Scramble Scotland?
G40L 16 Whackamatt (Axis) vs surprise attack (+12)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 destroyers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Shantung to Manchuria
2 infantry moved from Korea to Amur
1 fighter moved from Yenisey to Amur
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Korea to Manchuria
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kweichow to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 fighter moved from Burma to Kwangsi
1 armour moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to Siam
Japanese take Siam from ANZAC
1 artillery moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 armour, 1 carrier, 4 destroyers, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from Burma to 42 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 2 fighters and 2 transports
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Amur
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 5 infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour and 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Korea
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Burma to Yunnan
1 fighter moved from Kwangsi to Shan State
2 fighters moved from Manchuria to ShantungPlace Units - Japanese
2 destroyers placed in 39 Sea Zone
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
This has been one of the most interesting and fun games I’ve played in a really long time. So thank you!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Quebec to Newfoundland Labrador
1 infantry moved from Eastern United States to Quebec
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Ontario
1 artillery moved from Central United States to Ontario -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Quebec to Newfoundland Labrador
1 infantry moved from Eastern United States to Quebec
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Ontario
1 artillery moved from Central United States to OntarioNon Combat Move - Americans
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
Turn Complete - UK_Pacific
-
This one is over, I think its just a matter of time before the Allies become overwhelmed. I wasnt ready for the Axis to attack the Neutrals while Russia was still Neutral but I learned the rules a little better
I’ll go post the results
Kris -
This has been one of the most interesting and fun games I’ve played in a really long time. So thank you!
Love to see this





