@axis-dominion sounds good fire it up whenever you want
16L G40 Majikforce (Axis) vs Ktylu (Allies +25)
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Forgot to move my sub in for the transport kill. Hope you are okay with the edit. If not let me know and you can edit it back in.
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Its legit mistake, im cool with it. I forget that all the time, the last thing i would want is for people not let me to edit forgotten moves on here. Its cool man :-D
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go ahead and load file, and do your edit and repost. Ill wait for ya 8-)
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Cool thanks! Most people on here are pretty okay with edits. I just like to alert my opponent (especially after rolls have occurred) because by rule you could dissallow it. Edit is already done. See map from my last turn post. You should be good to go! Happy Hunting!
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with the American had tank and infantry, and ambious assault. Your two men wiped me out, HAHA. Didnt even phase them. Hopefully UK does better :}
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@ktylu:
with the American had tank and infantry, and ambious assault. Your two men wiped me out, HAHA. Didnt even phase them. Hopefully UK does better :}
wow i typed that so not educated… haha
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Soviet Far East
Battle in Scotland
Americans attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 2 infantry
Germans win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from India to EgyptPlace Units - Americans
3 transports placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
2 infantry moved from West India to India
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from JapaneseCombat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
2 fighters moved from Burma to IndiaPlace Units - British
1 fighter placed in United Kingdom
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Persia
1 armour placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
1 bomber moved from Ukraine to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Bulgaria
1 armour moved from Greece to Bulgaria
2 infantry moved from Greece to Bulgaria
1 bomber moved from Greece to Southern Italy
1 armour moved from France to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 bomber moved from Queensland to India
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Caucasus to VolgogradNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Rostov to Volgograd
10 armour, 12 artilleries, 4 infantry, 16 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Novgorod to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
3 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 5 infantry
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 13 armour, 12 artilleries, 3 bombers, 4 infantry, 16 mech_infantrys and 5 tactical_bombers
British defend with 2 fighters; Russians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 37 infantry and 4 mech_infantrys
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 6 artilleries, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 6 artilleries, 4 infantry, 16 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 fighters
Casualties for Russians: 3 aaGuns, 1 artillery, 37 infantry and 4 mech_infantrysNon Combat Move - Germans
4 infantry moved from Belarus to Bryansk
3 bombers moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Volgograd
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 111 Sea Zone to 113 Sea Zone
2 fighters moved from 113 Sea Zone to Western Germany
6 infantry moved from Norway to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Western Germany
2 fighters moved from Western Germany to Southern Italy
2 artilleries moved from Western Germany to France
1 armour moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Bulgaria
3 tactical_bombers moved from Russia to Ukraine
3 infantry moved from France to Western GermanyPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1
Germans collect 54 PUs (1 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
1 infantry moved from Vologda to UralsCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from Philippines to 35 Sea Zone
2 battleships moved from 35 Sea Zone to 43 Sea Zone
2 cruisers moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New Britain
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 carriers and 3 destroyers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
2 tactical_bombers moved from Borneo to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from Java to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Yunnan
2 armour moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Jehol
2 fighters moved from Philippines to French Indo ChinaPlace Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
1 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 2 armour
EDIT: Adding units owned by Japanese to Yunnan: 2 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Egypt to India
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from 47 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 battleship, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Place Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 infantry moved from West India to India
3 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea ZoneCombat - British
Turning on Edit Mode
EDIT: Adding units owned by British to 99 Sea Zone: 2 artilleries, 3 infantry and 3 transports
EDIT: Removing units owned by British from 98 Sea Zone: 2 artilleries, 3 infantry and 3 transports
EDIT: Changing ownership of Greece from Germans to British
EDIT: Removing units owned by British from 99 Sea Zone: 2 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by British to Greece: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 99 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 fighters moved from Burma to India
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Iraq
1 artillery placed in Egypt
2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 artilleries -
messed up my transports, had to edit. just a fyi
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Tambov to Rostov
1 armour moved from Bulgaria to Greece
2 infantry moved from Bulgaria to Greece
1 bomber moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 2 bombers, 1 fighter and 2 infantry
British defend with 2 artilleries and 3 infantry
retreated to Greece
British win with 2 artilleries remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Italians
2 bombers moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 armour moved from Southern Italy to FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,5,4,5
Italians collect 12 PUs (8 lost to blockades); end with 13 PUs total





