Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 48 PUs;
Japanese buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Alaska to Western Canada
Japanese take Western Canada from British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 64 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 submarine moved from 58 Sea Zone to 62 Sea Zone
1 infantry moved from Eastern Australia to Western Australia
Japanese take Western Australia from British
1 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to New Zealand
Japanese take New Zealand from British
1 armour moved from Trans-Jordan to 34 Sea Zone
1 armour and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 armour moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Persia to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 bomber moved from India to Russia
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from 34 Sea Zone to Egypt
1 fighter moved from 34 Sea Zone to Kazakh S.S.R.
Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 armour and 1 fighter
British defend with 1 fighter
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in Egypt
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Japanese win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Egypt to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to 34 Sea Zone
1 bomber moved from Russia to India
1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
Place Units - Japanese
2 armour and 1 infantry placed in India
1 armour, 1 artillery and 3 infantry placed in Japan
2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
2 fighters moved from Baltic States to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
3 infantry moved from Morocco to 13 Sea Zone
1 artillery moved from Morocco to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Italy
Americans take Italy from Germans
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Southern Europe
Americans take Southern Europe from Germans
1 infantry moved from 15 Sea Zone to Southern Europe
1 bomber moved from United Kingdom to Germany
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
2 fighters moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Baltic States to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 13 Sea Zone
4 transports moved from 8 Sea Zone to 10 Sea Zone
1 aaGun moved from Eastern Canada to Eastern United States
2 fighters moved from 56 Sea Zone to Western United States
2 submarines moved from 56 Sea Zone to 52 Sea Zone
Place Units - Americans
1 transport placed in 56 Sea Zone
2 infantry placed in Western United States
2 transports placed in 11 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
1 armour moved from Evenki National Okrug to West Russia
2 infantry moved from Russia to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
5 infantry moved from Caucasus to West Russia
2 fighters moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 1 armour
Battle in West Russia
Russians attack with 1 armour, 1 artillery, 2 fighters and 8 infantry
Germans defend with 2 armour, 3 artilleries and 4 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour, 3 artilleries and 4 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 submarine moved from 13 Sea Zone to 25 Sea Zone
2 fighters moved from West Russia to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 29 PUs;
Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Baltic States
Germans take Baltic States from British
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Northwestern Europe
1 armour, 3 artilleries and 4 infantry moved from Germany to France
1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
Combat - Germans
Battle in Northwestern Europe
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
British win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Poland from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in France
Germans attack with 1 armour, 3 artilleries and 5 infantry
British defend with 3 armour and 3 infantry
Germans win, taking France from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 3 armour and 3 infantry
Non Combat Move - Germans
Place Units - Germans
2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwestern Europe to Germany
4 armour and 4 infantry moved from United Kingdom to 8 Sea Zone
4 armour, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Germany
2 infantry moved from 5 Sea Zone to Germany
4 armour moved from 5 Sea Zone to Germany
1 fighter moved from Libya to Germany
1 bomber moved from Russia to Germany
2 infantry moved from Belorussia to Poland
4 armour moved from Belorussia to Poland
Combat - British
Battle in Poland
British attack with 4 armour and 2 infantry
Germans defend with 1 artillery and 3 infantry
British win, taking Poland from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in Germany
British attack with 4 armour, 1 bomber, 1 fighter and 6 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory and 8 infantry
Germans win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -36
Casualties for Germans: 6 infantry
Casualties for British: 4 armour, 1 bomber and 6 infantry
1 fighter owned by the British retreated
Non Combat Move - British
1 carrier and 1 fighter moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 8 Sea Zone to 14 Sea Zone
1 destroyer moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from Germany to Italy
Place Units - British
2 armour, 2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Western Canada to Eastern Canada
Japanese take Eastern Canada from British
1 infantry moved from New Zealand to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 44 Sea Zone
1 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 62 Sea Zone to 51 Sea Zone
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Burma
2 armour and 1 infantry moved from India to Persia
1 bomber moved from India to Caucasus
1 artillery moved from Egypt to Libya
Germans take Libya from British
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 transport moved from 28 Sea Zone to 34 Sea Zone
2 fighters moved from 17 Sea Zone to 15 Sea Zone
Combat - Japanese
Battle in 15 Sea Zone
Japanese attack with 2 fighters
Americans defend with 2 transports
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Caucasus causes 2 damage total.
