TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 cruisers moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 artillery moved from Eastern Canada to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
2 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 artillery moved from 53 Sea Zone to Hawaiian Islands
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 cruiser moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries, 1 bomber and 2 infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in France
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 4 artilleries and 6 infantry
Germans win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Mexico
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Mexico from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport
Americans win with 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 cruiser, 2 destroyers and 1 fighter
Battle in 55 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter moved from 5 Sea Zone to 4 Sea Zone
Place Units - Americans
2 armour, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 1.
1 carrier and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
2 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs total
triplea_37698_Ame6.tsvg