767bd98d-3098-4370-ae6c-4508af255585-dawg-64-v-mike-g40-start-round-5-AZ FR-7.tsvg
Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
2 armour and 7 mech_infantrys moved from Kazakhstan to Szechwan
11 artilleries and 43 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to CaucasusCombat - Russians
Battle in Szechwan
Russians attack with 2 armour and 7 mech_infantrys
Japanese defend with 1 aaGun, 1 fighter and 2 tactical_bombers
Russians win, taking Szechwan from Japanese with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Japanese: 1 aaGun, 1 fighter and 2 tactical_bombers
Casualties for Russians: 2 mech_infantrys
Battle in Caucasus
Russians attack with 11 artilleries, 1 fighter, 43 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 11 artilleries, 1 fighter, 43 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
5 aaGuns moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Northwest Persia to Shensi
1 aaGun and 6 infantry moved from Suiyuyan to ShensiTurn Complete - Russians
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Never give up! Never surrender!
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Excellent move with Russians, this was a big mistake for me! The show must go on :-D
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I doubt it will delay your victory overmuch Caesar …… :-(
However, if I had won that sea battle off the Carolines - where I had the advantage - that might have been a different matter … :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Kweichow
6 armour and 7 mech_infantrys moved from Yunnan to Szechwan
1 bomber and 3 mech_infantrys moved from French Indo China to Szechwan
1 tactical_bomber moved from Malaya to Szechwan
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 42 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 21 Sea Zone to New Guinea
1 tactical_bomber moved from 21 Sea Zone to New Guinea
1 marine moved from 46 Sea Zone to New Guinea
3 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Java
Japanese attack with 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New Guinea
Japanese attack with 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in New Guinea, round 2 : 1/6 hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in New Guinea, round 3 : 1/5 hits
ANZAC roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 6 armour, 1 bomber, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour and 5 mech_infantrys
Japanese roll dice for 6 armour, 1 bomber, 10 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 8/18 hits
Chinese roll dice for 2 armour and 5 mech_infantrys in Szechwan, round 2 : 2/7 hits
2 armour owned by the Russians, 2 mech_infantrys owned by the Japanese and 5 mech_infantrys owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 6 armour, 1 bomber, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 2 armour and 5 mech_infantrys
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from India to Yunnan
1 artillery moved from India to Burma
1 aaGun moved from Burma to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 mech_infantry moved from Hunan to Kiangsu
1 fighter moved from 6 Sea Zone to Hunan
1 tactical_bomber moved from 6 Sea Zone to Hunan
1 bomber moved from Szechwan to French Indo China
2 bombers moved from Kweichow to French Indo China
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 carrier moved from 21 Sea Zone to 46 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 fighter moved from 44 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 fighter and 1 tactical_bomber placed in Malaya
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 3 fighters, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 mech_infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun, 3 mech_infantrys and 1 tactical_bomber
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 fighter and 1 tactical_bomber
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 6 armour and 8 mech_infantrys
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 4 artilleries
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 2 infantry and 1 marine
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 3 bombers, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 marine and 1 mech_infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
35 Sea Zone : 1 carrier and 2 submarines
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 57 / 84
Russians : 9 / 0
Japanese : 65 / 75
Americans : 55 / 90
Chinese : 6 / 9
British : 37 / 48
UK_Pacific : 2 / 0
Italians : 19 / 9
ANZAC : 10 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 15 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3,529
Median : 4,000
Variance : 1,140
Standard Deviation : 1,068
Total rolls : 51ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,750
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3,474
Median : 4,000
Variance : 0,595
Standard Deviation : 0,771
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Northwest Persia to Rostov
Americans take Rostov from ItaliansCombat - Americans
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Chahar to Kweichow
11 infantry moved from Chahar to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Suiyuyan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from JapaneseCombat - British
Non Combat Move - British
2 carriers, 3 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
5 artilleries, 7 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 aaGuns, 4 artilleries and 13 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from West India to Caucasus
1 tactical_bomber moved from West India to CaucasusPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
Regaining India (temporarily!) is something, but otherwise it feels like retreat on all fronts! :-(
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Sorry I was out for the weekend. India was a mistake because I expected only a strife in the battle vs the russian armours and mechs.
