StuckTojo (Axis) vs. Ktylu1 (Allies +25)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

    triplea_37726.0_Rus15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

    triplea_37726.0_Rus15.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 bomber, 4 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                2 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Shan State
                      Japanese take Shan State from Americans
                1 bomber moved from India to Yunnan
                18 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 armour moved from Persia to Trans-Jordan
                1 bomber moved from India to Yunnan

    Combat - Japanese
                Japanese creates battle in territory 63 Sea Zone
                Battle in Yunnan
                    Japanese attack with 2 bombers and 2 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Trans-Jordan
                    Japanese attack with 21 armour, 2 artilleries and 4 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Trans-Jordan from British with 21 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Persia to Iraq
                2 aaGuns moved from Iraq to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from India to Iraq
                2 bombers moved from Yunnan to Persia
                1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 6 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                4 submarines moved from 42 Sea Zone to 35 Sea Zone
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                4 fighters moved from Japan to 35 Sea Zone
                1 mech_infantry moved from Manchuria to Amur
                1 armour moved from Manchuria to Buryatia

    Place Units - Japanese
                3 armour placed in Iraq
                1 bomber and 1 mech_infantry placed in Persia
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_37726.0_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 fighters moved from Western United States to Hawaiian Islands
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone

    Combat - Americans
                Americans creates battle in territory 63 Sea Zone

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 96 Sea Zone to Tobruk

    Place Units - Americans
                6 bombers and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_37726.0_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    triplea_37726.0_Chi15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 2 PUs;

    Combat Move - British

    Place Units - British
                3 fighters placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
                British collect 25 PUs (4 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific

    triplea_37726.0_UK_15.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Bulgaria to Yugoslavia
                1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,4,3,5,3,5
                Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total

    triplea_37726.0_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 carrier moved from 45 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from New South Wales to 42 Sea Zone
                1 bomber moved from New South Wales to Sumatra

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2
                ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_37726.0_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_37726.0_Fre15.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Southern Italy to 96 Sea Zone

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 9 damage total.
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                3 infantry moved from Northwest Persia to Iraq
                1 aaGun moved from Northwest Persia to Iraq
                12 armour moved from Northwest Persia to Trans-Jordan
                2 armour moved from Sikang to Caucasus
                1 infantry moved from Sikang to Szechwan
                5 armour moved from Western Ukraine to Rostov
                3 armour moved from Western Ukraine to Poland
                2 armour moved from Germany to Holland Belgium
                1 artillery and 10 infantry moved from France to Normandy Bordeaux
                1 bomber moved from 96 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                3 fighters moved from Western Germany to Southern Italy
                2 fighters moved from Western Germany to 97 Sea Zone
                5 tactical_bombers moved from Western Germany to Southern Italy

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
                2 bombers placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                1 infantry and 1 mech_infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,5,3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,6,5,6,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 52 PUs (9 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_37726.0_Ger16.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians

    Turn Complete - Russians

    triplea_37726.0_Rus16.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                21 armour, 2 artilleries and 4 mech_infantrys moved from Trans-Jordan to Egypt
                3 armour moved from Iraq to Egypt
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                3 bombers moved from Persia to Egypt
                1 mech_infantry moved from Shan State to Malaya
                      Japanese take Malaya from Americans
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 45 Sea Zone
                2 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 battleship moved from 35 Sea Zone to 45 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 45 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                2 destroyers moved from 35 Sea Zone to 45 Sea Zone
                2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 45 Sea Zone
                2 carriers moved from 35 Sea Zone to 45 Sea Zone
                2 carriers moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Korea
                2 armour moved from Buryatia to Korea
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 transport moved from 38 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
                    Americans defend with 2 battleships
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 2 battleships
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
                    ANZAC defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the ANZAC
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
                Battle in Ethiopia
                Battle in Egypt
                    Japanese attack with 24 armour, 2 artilleries, 3 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 1 airfield, 1 artillery, 1 factory_minor, 9 fighters, 1 harbour, 2 infantry and 4 mech_infantrys; Americans defend with 2 fighters
                    Japanese win, taking Ethiopia from British, taking Egypt from British with 16 armour, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79
                    Casualties for Japanese: 8 armour, 2 artilleries and 4 mech_infantrys
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 3 infantry
                    Casualties for British: 1 artillery, 9 fighters, 2 infantry and 4 mech_infantrys
                    Casualties for Americans: 2 fighters

    Non Combat Move - Japanese
                3 bombers moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                1 infantry moved from Yunnan to Shan State
                2 fighters moved from Japan to 6 Sea Zone
                2 mech_infantrys moved from Shantung to Hunan
                1 transport moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 2 fighters and 2 submarines placed in 6 Sea Zone
                1 mech_infantry placed in French Indo China
                2 mech_infantrys placed in India
                3 armour placed in Persia

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_37726.0_Jap16.tsvg


  • I think i have to concede on this one. I dont see a way i can get a VC back, and now i need two. All in one turn… Dice gods hate me!

    So are these best of 3 or how does this work sir?

  • 19 17 16

    Thanks for the great game.

    Yes, I’m certainly up for a re-match.  Same sides and bids, or re-bid?

    Go ahead and post the results, good sir, and we’ll get started.


  • Posting right now, hopefully this game isnt decided by those stinky dice! hehe


  • I actually would not mind doing the exact same bid, game, everything. I really think the dice decided that one, and that aint cool :} However, if you want to do a re-match differently im good for that to sir!

  • 19 17 16

    I’m cool with doing it the same way.

    Are you going to start it, or should I?


  • Your playing Germany, so rock and roll my brother… looking back for what i started with. one sec…


  • Thought about changing a couple of these, but might as well do the same setup. Just want to make sure it was the dice so bad and that i did ok…

    Dice destroyed 2 of my main attacks, and china did nothing for me. Not even a slow down… so thought about a couple art in china, but ill do as we agreed upon.

    sub sz 110, sub sz 98, sub sz 91, 1 infantry in alexandria, and mech inf in Egypt. for total of 25.

    Same as last time.

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