Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
                2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone

    Combat - Americans
                Battle in 13 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 12 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
                2 fighters and 1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
                6 carriers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone

    Place Units - Americans
                2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_37706_Ame21.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Hi Caesar

    I did do the US and start China but then decided it is time to surrender. All hail the victor!

    In any case I understand there is a forum bug at the moment meaning that save game files posted to the forum cannot be opened.

    Happy to play another game if you wish.

    Cheers
    PP

  • 25 24 23 22 21 20 19 18 17 16

    According to Panther the forum is working again now:

    http://www.axisandallies.org/forums/index.php?topic=38443.msg1573562

  • 18 16

    Hi PP,

    ok we can start a new game with the same rules with inverted sides if you agree.

  • 25 24 23 22 21 20 19 18 17 16

    Okay - so I am axis this time - happy to start it - but perhaps we should move on to Balanced Mod version 2?

  • 25 24 23 22 21 20 19 18 17 16

    BTW - I am away Sunday & Monday

  • 18 16

    Ok, where can I find v2 rules?

    Do I have to download something?

  • 25 24 23 22 21 20 19 18 17 16

  • 18 16

    Ok, it’s all pretty clear! Thanks  :wink:.

    We can start whenever you want. Maybe the best option it’s to open a new topic, make a test and then you can do the German open

  • 25 24 23 22 21 20 19 18 17 16

    Okay Caesar. There’s a forum bug at the moment that won’t allow games to be properly posted, so let’s wait for that to be solved ……

  • 18 16

    ok

  • 18 16

    Any news about the forum problem?

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