scram 111
StuckTojo (Axis) vs. Ktylu1 (Allies +25)
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@ktylu:
how did you take out that navy? damn… i ran it in battle calc with all german planes it told me attacker wins 14%. That only reason i left it there… my dice must of been awful
I honestly don’t pay too much attention to the calculator. I ran it, too, and it told me the attacker wins 90% of the time. :?
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Using my back-of-envelope calculator in my head I figured:
1st round:
3 fighters, 2 tact. and 2 bmbr for me should conservatively get 3 hits, maybe 41 destroyer, 1 carrier, 1 cruiser, and 1 battleship for you should get 2 hits, maybe 3
and so on…
I’ve been misled by the calculator too many time; I’ve seen guys on here go completely ballistic, too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to NovosibirskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Volgograd to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 16 PUs total -
Using my back-of-envelope calculator in my head I figured:
1st round:
3 fighters, 2 tact. and 2 bmbr for me should conservatively get 3 hits, maybe 41 destroyer, 1 carrier, 1 cruiser, and 1 battleship for you should get 2 hits, maybe 3
and so on…
I’ve been misled by the calculator too many time; I’ve seen guys on here go completely ballistic, too.
im not going ballistic, im laughing at the game. I only moved cause the calculator said 14% to loose from 6 german planes… just surprising is all… hehe
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@ktylu:
Using my back-of-envelope calculator in my head I figured:
1st round:
3 fighters, 2 tact. and 2 bmbr for me should conservatively get 3 hits, maybe 41 destroyer, 1 carrier, 1 cruiser, and 1 battleship for you should get 2 hits, maybe 3
and so on…
I’ve been misled by the calculator too many time; I’ve seen guys on here go completely ballistic, too.
Oh yeah, I know you’re not going ballistic. I was just sayin’ I’ve seen some guys go absolutely nuts :lol:
im not going ballistic, im laughing at the game. I only moved cause the calculator said 14% to loose from 6 german planes… just surprising is all… hehe
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@ktylu:
Using my back-of-envelope calculator in my head I figured:
1st round:
3 fighters, 2 tact. and 2 bmbr for me should conservatively get 3 hits, maybe 41 destroyer, 1 carrier, 1 cruiser, and 1 battleship for you should get 2 hits, maybe 3
and so on…
I’ve been misled by the calculator too many time; I’ve seen guys on here go completely ballistic, too.
Oh yeah, I know you’re not going ballistic. I was just sayin’ I’ve seen some guys go absolutely nuts :lol:
im not going ballistic, im laughing at the game. I only moved cause the calculator said 14% to loose from 6 german planes… just surprising is all… hehe
Oh yeah, I know you’re not going ballistic. I was just sayin’ I’ve seen some guys go absolutely nuts cheesy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
3 armour and 2 mech_infantrys moved from Kweichow to Sikang
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
5 armour and 3 mech_infantrys moved from Burma to India
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to Ceylon
1 fighter moved from 42 Sea Zone to Ceylon
1 bomber moved from Kwangsi to Sikang
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Ceylon
1 battleship and 1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 6 armour and 3 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Ceylon
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 fighter
Battle in Sikang
Japanese attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 2 armour
Japanese win, taking Sikang from Chinese with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Szechwan
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Shantung to Philippines
2 infantry moved from Kwangsi to 36 Sea Zone
1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 56 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Szechwan
2 aaGuns moved from Burma to India
2 fighters and 3 tactical_bombers moved from Burma to Yunnan
1 bomber moved from Sikang to Yunnan
1 artillery moved from Amur to Korea
1 fighter moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from Ceylon to 39 Sea Zone
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
2 bombers moved from Queensland to Western Australia
1 bomber moved from Northern Territory to Western Australia
2 fighters moved from Queensland to Western Australia
1 bomber moved from Gibraltar to Greece
1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry and 2 mech_infantrys placed in Western United States
2 transports placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
2 armour moved from Tsinghai to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
3 fighters moved from Russia to Sikang
1 fighter moved from Persia to Sikang
1 fighter moved from Persia to Sikang
1 infantry moved from Libya to TobrukCombat - British
Battle in Sikang
British attack with 2 armour, 5 fighters and 1 mech_infantry
Japanese defend with 3 armour and 2 mech_infantrys
British win, taking Sikang from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 3 armour and 2 mech_infantrysNon Combat Move - British
2 fighters moved from Sikang to Kazakhstan
2 artilleries and 2 infantry moved from West India to Eastern Persia
3 artilleries, 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
3 fighters moved from Sikang to KazakhstanPlace Units - British
1 airfield and 1 factory_minor placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 armour and 2 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from 97 Sea Zone: 1 artillery, 3 infantry and 3 transports
EDIT: Adding units owned by British to 97 Sea Zone: 3 transports
EDIT: Adding units owned by British to Greece: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Iraq
1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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Ha, moved all my non combat and went into placement mode and forgot to unload all of that crap…. hahahha
<---- retarded :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery and 3 infantry moved from Tambov to VolgogradCombat - Italians
Battle in Volgograd
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Bulgaria to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,4,5,2,4,3,1,6
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Celebes to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 tactical_bomber moved from 55 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Algeria to Tunisia
1 fighter moved from Greece to RussiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Non Combat Move - Germans
1 artillery moved from Northern Italy to Yugoslavia
3 armour and 2 mech_infantrys moved from Romania to Yugoslavia
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Bryansk to Tambov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Bryansk
2 armour moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 armour moved from Germany to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 armour placed in Novgorod
1 infantry placed in France
2 infantry placed in Western Germany
1 fighter placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,4,4,4,4,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,3,5,6,2,4,3,2,3
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Evenkiyskiy
1 fighter moved from Russia to EvenkiyskiyCombat - Russians
Battle in Evenkiyskiy
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 infantry and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Evenkiyskiy to NovosibirskPlace Units - Russians
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 armour and 1 mech_infantry moved from Hopei to Sikang
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Ceylon
Battle in Sikang
Japanese attack with 3 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour
Japanese win, taking Ceylon from UK_Pacific, taking Sikang from Chinese with 3 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Sikang to Caucasus
1 bomber moved from Yunnan to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in India
3 mech_infantrys placed in French Indo China
1 infantry placed in Japan
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Greece to Sikang
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sikang
Americans attack with 3 bombers
Japanese defend with 3 armour and 1 mech_infantry
Japanese win with 2 armour remaining. Battle score for attacker is -26
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Soviet Far EastNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 bombers and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 fighters and 1 tactical_bomber moved from Greece to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
3 fighters moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from 97 Sea Zone to Caucasus
1 armour moved from Kazakhstan to Sikang
1 fighter moved from Kazakhstan to Sikang
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Algeria to Tunisia
4 artilleries and 4 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Caucasus
British attack with 8 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys; Italians defend with 1 artillery and 1 infantry; Japanese defend with 2 fighters and 3 tactical_bombers
British win, taking Caucasus from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 mech_infantrys
Casualties for British: 4 fighters
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Battle in Sikang
British attack with 1 armour and 1 fighter
Japanese defend with 2 armour
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters moved from Caucasus to 97 Sea Zone
1 tactical_bomber moved from Caucasus to Greece
2 fighters moved from Caucasus to Greece
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 artilleries and 1 infantry placed in Greece
2 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
2 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Yugoslavia to BulgariaCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 3 infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Albania from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
1 bomber moved from Caucasus to RomaniaPlace Units - Italians
1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,5,4,4,6,1,1,5
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total