Battle in Persia
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Persia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 15 Sea Zone to 17 Sea Zone
1 bomber moved from Caucasus to Germany
Place Units - Japanese
3 armour placed in India
2 artilleries, 1 fighter and 1 infantry placed in Japan
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Southern Europe to Germany
1 infantry moved from Southern Europe to Germany
2 infantry moved from Italy to Germany
1 fighter moved from 5 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from 13 Sea Zone to Germany
3 infantry moved from Eastern United States to Eastern Canada
2 fighters moved from Western United States to Eastern Canada
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
2 submarines moved from 52 Sea Zone to 53 Sea Zone
2 submarines moved from 56 Sea Zone to 53 Sea Zone
1 battleship moved from 56 Sea Zone to 53 Sea Zone
1 cruiser moved from 56 Sea Zone to 53 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Canada
Americans attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Eastern Canada from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Germany
Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory and 2 infantry; Japanese defend with 1 bomber
Americans captures 24PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Americans: 1 bomber, 1 fighter and 3 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
2 fighters moved from Germany to Italy
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 aaGun moved from Eastern United States to Eastern Canada
4 transports moved from 10 Sea Zone to 11 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern Canada to Western United States
Place Units - Americans
3 infantry placed in Italy
1 artillery and 1 infantry placed in Western United States
6 infantry placed in Eastern United States
1 destroyer placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 76 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
4 infantry moved from Caucasus to Persia
2 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
1 armour moved from West Russia to Persia
1 armour moved from Russia to Persia
1 fighter moved from Karelia S.S.R. to Persia
2 infantry moved from Karelia S.S.R. to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
Combat - Russians
Battle in Persia
Russians attack with 2 armour, 1 fighter and 4 infantry
Japanese defend with 2 armour and 1 infantry
Russians win, taking Persia from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 armour and 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Persia to Caucasus
1 artillery moved from Novosibirsk to Sinkiang
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Baltic States to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Combat Move - Germans
1 armour moved from France to Northwestern Europe
Germans take Northwestern Europe from British
1 armour moved from Northwestern Europe to Germany
2 artilleries moved from France to Germany
Combat - Germans
Battle in Germany
Germans attack with 1 armour and 2 artilleries
Americans defend with 1 artillery and 1 factory
Germans win, taking Germany from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Americans: 1 artillery
Non Combat Move - Germans
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 armour moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Germany
2 armour moved from 5 Sea Zone to Germany
1 infantry moved from Poland to Germany
1 armour moved from Poland to Bulgaria Romania
British take Bulgaria Romania from Germans
1 armour moved from Bulgaria Romania to Germany
3 armour moved from Poland to Germany
2 transports moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 submarine moved from 56 Sea Zone to 53 Sea Zone
Combat - British
Battle in 53 Sea Zone
British attack with 1 submarine; Americans loiter and taunt
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Germany
British attack with 6 armour and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 factory
British captures 21PUs while taking Germans capital
British win, taking Germany from Germans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters moved from United Kingdom to 14 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
1 carrier moved from 5 Sea Zone to 8 Sea Zone
Place Units - British
1 armour, 3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 66 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 cruiser, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery and 3 infantry moved from Burma to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
3 armour moved from India to Persia
1 artillery and 3 infantry moved from 34 Sea Zone to Persia
1 armour moved from Belgian Congo to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 17 Sea Zone to 14 Sea Zone
1 artillery moved from Libya to 15 Sea Zone
1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from 14 Sea Zone to France
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 51 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to Kiangsu
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 34 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 14 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
British defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 battleship owned by the Japanese
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -65
Casualties for British: 1 destroyer
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Persia
Japanese attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 2 armour and 1 infantry
Japanese win, taking Persia from British with 3 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
British defend with 1 cruiser
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Japanese
Place Units - Japanese
3 artilleries placed in India
1 artillery, 2 fighters and 1 infantry placed in Japan
1 cruiser and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 battleships and 2 destroyers; Remaining resources: 0 PUs;
Place Units - Americans
3 battleships and 2 destroyers placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total