@simon33 No scrambles.
L16 G40 talleyrand19 (allies +20) vs hobo (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Chahar to Suiyuyan
2 fighters and 1 tactical_bomber moved from Hunan to Suiyuyan
2 bombers moved from Japan to Siberia
2 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Siam to 41 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
3 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Siberia
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Siberia from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers could not land in Kwangtung and were removed
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 artilleries and 5 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 bombers moved from Siberia to Japan
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Chahar to Hopei
2 fighters and 1 tactical_bomber moved from Suiyuyan to Hopei
1 armour moved from Jehol to Kweichow
2 infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 41 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 mech_infantry moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Persia to India
2 fighters and 1 tactical_bomber moved from Egypt to Persia
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 mech_infantry moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Persia to India
2 fighters and 1 tactical_bomber moved from Egypt to Persia
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 6 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
again, please post each nation’s turn.
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sorry didn’t see your first message, I will do it in the future, but it’s a pain in the ass to wait that long for each turn when it’s all in the game history
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Bessarabia from Russians
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern France
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Bessarabia from Russians
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern France
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 102 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 107 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
actually hold up on anzac
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k, post when ready
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Bessarabia from Russians
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern France
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 102 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 107 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 107 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 102 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 89 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
decided not to sacrifice the italian navy just yet, gibraltar has enough to hold!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
12 armour, 11 artilleries, 31 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Karelia to Novgorod
2 infantry moved from Morocco to Algeria
Germans take Algeria from French
2 bombers moved from Southern Italy to 109 Sea Zone
5 fighters and 4 tactical_bombers moved from Gibraltar to 109 Sea Zone
4 submarines moved from 110 Sea Zone to 109 Sea Zone -
scramble orders for uk
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nice airfield haha…max scramble, take out as many of your planes as I can
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
12 armour, 11 artilleries, 31 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Karelia to Novgorod
2 infantry moved from Morocco to Algeria
Germans take Algeria from French
2 bombers moved from Southern Italy to 109 Sea Zone
5 fighters and 4 tactical_bombers moved from Gibraltar to 109 Sea Zone
4 submarines moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 bombers, 5 fighters, 4 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport; French defend with 1 fighter
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 3 fighters and 4 submarines
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Casualties for French: 1 fighterNon Combat Move - Germans
2 bombers, 2 fighters and 4 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
3 aaGuns moved from Northern Italy to Southern Italy
3 aaGuns moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 airfield and 2 fighters placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 infantry placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Volgograd to Tambov
4 aaGuns, 2 armour, 6 artilleries and 2 mech_infantrys moved from Bryansk to Russia
38 infantry moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 8 infantry moved from Yenisey to Timguska
1 aaGun moved from Yenisey to Timguska
4 fighters and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
beginning to realize how broken LL is for German march on Russia…all I should’ve done as Axis was march in a straight line haha…perhaps LL with balanced mod is a better combo to get the best of both worlds
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LL doesn’t change anything other than lowering the luck factor. unless you hope to win against 80-90% huge battle for the attacker, LL wouldn’t save you. like if you want to make a stand at bryansk, it’s still a 95% battle for me. only reason why I want LL is because I am 100% convinced marti’s dice engine is flawed. I lose way too many 95-98% battles than odds suggest. I not only lose high odds battle, but lose them in spectacular fashion.
it’s hard to defend russia, but it can be done. I get stuck with allies 80% of the time but still win most of my games with the allies. I didn’t before, but now I think allies +20 should be the standard and allies should not accept less against a good player. if you see germany going all out against russia, you also have to go all out to defend it. that’s the only shot. that means you make sacrifices elsewhere.