@pacifiersboard and max d in 6
L16 G40 Ferrousgryphon (Axis) vs. simon33 (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 109 Sea Zone to 123 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
8 armour, 5 artilleries, 19 infantry and 8 mech_infantrys moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
Germans take Novgorod from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 8 armour, 5 artilleries, 19 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 8 armour, 5 artilleries, 19 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
1 aaGun moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to 125 Sea Zone
2 transports moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
8 infantry moved from Finland to Norway
5 infantry moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 fighter and 4 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Vyborg to Finland
Russians take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Vyborg to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 artilleries, 11 infantry and 1 mech_infantry moved from Vyborg to Karelia
1 tactical_bomber moved from Novgorod to Rostov
1 armour and 2 infantry moved from Caucasus to Northwest Persia
4 aaGuns, 1 artillery and 14 infantry moved from Belarus to Bryansk
2 fighters moved from Novgorod to Bryansk
2 fighters moved from Bryansk to Rostov
5 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Suiyuyan to SikangPlace Units - Russians
1 armour and 2 artilleries placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
Bother. Didn’t need to give up Leningrad there. Could have used an inf as a blocker.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Jehol to Hopei
2 fighters and 2 tactical_bombers moved from French Indo China to Hopei
2 bombers moved from French Indo China to Hopei
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from UK_PacificCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 2 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 6 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 1 artillery and 6 infantry
Casualties for Japanese: 2 armour and 3 mech_infantrys
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 2 tactical_bombers moved from Hopei to Kweichow
1 bomber moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
1 bomber moved from Hopei to Kweichow
1 artillery and 7 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Korea to Manchuria
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
Yes I couldn’t resist making that move. Sacrificing a tank I still made a net gain of 2.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 2 aaGuns and 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to Midway
2 fighters moved from 123 Sea Zone to Scotland
1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from Iceland to Scotland
1 carrier, 1 cruiser and 2 destroyers moved from 123 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
2 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 1.
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
Too late to add an SBR on West Germany as the US? I had a bomber which didn’t do anything.
Intercept, and intercept as the UK? I’ll attack with one SB only each time.
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Too late to add an SBR on West Germany as the US? I had a bomber which didn’t do anything.
Intercept, and intercept as the UK? I’ll attack with one SB only each time.
You only have one fighter to intercept with.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Tobruk to Libya
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Alexandria to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour, 4 artilleries, 3 fighters, 2 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 83 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana -
Too late to add an SBR on West Germany as the US? I had a bomber which didn’t do anything.
Intercept, and intercept as the UK? I’ll attack with one SB only each time.
I also want to thin the attack on Burma slightly, by one Mech. Won’t let me edit ATM.
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You didn’t roll anything yet for Britain so I’m OK with just reloading at the end of China’s turn and re doing your combat moves.
I’m not sure how we can fairly go back and do the USA bombing run now. Suggestions?
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Here’s my proposal. When you get to France’s turn edit in a bomber for France in Britain. Do the bombing run. If I hit the bomber with the AA take one of the USA bombers off. If I miss it just edit the French bomber off after your turn is complete. I do not wish to intercept either bomber.
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You didn’t roll anything yet for Britain so I’m OK with just reloading at the end of China’s turn and re doing your combat moves.
I’m not sure how we can fairly go back and do the USA bombing run now. Suggestions?
We can roll it in the forum and edit. Write: “:“dice 1d6”:” without the double quotes and it rolls one dice for you.
Happy with that? Intercept orders?
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sure that’s fine. I didn’t know that. No intercept.
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AA:
Rolling 1d6:
(6)Damage:
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 13 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Tobruk to Libya
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Alexandria to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 83 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
1 armour, 4 artilleries, 3 fighters and 2 infantry moved from India to BurmaCombat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Burma
British attack with 1 armour, 4 artilleries, 3 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Greece
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Iraq
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
1 mech_infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Cleaning up after air battlesNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Iraq to Persia
3 fighters moved from Burma to India
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Egypt to AlexandriaPlace Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 12
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1,2,2,3
British collect 34 PUs (2 lost to blockades); end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Bulgaria
2 artilleries and 2 infantry moved from Poland to Eastern PolandPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Bulgaria
2 artilleries and 2 infantry moved from Poland to Eastern PolandPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode





