doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
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No need to stop for Russia Caesar - they’ve got nothing left!
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You’re right!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
5 tactical_bombers moved from 33 Sea Zone to Philippines
5 fighters moved from 33 Sea Zone to Philippines
3 submarines moved from 33 Sea Zone to 49 Sea Zone
3 submarines moved from 49 Sea Zone to 54 Sea Zone
3 bombers moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West IndiaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 3 bombers, 1 fighter and 3 submarines
ANZAC defend with 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 3 bombers and 1 fighter in 54 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 3/4 hits
3 submarines owned by the Japanese, 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 bombers and 1 fighter in 54 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 destroyer, 3 fighters and 1 transport
Casualties for Japanese: 3 submarines
Battle in 35 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 5 fighters, 2 infantry, 1 marine and 5 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry, 1 marine and 5 tactical_bombers in Philippines, round 2 : 5/13 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 5 fighters, 2 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/5 hits
Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 6 carriers, 7 fighters and 5 tactical_bombers; ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 carriers, 1 destroyer, 7 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 8/19 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 6 carriers, 1 destroyer, 7 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 battleship, 1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 13 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
6 carriers, 3 destroyers and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 battleship, 7 carriers, 5 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from Japan to Caroline Islands
1 fighter moved from 54 Sea Zone to New Guinea
3 bombers moved from 54 Sea Zone to New Guinea
1 aaGun, 6 armour, 3 artilleries and 6 mech_infantrys moved from West India to India
10 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 aaGun placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4,2,5
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 8 armour and 3 mech_infantrys
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 mech_infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 2 aaGuns, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 16 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 2 infantry and 2 marines
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 1 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag, 3 bombers and 1 fighter
Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 marine
Guam : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 marine
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 9 fighters, 3 submarines, 5 tactical_bombers and 1 transport
26 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
27 Sea Zone : 1 destroyer
13 Sea Zone : 1 destroyer
12 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
West India : 1 flag, 1 armour
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 79 / 110
Russians : 0 / 0
Japanese : 66 / 79
Americans : 54 / 88
Chinese : 1 / 3
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 14 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 21 times
Average roll : 3,611
Median : 3,000
Variance : 0,840
Standard Deviation : 0,917
Total rolls : 95Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,862
Median : 4,000
Variance : 0,679
Standard Deviation : 0,824
Total rolls : 29ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,862
Median : 4,000
Variance : 0,679
Standard Deviation : 0,824
Total rolls : 29Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,219
Median : 3,000
Variance : 0,839
Standard Deviation : 0,916
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
6 carriers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
Hi Caesar
I did do the US and start China but then decided it is time to surrender. All hail the victor!
In any case I understand there is a forum bug at the moment meaning that save game files posted to the forum cannot be opened.
Happy to play another game if you wish.
Cheers
PP -
According to Panther the forum is working again now:
http://www.axisandallies.org/forums/index.php?topic=38443.msg1573562
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Hi PP,
ok we can start a new game with the same rules with inverted sides if you agree.
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Okay - so I am axis this time - happy to start it - but perhaps we should move on to Balanced Mod version 2?
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BTW - I am away Sunday & Monday
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Ok, where can I find v2 rules?
Do I have to download something?
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Take a look here:
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Ok, it’s all pretty clear! Thanks :wink:.
We can start whenever you want. Maybe the best option it’s to open a new topic, make a test and then you can do the German open
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Okay Caesar. There’s a forum bug at the moment that won’t allow games to be properly posted, so let’s wait for that to be solved ……
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ok
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Any news about the forum problem?





