@mike64 I forgot to move the German tank out of Denmark…ok it I edit that?
Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
-
No need to stop for Russia Caesar - they’ve got nothing left!
-
You’re right!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
5 tactical_bombers moved from 33 Sea Zone to Philippines
5 fighters moved from 33 Sea Zone to Philippines
3 submarines moved from 33 Sea Zone to 49 Sea Zone
3 submarines moved from 49 Sea Zone to 54 Sea Zone
3 bombers moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West IndiaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 3 bombers, 1 fighter and 3 submarines
ANZAC defend with 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 3 bombers and 1 fighter in 54 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 3/4 hits
3 submarines owned by the Japanese, 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 bombers and 1 fighter in 54 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 destroyer, 3 fighters and 1 transport
Casualties for Japanese: 3 submarines
Battle in 35 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 5 fighters, 2 infantry, 1 marine and 5 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry, 1 marine and 5 tactical_bombers in Philippines, round 2 : 5/13 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 5 fighters, 2 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/5 hits
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 6 carriers, 7 fighters and 5 tactical_bombers; ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 carriers, 1 destroyer, 7 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 8/19 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 6 carriers, 1 destroyer, 7 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 battleship, 1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 13 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
6 carriers, 3 destroyers and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 battleship, 7 carriers, 5 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from Japan to Caroline Islands
1 fighter moved from 54 Sea Zone to New Guinea
3 bombers moved from 54 Sea Zone to New Guinea
1 aaGun, 6 armour, 3 artilleries and 6 mech_infantrys moved from West India to India
10 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 aaGun placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4,2,5
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 8 armour and 3 mech_infantrys
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 mech_infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 2 aaGuns, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 16 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 2 infantry and 2 marines
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 1 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag, 3 bombers and 1 fighter
Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 marine
Guam : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 marine
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 9 fighters, 3 submarines, 5 tactical_bombers and 1 transport
26 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
27 Sea Zone : 1 destroyer
13 Sea Zone : 1 destroyer
12 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
West India : 1 flag, 1 armour
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 79 / 110
Russians : 0 / 0
Japanese : 66 / 79
Americans : 54 / 88
Chinese : 1 / 3
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 14 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 21 times
Average roll : 3,611
Median : 3,000
Variance : 0,840
Standard Deviation : 0,917
Total rolls : 95Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,862
Median : 4,000
Variance : 0,679
Standard Deviation : 0,824
Total rolls : 29ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,862
Median : 4,000
Variance : 0,679
Standard Deviation : 0,824
Total rolls : 29Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,219
Median : 3,000
Variance : 0,839
Standard Deviation : 0,916
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
6 carriers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
Hi Caesar
I did do the US and start China but then decided it is time to surrender. All hail the victor!
In any case I understand there is a forum bug at the moment meaning that save game files posted to the forum cannot be opened.
Happy to play another game if you wish.
Cheers
PP -
According to Panther the forum is working again now:
http://www.axisandallies.org/forums/index.php?topic=38443.msg1573562
-
Hi PP,
ok we can start a new game with the same rules with inverted sides if you agree.
-
Okay - so I am axis this time - happy to start it - but perhaps we should move on to Balanced Mod version 2?
-
BTW - I am away Sunday & Monday
-
Ok, where can I find v2 rules?
Do I have to download something?
-
Take a look here:
-
Ok, it’s all pretty clear! Thanks :wink:.
We can start whenever you want. Maybe the best option it’s to open a new topic, make a test and then you can do the German open
-
Okay Caesar. There’s a forum bug at the moment that won’t allow games to be properly posted, so let’s wait for that to be solved ……
-
ok
-
Any news about the forum problem?





