@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
16L G40 cyanight (Axis) vs. StuckTojo (Allies +21)
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Wow! Sea zone 6 klnda made up for Manchuria :lol:
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Say, I meant to move my US units into Manchuria. :-P
Would you mind editing that for me? I’ve already closed the file.
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Never mind, Cyanight. Believe it or not, I just realized that China and UK have already gone. It’s waaay too late for any edits, no matter how friendly the game.
I’ve had a few drinks with in-laws tonight while trying to attend to all these games, so my apologies…
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No problem I will continue. I understand what you mean about losing your focus on a game sometimes. I have 2 little kids that pull me away from the game from time to time. I will continue with the game :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Bessarabia to Bryansk
1 bomber moved from Greece to Bryansk
2 fighters moved from Southern Italy to Ukraine
1 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Ukraine to Bessarabia
1 bomber moved from Bryansk to Bessarabia
3 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
2 fighters moved from Korea to Midway
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Tunisia to Libya
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 fighter moved from Finland to Archangel
1 tactical_bomber moved from Baltic States to Archangel
2 bombers moved from Eastern Poland to Smolensk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Norway to 125 Sea Zone
1 mech_infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Smolensk to Germany
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Baltic States to Bryansk
10 armour moved from Belarus to Bryansk
15 mech_infantrys moved from Belarus to Bryansk
2 aaGuns, 4 artilleries and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
2 fighters moved from Western Germany to Ukraine
5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
1 bomber moved from Western Germany to Southern Italy
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
2 infantry placed in France
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Vologda
2 aaGuns moved from Korea to ManchuriaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
3 armour moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
5 tactical_bombers moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
3 mech_infantrys moved from French Indo China to 36 Sea Zone
3 mech_infantrys and 3 transports moved from 36 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to YunnanCombat - Japanese
Battle in Korea
Battle in Manchuria
Japanese attack with 3 armour, 2 bombers, 4 fighters, 4 infantry, 3 mech_infantrys and 6 tactical_bombers
Americans defend with 1 artillery and 3 infantry; Chinese defend with 4 infantry; Russians defend with 2 aaGuns and 7 infantry
Japanese win, taking Korea from Americans, taking Manchuria from Chinese with 3 armour, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Japanese: 4 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Japan
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
3 fighters moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Manchuria to 19 Sea Zone
2 bombers moved from Manchuria to Yunnan
2 tactical_bombers moved from Shensi to Yunnan
2 fighters moved from Shensi to Yunnan
1 tactical_bomber moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to ShantungPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Shantung
1 artillery and 2 mech_infantrys placed in French Indo China
2 artilleries and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Volgograd to Russia
1 fighter moved from Queensland to Hawaiian Islands
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Western United States to British Columbia
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from Persia to Russia
1 fighter moved from Volgograd to Russia
1 armour moved from Northwest Persia to Volgograd
1 mech_infantry moved from Iraq to Caucasus
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to West India
1 artillery and 3 infantry moved from West India to India
1 infantry moved from India to Burma
1 bomber moved from Iraq to Persia
1 fighter moved from Trans-Jordan to West India
4 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Algeria to Morocco
1 fighter moved from Anglo Egyptian Sudan to Persia
1 fighter moved from Gibraltar to Trans-Jordan
1 transport moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 fighters placed in Persia
2 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
1 bomber moved from Bessarabia to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
2 fighters moved from Bessarabia to Southern Italy
3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
11 armour, 4 artilleries, 5 fighters, 6 infantry, 16 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
5 mech_infantrys moved from Ukraine to Russia
1 mech_infantry moved from Archangel to Russia
1 bomber moved from Southern Italy to Russia
2 bombers moved from Germany to Russia
5 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 11 armour, 4 artilleries, 8 bombers, 8 fighters, 6 infantry, 22 mech_infantrys and 4 tactical_bombers
British defend with 3 fighters; Americans defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 3 fighters, 29 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 8 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 7 armour, 4 artilleries, 3 fighters, 6 infantry and 22 mech_infantrys
Casualties for British: 3 fighters
Casualties for Americans: 1 fighter
Casualties for Russians: 4 aaGuns, 4 armour, 7 artilleries, 3 fighters, 29 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
5 mech_infantrys moved from Eastern Poland to Bryansk
5 fighters moved from Russia to Bryansk
4 tactical_bombers moved from Russia to Bryansk
8 bombers moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
2 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 119 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 59 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Rostov
Russians attack with 2 infantry
Italians defend with 1 armour and 1 infantry
Russians win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Kazakhstan to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 34 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 artillery moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Yunnan to Shan State
1 artillery moved from French Indo China to Shan State
2 bombers moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Shan StateCombat - Japanese
Battle in Guam
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Guam from Americans, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Shantung to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Shantung to Hunan
2 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 submarine moved from 22 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to MidwayPlace Units - Americans
1 cruiser and 3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total