No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 armour and 1 mech_infantry moved from Hopei to Sikang
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Ceylon
Battle in Sikang
Japanese attack with 3 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour
Japanese win, taking Ceylon from UK_Pacific, taking Sikang from Chinese with 3 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Sikang to Caucasus
1 bomber moved from Yunnan to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in French Indo China
1 infantry placed in Japan
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Greece to Sikang
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sikang
Americans attack with 3 bombers
Japanese defend with 3 armour and 1 mech_infantry
Japanese win with 2 armour remaining. Battle score for attacker is -26
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Soviet Far East
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 bombers and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 fighters and 1 tactical_bomber moved from Greece to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
3 fighters moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from 97 Sea Zone to Caucasus
1 armour moved from Kazakhstan to Sikang
1 fighter moved from Kazakhstan to Sikang
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Algeria to Tunisia
4 artilleries and 4 infantry moved from Eastern Persia to Persia
Combat - British
Battle in Caucasus
British attack with 8 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys; Italians defend with 1 artillery and 1 infantry; Japanese defend with 2 fighters and 3 tactical_bombers
British win, taking Caucasus from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 mech_infantrys
Casualties for British: 4 fighters
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Battle in Sikang
British attack with 1 armour and 1 fighter
Japanese defend with 2 armour
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters moved from Caucasus to 97 Sea Zone
1 tactical_bomber moved from Caucasus to Greece
2 fighters moved from Caucasus to Greece
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 artilleries and 1 infantry placed in Greece
2 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
2 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 3 infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Albania from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
1 bomber moved from Caucasus to Romania
Place Units - Italians
1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,5,4,4,6,1,1,5
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Western Australia
1 aaGun moved from New South Wales to Queensland
1 tactical_bomber moved from Northern Territory to Queensland
Place Units - ANZAC
1 airfield placed in Western Australia
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 3 mech_infantrys moved from Yugoslavia to Greece
2 fighters moved from Western Germany to Greece
2 bombers and 1 tactical_bomber moved from Southern Italy to Greece
2 fighters and 2 tactical_bombers moved from Bryansk to Greece
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Greece
Germans attack with 5 armour, 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
Germans win, taking Greece from British with 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 1 fighter and 3 mech_infantrys
Casualties for British: 1 aaGun, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 tactical_bomber moved from Greece to Bryansk
2 fighters moved from Greece to Ukraine
1 fighter and 2 tactical_bombers moved from Greece to Bulgaria
2 bombers moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
5 infantry moved from Northern Italy to Western Germany
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
Place Units - Germans
3 infantry placed in Ukraine
3 armour placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,3,1,3,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6,6,6,2,5,1,2,5
Germans collect 51 PUs (7 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Novosibirsk to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
Place Units - Russians
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Kweichow to Tsinghai
1 armour moved from Sikang to Tsinghai
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 mech_infantry moved from French Indo China to Malaya
1 bomber moved from Philippines to Malaya
1 bomber moved from Philippines to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 bombers and 2 mech_infantrys
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from French Indo China to Szechwan
3 armour moved from Burma to West India
2 aaGuns, 9 armour and 2 mech_infantrys moved from India to West India
1 mech_infantry moved from Ceylon to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from Malaya to India
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Philippines to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in West India
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 armour and 1 mech_infantry placed in Shantung
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Hawaiian Islands to Western Australia
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Western Australia to Queensland
3 bombers moved from Western Australia to Persia
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 infantry and 1 mech_infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 fighter placed in Eastern United States
1 battleship and 1 cruiser placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 carrier, 1 destroyer, 2 fighters and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Kazakhstan to Samara
Russians take Samara from Germans
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 artillery moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Egypt
Combat - British
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in Samara
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 infantry moved from Albania to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to France
Place Units - Italians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,4,5,3
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Queensland to Western Australia
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Western Australia to Java
Combat - ANZAC
Battle in Sumatra
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
Japanese win, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Finland
1 armour moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Bulgaria to Bryansk
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
3 armour moved from Greece to Romania
1 mech_infantry moved from Eastern Poland to Romania
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 artillery and 1 infantry moved from Romania to Bulgaria
9 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Bulgaria to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 1 tactical_bomber placed in Western Germany
2 infantry placed in France
Germans undo move 4.
2 infantry placed in Greece
2 armour placed in France
Germans undo move 5.
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,5,1,2,3,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,5,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 49 PUs (9 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 2 mech_infantrys moved from Tsinghai to Turkmenistan
2 mech_infantrys moved from West India to Eastern Persia
1 bomber moved from India to Iraq
4 infantry moved from India to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 39 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
6 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
1 bomber moved from India to Eastern Persia
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Java
Japanese attack with 6 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 tactical_bomber; Americans defend with 2 infantry
Japanese win, taking Java from Americans with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in Turkmenistan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Japanese win, taking Turkmenistan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Persia
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
retreated to Eastern Persia
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 armour and 3 mech_infantrys moved from India to West India
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Shantung to Manchuria
6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Szechwan
1 fighter moved from Philippines to Burma
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 artilleries placed in West India
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to Iraq
1 armour, 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 49 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Greece
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans win, taking Greece from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western Australia to Persia
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry and 1 mech_infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery, 1 fighter and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs