Just trying to set up a new forum for a private game.
Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod
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Us Brits always like to almost lose a war before we truly start to fight!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
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Is there a war on?
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I think peace is no more an option
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 49 Sea Zone to 30 Sea Zone
8 fighters and 4 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
2 bombers moved from Philippines to Java
1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Kweichow to Burma
1 mech_infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Java
Japanese attack with 2 bombers, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 marine in Java, round 2 : 4/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/7 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in 30 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 8 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
2 battleships, 6 carriers, 2 destroyers and 1 marine moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
8 fighters and 4 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 armour and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 bombers moved from Java to Celebes
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from Philippines to YunnanPlace Units - Japanese
2 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour, 2 infantry and 3 marines
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 11 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry, 19 mech_infantrys and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 1 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag, 2 bombers
Java : 1 flag, 1 infantry and 1 marine
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 submarine, 5 tactical_bombers and 1 transport
30 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 74 / 99
Russians : 0 / 0
Japanese : 64 / 74
Americans : 55 / 80
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 6 / 9
Italians : 17 / 7
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3,676
Median : 4,000
Variance : 0,306
Standard Deviation : 0,553
Total rolls : 37ANZAC Combat
6 was rolled 2 times
Average roll : 6,000
Median : 6,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,500
Median : 2,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,679
Median : 3,500
Variance : 0,741
Standard Deviation : 0,861
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Queensland to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 5 fighters and 5 tactical_bombers
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 30 Sea Zone to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
5 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 carriers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 29 Sea Zone
2 destroyers moved from 10 Sea Zone to 29 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 bomber moved from India to 42 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to United Kingdom
1 transport moved from 98 Sea Zone to 81 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to Burma
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Gibraltar
2 fighters moved from Egypt to Northwest Persia
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 bomber moved from 42 Sea Zone to IndiaPlace Units - British
1 submarine placed in 81 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,4,6,5,2,4,5,5,2,4
British collect 29 PUs (8 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Caucasus to IraqCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 104 Sea Zone
Italians attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 bomber moved from Iraq to CaucasusPlace Units - Italians
1 submarine placed in 105 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,4,2,2,2,5
Italians collect 8 PUs (9 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Sikang : 1 mech_infantry
Anhwe : 1 armour
Iceland : 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
Albania : 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
Baltic States : 1 flag
Bryansk : 1 flag
Caucasus : 1 bomber
Smolensk : 1 flag
104 Sea Zone : 1 submarine
Bulgaria : 2 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 1 armour
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 99
Russians : 0 / 0
Japanese : 63 / 74
Americans : 55 / 82
Chinese : 3 / 5
British : 37 / 33
UK_Pacific : 6 / 11
Italians : 17 / 9
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,905
Median : 4,000
Variance : 1,850
Standard Deviation : 1,360
Total rolls : 21Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9British Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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Hail Caesar! For how much longer are you going to put up with my nonsense?! :roll:
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I just focused this game on economical power so it’s obvious this will be a long game. I think now only a mistake of mine could bring the victory to you. Next turn you have to retreat from NW Persia but, I think it will take another 3 or 4 turns for me to capture another capital in Europe. Moreover Calcutta is about to fall again.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
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scramble in 91?
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I just focused this game on economical power so it’s obvious this will be a long game. I think now only a mistake of mine could bring the victory to you. Next turn you have to retreat from NW Persia but, I think it will take another 3 or 4 turns for me to capture another capital in Europe. Moreover Calcutta is about to fall again.Â
I see that I have suckered you into my devious plan ……
No scramble thanks.
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:-o
:lol: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 4/4 hits
2 submarines owned by the Germans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 bomber, 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
3 armour and 3 artilleries moved from Volgograd to Caucasus
3 armour and 1 mech_infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Novosibirsk to Caucasus
1 tactical_bomber moved from Novosibirsk to CaucasusPlace Units - Germans
3 artilleries placed in Caucasus
3 armour placed in Volgograd
3 tactical_bombers placed in Russia
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUsTerritory Summary for Germans :
Kweichow : 1 armour
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
Iceland : 1 flag, 1 airfield and 2 infantry
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 armour, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 aaGuns, 55 armour, 26 artilleries, 1 factory_minor, 2 fighters, 7 infantry, 6 marines, 33 mech_infantrys and 4 tactical_bombers
Samara : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 transport
Eire : 1 flag, 1 infantry
Bulgaria : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 73 / 98
Russians : 0 / 0
Japanese : 63 / 74
Americans : 55 / 82
Chinese : 2 / 5
British : 37 / 33
UK_Pacific : 6 / 11
Italians : 17 / 9
ANZAC : 10 / 12
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3,143
Median : 3,000
Variance : 1,231
Standard Deviation : 1,109
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3,700
Median : 3,000
Variance : 1,556
Standard Deviation : 1,247
Total rolls : 10Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest PersiaTurn Complete - Russians
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Stand and fight, win or die orders have been issued!
Will the weak bourgoise Anglo-Saxons stand shoulder to shoulder with their Slavic brothers?