However, it is an obvious ending for now since you spent a lot of IPC’s with UK Europe to retake Calcutta. To see if this is the best choice we have to wait the end of the match. :? :wink: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Northern Italy
4 infantry moved from Normandy Bordeaux to France
1 armour moved from Western Ukraine to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,6,3,2,1,5,6,5,1,2
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 4 infantry
Western Germany : 1 aaGun, 1 armour and 2 fighters
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 9 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Tambov : 1 armour, 1 mech_infantry and 1 tactical_bomber
Smolensk : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 57 / 84
Russians : 9 / 0
Japanese : 61 / 75
Americans : 57 / 82
Chinese : 7 / 7
British : 37 / 46
UK_Pacific : 5 / 8
Italians : 17 / 5
ANZAC : 10 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,250
Median : 3,000
Variance : 0,182
Standard Deviation : 0,426
Total rolls : 12Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,250
Median : 3,000
Variance : 0,182
Standard Deviation : 0,426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Persia to HopeiNon Combat Move - French
Turn Complete - French
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However, it is an obvious ending for now since you spent a lot of IPC’s with UK Europe to retake Calcutta. To see if this is the best choice we have to wait the end of the match. :? :wink:
Quite! Even then we won’t know as the other options will be untested and may have turned out worse.
You are in the ascendancy almost everywhere Caesar! Time to finish me off! :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Ukraine to Rostov
3 infantry moved from Volgograd to Rostov
2 tactical_bombers moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 bomber moved from Yunnan to Tsinghai
1 tactical_bomber moved from Russia to TsinghaiCombat - Germans
Battle in Tsinghai
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Rostov, round 2 : 3/7 hits
Americans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in IcelandNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Southern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to France
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Norway
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Volgograd
2 tactical_bombers moved from Rostov to Volgograd
1 tactical_bomber moved from Tsinghai to Volgograd
1 bomber moved from Tsinghai to Russia
3 mech_infantrys moved from Russia to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour and 2 mech_infantrys moved from Western Ukraine to Tambov
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 mech_infantry moved from Volgograd to SamaraPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
1 destroyer and 2 submarines placed in 112 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsTerritory Summary for Germans :
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag, 1 armour
Timguska : 1 flag
Kazakhstan : 1 flag, 2 infantry
Iceland : 1 flag, 1 airfield and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
Germany : 1 factory_major
Norway : 1 infantry
Southern Italy : 1 fighter and 6 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 mech_infantry
Rostov : 1 flag, 4 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 1 armour and 2 mech_infantrys
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 39 armour, 9 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 6 marines, 16 mech_infantrys and 4 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Samara : 1 flag, 1 mech_infantry
112 Sea Zone : 3 carriers, 3 destroyers, 4 fighters and 4 submarines
125 Sea Zone : 1 flag
123 Sea Zone : 1 destroyer, 1 submarine and 1 transport
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 67 / 87
Russians : 6 / 0
Japanese : 61 / 75
Americans : 55 / 82
Chinese : 5 / 7
British : 37 / 46
UK_Pacific : 5 / 8
Italians : 17 / 5
ANZAC : 10 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,421
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 19Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,133
Median : 3,000
Variance : 0,357
Standard Deviation : 0,598
Total rolls : 15Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 fighter moved from Northwest Persia to Rostov
1 tactical_bomber moved from Northwest Persia to Rostov
1 artillery and 2 infantry moved from Caucasus to RostovCombat - Russians
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Tsinghai to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
5 aaGuns, 10 artilleries and 40 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Shensi to Suiyuyan
3 infantry moved from Shensi to SuiyuyanTurn Complete - Russians
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The allies have become experts in retreat! Now just need to learn how to attack!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Szechwan to Shensi
1 bomber moved from French Indo China to India
2 bombers moved from French Indo China to Shensi
1 fighter moved from Hunan to Shensi -
Eheh! Allies often base their victory on retreats it depends where and when :wink:
Scramble in 54?
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Will try to look before I go away for a long weekend. ….





