@pacifiersboard fig in Scotland
StuckTojo (Axis) vs. Ktylu1 (Allies +25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;Combat Move - British
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea ZoneNon Combat Move - British
Place Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
British collect 25 PUs (5 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
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Not really sure what else i can do, after Egypt that is ball game. I loose every single dice battle, hehe. See your guys in Japan? I was 67% to win, and it was desperation. Didnt do jack squat, lol. Still two carriers and 4 fighters… So bad on me :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 armour and 1 artillery moved from Bulgaria to Greece
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,3,4,4,2,6,2,6,2,1
Italians collect 11 PUs (8 lost to blockades); end with 12 PUs total -
@ktylu:
Not really sure what else i can do, after Egypt that is ball game. I loose every single dice battle, hehe. See your guys in Japan? I was 67% to win, and it was desperation. Didnt do jack squat, lol. Still two carriers and 4 fighters… So bad on me :-D
Wow. And that was even with me getting 0 hits with the kamikazes! It’s not even like I’m getting great dice; it’s just that your dice are even crappier than mine.
I guess that’s what keeps this from being just a game of calculating odds, which wouldn’t be much fun, especially if you can’t add two-and-two like me :lol:
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youll finish me on uk turn, lets do it!
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OK, Aussies are up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 5 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 2 destroyers, 3 submarines and 3 transports; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
1 submarine owned by the Americans and 3 submarines owned by the British Submerged
Germans win with 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers and 3 transports
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transportsNon Combat Move - Germans
5 bombers moved from 97 Sea Zone to Southern Italy
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
2 armour moved from Caucasus to Sikang
1 infantry moved from Kazakhstan to Sikang
1 aaGun moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
12 armour moved from Rostov to Northwest Persia
3 aaGuns moved from Rostov to Ukraine
8 armour moved from Rostov to Western Ukraine
2 armour moved from Romania to Germany
2 infantry moved from Bulgaria to Greece
6 mech_infantrys moved from Yugoslavia to Northern Italy
5 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,4,2,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,5,2,2,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 52 PUs (9 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 4 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from Americans
1 bomber moved from India to Yunnan
18 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 bomber moved from India to YunnanCombat - Japanese
Japanese creates battle in territory 63 Sea Zone
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Japanese attack with 21 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 21 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Persia to Iraq
2 aaGuns moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Iraq
2 bombers moved from Yunnan to Persia
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
4 submarines moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to BuryatiaPlace Units - Japanese
3 armour placed in Iraq
1 bomber and 1 mech_infantry placed in Persia
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Americans creates battle in territory 63 Sea ZoneNon Combat Move - Americans
1 armour and 1 infantry moved from 96 Sea Zone to TobrukPlace Units - Americans
6 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;Combat Move - British
Place Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 25 PUs (4 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bulgaria to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,4,3,5,3,5
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from New South Wales to 42 Sea Zone
1 bomber moved from New South Wales to SumatraCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 96 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
3 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
12 armour moved from Northwest Persia to Trans-Jordan
2 armour moved from Sikang to Caucasus
1 infantry moved from Sikang to Szechwan
5 armour moved from Western Ukraine to Rostov
3 armour moved from Western Ukraine to Poland
2 armour moved from Germany to Holland Belgium
1 artillery and 10 infantry moved from France to Normandy Bordeaux
1 bomber moved from 96 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 97 Sea Zone
5 tactical_bombers moved from Western Germany to Southern ItalyPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
2 bombers placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 infantry and 1 mech_infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,5,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,6,5,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 52 PUs (9 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians





