@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
G40L 16 Whackamatt (Axis) vs surprise attack (+12)
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Uh…did you finish the turn?
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I found the dice results. We both hit. I’ll edit that in. You can adjust France’s NCM if you want on Russia’s turn. I’m going to do Germany’s turn now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from Libya to TobrukCombat - French
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 battleship
EDIT: Removing units owned by French from 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 39 Sea Zone
Japanese defend with 2 transportsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 fighters and 10 infantry; Remaining resources: 2 PUs;Combat Move - Germans
10 mech_infantrys moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
10 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Yugoslavia to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 armour and 10 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 3 armour and 10 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 3 artilleries and 4 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 1 armour, 3 artilleries and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Eastern Poland
1 armour moved from Scotland to Eire
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
1 fighter and 1 tactical_bomber moved from Gibraltar to Scotland
6 armour moved from Portugal to Spain
2 aaGuns moved from Spain to Gibraltar
1 bomber moved from Gibraltar to United KingdomPlace Units - Germans
3 fighters placed in United Kingdom
3 infantry placed in Sweden
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Sweden: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
EDIT: Adding units owned by Germans to Sweden: 1 bomber
EDIT: Turning off Edit Mode
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Vologda to Urals
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Vologda to Urals
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to KareliaCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 1/5 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 3/5 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
2 armour moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
2 artilleries moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 4 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.500
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Burma to West India
1 artillery moved from India to West India
1 fighter and 1 tactical_bomber moved from Yunnan to West India
1 mech_infantry moved from Kiangsu to Chahar
1 fighter moved from Yunnan to Chahar
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 transport moved from 39 Sea Zone to 73 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 2 battleships and 1 destroyer
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 37
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 battleships and 1 destroyer
Battle in West India
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from Chahar to JeholPlace Units - Japanese
3 armour placed in Kiangsu
3 mech_infantrys placed in India
1 factory_minor placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 carrier and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone -
Sorry I forgot about the Kami.'s in sz 36
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3 kami’s on each carrier!
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still three kami’s on each carrier. lol
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My comp crashed and I should have it fixed by the end of the week
Sorry for any delays. . . my addiction is killing me. Thank God for table top games huh
Kris -
you mean this was based on a board game?!? j/k. No worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 carrier and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,1,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,4,3
Battle in Soviet Far East
Battle in 35 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 4/7 hits
2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 cruisers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 3 : 2/7 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 35 Sea Zone, round 4 : 3/5 hits
1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese win, taking Soviet Far East from Japanese with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -35
Casualties for Americans: 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
1 fighter owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Libya to Tobruk
1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.667
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Chahar
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.667
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
1 infantry moved from Malaya to Shan StateCombat - British
Battle in 72 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.667
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 artillery moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 tactical_bomber moved from Southern Italy to Egypt
3 infantry moved from Southern France to Spain
4 infantry moved from Yugoslavia to Romania
2 infantry moved from Greece to BulgariaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
3 infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 28 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone





