Talleyrand19 (Axis) vs Shrike (Allies) - Balanced Mod


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 artillery moved from Smolensk to Bryansk
                1 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Tambov to Rostov
                1 artillery and 1 infantry moved from Tambov to Volgograd
                2 artilleries moved from Tambov to Samara
                2 artilleries moved from Tambov to Volgograd
                5 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 fighter moved from Russia to Bryansk
                3 fighters moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                4 infantry moved from Russia to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                13 armour, 4 artilleries and 17 infantry moved from Tambov to Rostov

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 3 artilleries and 7 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 13 armour, 6 artilleries and 19 infantry
                    Germans defend with 2 artilleries and 4 infantry
                    Russians win, taking Rostov from Germans with 13 armour, 6 artilleries and 18 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 artilleries and 4 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 artilleries, 3 fighters and 6 infantry
                    Japanese defend with 1 artillery and 3 mech_infantrys
                    Russians win, taking Samara from Japanese with 2 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 artillery and 3 mech_infantrys
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                3 fighters moved from Samara to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    triplea_37728_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 1 factory_minor, 9 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 armour moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 armour, 3 infantry and 6 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour and 6 mech_infantrys moved from Burma to West India
                1 mech_infantry moved from Sikang to Turkmenistan
                      Japanese take Turkmenistan from Russians
                3 infantry moved from Alaska to British Columbia

    Combat - Japanese
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 artilleries, 3 carriers, 7 destroyers, 6 fighters, 2 infantry and 5 transports moved from 45 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                3 armour moved from French Indo China to Burma
                1 fighter moved from Yunnan to Philippines
                1 fighter moved from Yunnan to Philippines
                2 bombers, 1 fighter and 7 tactical_bombers moved from Yunnan to India
                1 mech_infantry moved from Yunnan to India
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kiangsu to Kweichow
                2 mech_infantrys moved from Hunan to Burma
                1 mech_infantry moved from Kiangsu to Hunan
                5 mech_infantrys moved from Manchuria to Anhwe
                1 mech_infantry moved from Amur to Buryatia
                1 mech_infantry moved from Yenisey to Kansu
                1 mech_infantry moved from Dzavhan to Kansu
                1 mech_infantry moved from Olgiy to Kansu
                1 mech_infantry moved from Tsagaan Olom to Kansu
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 2 Sea Zone to 8 Sea Zone
                1 destroyer and 2 transports moved from 2 Sea Zone to 4 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Alaska
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 armour placed in Japan
                2 armour and 1 mech_infantry placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                Japanese collect 81 PUs (2 lost to blockades); end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    triplea_37728_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 8 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 2 infantry moved from Spain to Normandy Bordeaux
                1 artillery and 3 mech_infantrys moved from Brazil to Argentina
                2 infantry moved from Brazil to Argentina
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                3 submarines moved from 26 Sea Zone to 8 Sea Zone
                2 submarines moved from 26 Sea Zone to 8 Sea Zone
                2 carriers and 4 submarines moved from 26 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in Argentina
                    Americans attack with 1 artillery, 2 infantry and 3 mech_infantrys
                    Neutral_True defend with 4 infantry
                    1 artillery owned by the Americans retreated to Brazil
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -18
                    Casualties for Americans: 2 infantry and 3 mech_infantrys
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    retreated to Normandy Bordeaux
                    Italians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Battle in Morocco
                Battle in 8 Sea Zone
                    Americans attack with 5 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking Morocco from Italians with 4 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
                2 fighters moved from Normandy Bordeaux to 91 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                6 destroyers placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_37728_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    triplea_37728_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 3x harbour; Remaining resources: 48 PUs;
                British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 9 PUs;

    Combat Move - British
                1 armour moved from Eastern Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                2 fighters, 2 infantry and 2 tactical_bombers moved from Iraq to Saudi Arabia
                1 armour and 2 fighters moved from Iraq to Turkey
                6 armour moved from Iraq to Northwest Persia
                2 fighters moved from Iraq to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                    British attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 1 armour and 2 fighters
                    Italians defend with 1 artillery
                    British win, taking Turkey from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Northwest Persia
                    British attack with 7 armour and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 7 armour and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry

    Non Combat Move - British
                3 aaGuns, 5 artilleries and 8 infantry moved from Eastern Persia to Persia
                2 fighters moved from Turkey to Persia
                4 fighters and 2 tactical_bombers moved from Saudi Arabia to Persia
                3 armour moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 bombers moved from United Kingdom to Spain

    Place Units - British
                3 infantry placed in Iraq
                3 artilleries placed in Persia
                3 armour placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 47 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs

    Turn Complete - UK_Pacific

    triplea_37728_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Libya to Tobruk
                      Italians take Tobruk from ANZAC
                1 armour moved from Tobruk to Libya
                1 armour, 3 infantry and 1 mech_infantry moved from Greece to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                    British defend with 1 armour
                    Italians win, taking Turkey from British with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern France
                3 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tunisia: 2 artilleries and 5 infantry
                EDIT: Adding units owned by Italians to Libya: 2 artilleries and 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 14 PUs (9 lost to blockades); end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_37728_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_37728_ANZ8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    triplea_37728_Fre8.tsvg


  • hey, sorry, but I’m going to have to forfeit, some stuff has come up and I just won’t have time to play for a while, I hope to be back down the road but it won’t be anytime soon…so good game, too bad we can’t finish, and good luck in the rest of the league season!

    feel free to post the result as a victory


  • Hey, hope everything is (or will be) okay!

    best wishes,

    Carl

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