16L G40 Snigg (Allies +22) vs cyanight (Axis)

  • '22 '21 '20 '17 '15

    Doh…i knew that  :-D

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 2 factory_minors and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 aaGun and 1 transport
                EDIT: Adding units owned by Japanese to Japan: 1 aaGun
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 bomber moved from United Kingdom to Germany
                1 infantry moved from Denmark to Western Germany
                      Americans take Western Germany from Germans
                1 artillery moved from Denmark to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 submarines moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries and 1 infantry moved from 113 Sea Zone to Germany
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                2 carriers moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from 112 Sea Zone to Germany
                1 fighter moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 113 Sea Zone to Germany

    Combat - Americans
                Battle in Marshall Islands
                Battle in 113 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
                    Germans defend with 1 cruiser
                        Americans roll dice for 2 submarines in 113 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Germans lost in 113 Sea Zone
                    Americans win, taking Marshall Islands from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in Germany
                    Americans attack with 2 artilleries, 1 bomber, 3 fighters and 1 infantry
                    Germans defend with 2 aaGuns, 3 armour, 1 factory_major, 5 fighters, 3 infantry and 1 mech_infantry; Italians defend with 1 fighter
                        AA fire in Germany :  0/4 hits
                        Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 infantry in Germany, round 2 :  1/7 hits
                        Germans roll dice for 2 aaGuns, 3 armour, 6 fighters, 3 infantry and 1 mech_infantry in Germany, round 2 :  8/13 hits
                        1 bomber owned by the Americans, 1 aaGun owned by the Germans, 2 artilleries owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Americans lost in Germany
                    Germans win with 1 aaGun, 3 armour, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -48
                    Casualties for Germans: 1 aaGun
                    Casualties for Americans: 2 artilleries, 1 bomber, 3 fighters and 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 armour moved from Central America to Mexico
                1 mech_infantry moved from Central America to Central United States
                1 destroyer moved from 34 Sea Zone to 23 Sea Zone
                1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 airfield, 1 factory_minor and 1 harbour placed in Norway
                1 factory_minor placed in Denmark
                Americans undo move 2.
                1 factory_minor placed in Alaska
                Americans undo move 2.
                1 factory_minor placed in Denmark
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 2 artilleries and 1 infantry
        Marshall Islands : 1 flag, 1 infantry and 1 mech_infantry
        Mexico : 1 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Midway : 1 airfield
        43 Sea Zone : 1 flag
        32 Sea Zone : 1 transport
        23 Sea Zone : 1 destroyer
        26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        10 Sea Zone : 1 transport
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Gibraltar : 1 artillery and 1 infantry
        Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Denmark : 1 flag, 1 factory_minor
        113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    triplea_37738.0_Ame6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 5 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 5 infantry
                    Japanese defend with 4 mech_infantrys
                        Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Hunan, round 2 :  2/7 hits
                        Japanese roll dice for 4 mech_infantrys in Hunan, round 2 :  0/4 hits
                        2 mech_infantrys owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Hunan, round 3 :  0/7 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Hunan, round 4 :  1/6 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 4 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Hunan, round 5 :  4/6 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 4 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kwangsi

    Place Units - Chinese
                4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 fighter and 4 infantry
        Hunan : 1 artillery and 4 infantry

    triplea_37738.0_Chi6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 artillery moved from Persia to Iraq
                      British take Iraq from Italians
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                2 artilleries and 5 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from India to Kwangtung
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Szechwan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    British win, taking Normandy Bordeaux from Germans, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangtung
                    British attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                        British roll dice for 2 artilleries, 1 fighter and 5 infantry in Kwangtung, round 2 :  1/8 hits
                        Japanese roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 :  4/8 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the British lost in Kwangtung
                    2 artilleries owned by the British and 1 infantry owned by the British retreated to Kwangsi
                    Japanese win with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for British: 4 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kwangtung to Kwangsi
                2 aaGuns, 1 artillery and 3 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Siam to Shan State
                1 infantry moved from Malaya to Shan State
                1 artillery and 8 infantry moved from India to Burma
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Gibraltar to Nigeria
                1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Denmark to Norway
                1 fighter moved from Denmark to Norway
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 3 aaGuns, 3 artilleries, 1 fighter and 4 infantry
        Siam : 1 flag
        Kweichow : 1 infantry
        Szechwan : 1 artillery and 2 infantry
        Shan State : 2 infantry
        Burma : 1 artillery and 8 infantry
        India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour and 2 artilleries
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Nigeria : 1 fighter
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 2 armour, 2 infantry and 7 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Norway : 2 fighters
        Denmark : 2 artilleries and 2 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 2 artilleries and 1 infantry
        Eastern Persia : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        110 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports

    triplea_37738.0_UK_6.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Western Germany
                1 fighter moved from Germany to Western Germany
                1 armour and 2 mech_infantrys moved from Greater Southern Germany to Western Germany
                1 armour moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Western Germany from Americans with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                3 aaGuns moved from Northern Italy to Southern Italy
                4 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_37738.0_Ita6.tsvg

  • '14 Customizer

    Anzac is up… I think that’s game sir. I don’t see a way you can take back one of the European victory cities with ANZAC or France.

  • '22 '21 '20 '17 '15

    @cyanight:

    Anzac is up… I think that’s game sir. I don’t see a way you can take back one of the European victory cities with ANZAC or France.

    I didn’t even realize I lost the last VC…wow.  That was fast and humbling.  :-o

  • '14 Customizer

    Good Game sir, Thanks for the game and good luck in your future games.

  • '22 '21 '20 '17 '15

    Definitely thank you for the game.  I am sorry I was unable to provide more of a challenge.

    Best of luck to you as well.

  • '14 Customizer

    I wouldn’t say that…  The more you play the better you get. :)

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