@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
Combat - Italians
Battle in Persia
Italians attack with 1 bomber and 1 mech_infantry
French defend with 1 infantry
retreated to Persia
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from Persia to Southern Italy
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
2 artilleries moved from Greece to Albania
3 infantry moved from Greece to Albania
2 armour moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Normandy Bordeaux to France
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Albania
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Albania
3 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 6 infantry moved from Western Germany to Northern Italy
4 infantry moved from Germany to Western Germany
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from Caroline Islands to India
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from Burma to India
1 fighter moved from Burma to Eastern Persia
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 23 to 20
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
French take 42 Sea Zone from Japanese
Combat - French
Battle in 55 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
COMMENT: 1 French on UK, 1 on USA in 92
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
Turn Complete - French
French confidence at an all time high :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 infantry moved from Volgograd to Samara
4 bombers moved from Novgorod to Samara
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 125 Sea Zone
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in 42 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 125 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 4 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 bombers moved from Samara to Novgorod
1 aaGun moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
6 mech_infantrys moved from Ukraine to Volgograd
3 artilleries moved from Volgograd to Rostov
10 armour moved from Caucasus to Volgograd
6 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to 97 Sea Zone
1 fighter moved from Novgorod to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
3 bombers moved from 125 Sea Zone to Southern Italy
2 bombers moved from Greece to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Holland Belgium to France
2 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun and 7 mech_infantrys moved from Western Germany to Northern Italy
2 aaGuns moved from Germany to Western Germany
1 infantry moved from Rostov to Caucasus
1 armour moved from Caucasus to Volgograd
1 bomber moved from 42 Sea Zone to Yunnan
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 artilleries placed in Ukraine
1 factory_minor placed in Yugoslavia
1 infantry and 2 mech_infantrys placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,5,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 infantry moved from Volgograd to Samara
4 bombers moved from Novgorod to Samara
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 125 Sea Zone
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in 42 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 125 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 4 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 bombers moved from Samara to Novgorod
1 aaGun moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
6 mech_infantrys moved from Ukraine to Volgograd
3 artilleries moved from Volgograd to Rostov
10 armour moved from Caucasus to Volgograd
6 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to 97 Sea Zone
1 fighter moved from Novgorod to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
3 bombers moved from 125 Sea Zone to Southern Italy
2 bombers moved from Greece to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Holland Belgium to France
2 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun and 7 mech_infantrys moved from Western Germany to Northern Italy
2 aaGuns moved from Germany to Western Germany
1 infantry moved from Rostov to Caucasus
1 armour moved from Caucasus to Volgograd
1 bomber moved from 42 Sea Zone to Yunnan
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 artilleries placed in Ukraine
1 factory_minor placed in Yugoslavia
1 infantry and 2 mech_infantrys placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,5,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yunnan: 1 bomber
EDIT: Adding units owned by Germans to Philippines: 1 bomber
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 infantry moved from Volgograd to Samara
4 bombers moved from Novgorod to Samara
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 125 Sea Zone
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in 42 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 125 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 4 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 bombers moved from Samara to Novgorod
1 aaGun moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
6 mech_infantrys moved from Ukraine to Volgograd
3 artilleries moved from Volgograd to Rostov
10 armour moved from Caucasus to Volgograd
6 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to 97 Sea Zone
1 fighter moved from Novgorod to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
3 bombers moved from 125 Sea Zone to Southern Italy
2 bombers moved from Greece to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Holland Belgium to France
2 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun and 7 mech_infantrys moved from Western Germany to Northern Italy
2 aaGuns moved from Germany to Western Germany
1 infantry moved from Rostov to Caucasus
1 armour moved from Caucasus to Volgograd
1 bomber moved from 42 Sea Zone to Yunnan
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 artilleries placed in Ukraine
1 factory_minor placed in Yugoslavia
1 infantry and 2 mech_infantrys placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,5,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yunnan: 1 bomber
EDIT: Adding units owned by Germans to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 1 armour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Volgograd: 3 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 3 mech_infantrys
EDIT: Turning off Edit Mode
please use the last post
also the 2 German fighters in SZ97 are on 1 Italian AC
I want to request a pause on this game. I am trying to get to the league playoff final for the 3rd year in a row in a semi-final game against JDOW. That game is in round 9 and this one’s in 10, and have almost been running in parallel, and I think this game might be reducing my chances of winning the playoff game.
You bumped me after little over 72 hours on a big USA/UK move, and I don’t want that kind of pressure
I could play you more regularly, like you seem to prefer, after I progress farther in the playoff game.
Do you accept?
sure, we can resume once you become available. And good luck in your semifinal game.
Thank you, I’m glad I asked
It’s going at a pretty slow pace :|
I may be ready to continue here before that game is actually complete - I’ll let you know
ok, thanks for the update… I already forgot what was this game about… my team finished our semifinal XDAP game in the meantime… now I guess it will many long months before the final game starts… so feel free to continue here whenever you are ready
Final game and then two games against us from the pits, so not really a final game??
Well, I moved US/UK in 8 hours so it’s up to JDOW how fast the game goes
is something happening in the pits at all???.. I thought all that activity just died off months ago. If the regular bracket winner would have to wait for whoever emerges from pits and then play 2 games against them… then the tournament would be like 2 years longer I guess. Eventhough it would be nice to have a backup option of the pits if we failed the final game, but frankly, I just hope Garg will drop the pits (due to lack of progress there).
ok, thanks for the update… I already forgot what was this game about… my team finished our semifinal XDAP game in the meantime… now I guess it will many long months before the final game starts… so feel free to continue here whenever you are ready
Wheatbeer and I are also waiting for 4th round opponents. We had a bye first round and 2 wins round 2 and 3.
However that tournament was bound to fail from the beginning. Double elimination in A&A G40 team game is just ridiculous. Never gonna end for sure.
So I kind of gave it up. In addition by the way my ally Wheatbeer has no disappeared for >6 months. I also lost contact on Facebook with him.
Plus: the organizer Garg is also in general not present. Such a tournament totally depends from an organizer being around all the time.
Right
Well I’m in the pits and the point of the pits is the survivor gets to play the survivor of the main bracket, but the pit winner would have to win twice. So I’m just saying, don’t count your championship so early. If there’s no life in the pits except for me, then I guess I’m the survivor.
Thank you for the break. I think it is helping me to concentrate on one tough game at a time. I guess I can’t handle taking the same side in 2 tough games at the same time, where one is balanced mod and one is 2nd edition :-P