none. thanks
StuckTojo (Axis) vs. Ktylu1 (Allies +25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 4 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from Americans
1 bomber moved from India to Yunnan
18 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 bomber moved from India to YunnanCombat - Japanese
Japanese creates battle in territory 63 Sea Zone
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Japanese attack with 21 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 21 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Persia to Iraq
2 aaGuns moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Iraq
2 bombers moved from Yunnan to Persia
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
4 submarines moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to BuryatiaPlace Units - Japanese
3 armour placed in Iraq
1 bomber and 1 mech_infantry placed in Persia
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Americans creates battle in territory 63 Sea ZoneNon Combat Move - Americans
1 armour and 1 infantry moved from 96 Sea Zone to TobrukPlace Units - Americans
6 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;Combat Move - British
Place Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 25 PUs (4 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bulgaria to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,4,3,5,3,5
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from New South Wales to 42 Sea Zone
1 bomber moved from New South Wales to SumatraCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 96 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
3 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
12 armour moved from Northwest Persia to Trans-Jordan
2 armour moved from Sikang to Caucasus
1 infantry moved from Sikang to Szechwan
5 armour moved from Western Ukraine to Rostov
3 armour moved from Western Ukraine to Poland
2 armour moved from Germany to Holland Belgium
1 artillery and 10 infantry moved from France to Normandy Bordeaux
1 bomber moved from 96 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 97 Sea Zone
5 tactical_bombers moved from Western Germany to Southern ItalyPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
2 bombers placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 infantry and 1 mech_infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,5,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,6,5,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 52 PUs (9 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
21 armour, 2 artilleries and 4 mech_infantrys moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 bombers moved from Persia to Egypt
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 45 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 carriers moved from 35 Sea Zone to 45 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Korea
2 armour moved from Buryatia to Korea
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 38 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Americans defend with 2 battleships
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 battleships
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
ANZAC defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Battle in Ethiopia
Battle in Egypt
Japanese attack with 24 armour, 2 artilleries, 3 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 1 airfield, 1 artillery, 1 factory_minor, 9 fighters, 1 harbour, 2 infantry and 4 mech_infantrys; Americans defend with 2 fighters
Japanese win, taking Ethiopia from British, taking Egypt from British with 16 armour, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Japanese: 8 armour, 2 artilleries and 4 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for French: 3 infantry
Casualties for British: 1 artillery, 9 fighters, 2 infantry and 4 mech_infantrys
Casualties for Americans: 2 fightersNon Combat Move - Japanese
3 bombers moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Yunnan to Shan State
2 fighters moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Shantung to Hunan
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 2 fighters and 2 submarines placed in 6 Sea Zone
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in India
3 armour placed in PersiaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
I think i have to concede on this one. I dont see a way i can get a VC back, and now i need two. All in one turn… Dice gods hate me!
So are these best of 3 or how does this work sir?
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Thanks for the great game.
Yes, I’m certainly up for a re-match. Same sides and bids, or re-bid?
Go ahead and post the results, good sir, and we’ll get started.
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Posting right now, hopefully this game isnt decided by those stinky dice! hehe
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I actually would not mind doing the exact same bid, game, everything. I really think the dice decided that one, and that aint cool :} However, if you want to do a re-match differently im good for that to sir!
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I’m cool with doing it the same way.
Are you going to start it, or should I?
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Your playing Germany, so rock and roll my brother… looking back for what i started with. one sec…
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Thought about changing a couple of these, but might as well do the same setup. Just want to make sure it was the dice so bad and that i did ok…
Dice destroyed 2 of my main attacks, and china did nothing for me. Not even a slow down… so thought about a couple art in china, but ill do as we agreed upon.
sub sz 110, sub sz 98, sub sz 91, 1 infantry in alexandria, and mech inf in Egypt. for total of 25.
Same as last time.





