@crockett36 scrambles?
16L G40 Majikforce (Axis) vs Ktylu (Allies +25)
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Dont be to hard on yourself. We all screw up royally sometimes. It gets a little tricky mapping out all the routes to block. Ive missed the block and lost Japan before. Just keep playing and learn from your mistakes. I’ve also totally miscalculated battles that really set me back. As for the transports 2 bombers vs 2 destroyers is like a 75% win. Some people put an air base at gibraltar and have US fighters there for scramble protect.
The kicker for me is the online game, in person we play on a massive board made by Cyanight. It is like 8x4 with minis etc. So its hard to forget when in person and in 3d view basically. I am not going anywhere, this is first league game i started online… long way to go.
Yes i have put air base there before as well, however germany was so far into russia i kept building in the deserts…Oh well. I will learn a lot from this game, and hopefully you will grant me a rematch when it is over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Spain to Southern France
Americans take Southern France from Italians
3 artilleries moved from Spain to Southern France
2 artilleries and 2 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 transports moved from 104 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 cruiser moved from 104 Sea Zone to 105 Sea Zone
1 battleship moved from 104 Sea Zone to 105 Sea Zone
2 carriers moved from 104 Sea Zone to 105 Sea Zone
4 submarines moved from 104 Sea Zone to 105 Sea Zone
4 bombers moved from Eastern United States to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Caroline Islands to Central America
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Western United States to Spain
1 artillery moved from Western United States to British ColumbiaCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 4 bombers, 2 fighters and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 105 Sea Zone
4 bombers moved from Normandy Bordeaux to SpainPlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 4 fighters; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
6 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Spain to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy BordeauxNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
3 fighters placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1
British collect 27 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsTurn Complete - UK_Pacific
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I am dead on Japans next turn right? Or is it the beginning of the turn as in germany… i cant remember
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The kicker for me is the online game, in person we play on a massive board made by Cyanight. It is like 8x4 with minis etc. So its hard to forget when in person and in 3d view basically. I am not going anywhere, this is first league game i started online… long way to go.
Yes i have put air base there before as well, however germany was so far into russia i kept building in the deserts…Oh well. I will learn a lot from this game, and hopefully you will grant me a rematch when it is over.
I hear you. I prefer playing with a real game board. There is nothing better. It took me a while to get used to the triple A map. But you will learn alot and get better playing people on here. There are some really fantastic players. Cyanight being one of them. I will definitely give you a rematch. As for winning the axis need to hold either 6 victory cities on the pacific side for a full round, or 8 on the europe side. So Japan needs to either take sydney or hawaii or wus and hold at least 6 victory cities until the start of its next turn. Germany would need either Egypt ,London or EUS and hold it for a round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
4 infantry moved from France to Southern France
3 artilleries moved from France to Southern France
2 bombers moved from France to Southern France
2 fighters moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from Afghanistan to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
4 infantry moved from Afghanistan to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 1 armour and 4 infantry
British defend with 6 infantry
Italians win, taking Eastern Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 6 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 3 artilleries, 2 bombers, 3 fighters and 4 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians win, taking Southern France from Americans with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 3 artilleries, 2 infantry and 2 mech_infantrysNon Combat Move - Italians
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
3 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Southern France to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to South Australia
1 transport moved from 62 Sea Zone to 61 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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Changing Japans purchase. exchanging 1 battleship for 3 tanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 battleships, 2 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Queensland to New South Wales
1 bomber moved from Philippines to New South Wales
2 armour and 2 mech_infantrys moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 3 destroyers and 2 fighters
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Western United States
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
ANZAC defend with 1 aaGun, 3 artilleries, 1 factory_minor and 1 harbour
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 aaGun and 3 artilleriesNon Combat Move - Japanese
1 bomber moved from New South Wales to Queensland
2 battleships, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from Paulau Island to Queensland
1 submarine moved from 22 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
2 bombers moved from French Indo China to Japan
2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
2 battleships, 1 submarine and 3 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 artillery placed in QueenslandTurn Complete - Japanese
Japanese collect 89 PUs; end with 103 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 118 PUs -
I believe that is it. GG. I’d be happy to switch it up if you’d like to. Same bid amount. Let me know.
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Yeah let me post this up, ill play ya again.
Id like to play allies again, just because of how the dice was. Let me check what i did before.
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sub sz 110
sub sz 98
sub sz 91
1 infantry in Yunnan
1 art in Suiyuyanthats 25 right, ok….
same game little bit different line up here…
posting your win in thread, let me know when this is ready sir:}





