@fasthard scramble?
G40L 16 Whackamatt (Axis) vs surprise attack (+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Novosibirsk to Urals
1 artillery moved from Baltic States to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
2 fighters moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Eastern Poland, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Russia to Vologda
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Belarus
1 artillery and 2 infantry moved from Novgorod to Karelia
3 armour moved from Belarus to Novgorod
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsDice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Evenkiyskiy to Yenisey
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Yunnan to Kwangtung
2 armour moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 fighter moved from Jehol to Japan
2 fighters moved from Amur to Japan
1 mech_infantry moved from Eastern Persia to IndiaCombat - Japanese
Battle in Yenisey
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Anhwe
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour and 2 mech_infantrys
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Kwangtung from ANZAC with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 39 Sea Zone
1 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,2
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Sakha
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
1 artillery moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Sakha
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
1 artillery moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea ZoneCombat - Americans
Battle in 39 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans roll dice for 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 39 Sea Zone
Americans roll dice for 1 cruiser in 39 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the Americans lost in 39 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 submarine
1 fighter owned by the Japanese forced to land in IndiaNon Combat Move - Americans
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Western United States
1 armour placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.800
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.286
Median : 6.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.800
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.286
Median : 6.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Burma to Yunnan
1 destroyer moved from 73 Sea Zone to 58 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Burma to Yunnan
1 destroyer moved from 73 Sea Zone to 58 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.800
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.286
Median : 6.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 artillery moved from Nigeria to French Central Africa
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
4 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 armour moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Tanganyika Territory to Rhodesia
3 infantry moved from Northern Italy to Yugoslavia
1 armour and 3 infantry moved from Portugal to SpainCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 armour
Italians win, taking Alexandria from French with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 tactical_bomber moved from Alexandria to French Equatorial Africa
1 bomber moved from Alexandria to EgyptPlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 fighter placed in Spain
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 39 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kwangsi
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5ANZAC Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Combat - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5ANZAC Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 destroyers and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
1 bomber and 1 fighter moved from Spain to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Karelia
3 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour and 3 infantry moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Yugoslavia to Romania
6 armour moved from Northern Italy to Romania
1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Poland
Germans attack with 3 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Baltic States
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from 104 Sea Zone to Spain
1 bomber moved from 104 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Finland
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to ScotlandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 109 Sea Zone
Germans undo move 1.
1 destroyer placed in 109 Sea Zone
3 infantry placed in Yugoslavia
3 infantry placed in Sweden
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Belarus to Baltic States
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Karelia
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Belarus to Baltic States
2 armour moved from Novgorod to Karelia
1 armour moved from Novgorod to Vyborg -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Belarus to Baltic States
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Karelia
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Belarus to Baltic States
2 armour moved from Novgorod to Karelia
1 armour moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 1 infantry
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in Vyborg
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
2 fighters moved from Karelia to Novgorod
3 artilleries moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Novosibirsk to Archangel
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
2 armour moved from Western Ukraine to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 39 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from Americans
1 fighter moved from India to 44 Sea Zone
2 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
4 infantry moved from Anhwe to Hopei
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Timguska
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Shantung to JeholCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Kwangsi
Japanese attack with 2 armour and 2 mech_infantrys
ANZAC defend with 1 armour and 1 infantry; Chinese defend with 1 airfield and 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Kwangsi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 2 submarines
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
Bumpity bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Sakha to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from Western United States to British Columbia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 carrier and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone -
Scramble in 104?
I have taken a second job, my first one isnt giving out any overtime this year. I’ll try to post as often as I can -
Full scramble please





