@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Schadenfreude4
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 3 Sea Zone to 6 Sea Zone
2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
2 armour moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Finland to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Baltic States
2 armour moved from 5 Sea Zone to Baltic States
1 artillery moved from 5 Sea Zone to Baltic States
2 armour moved from Finland to Baltic States
1 fighter moved from Norway to Baltic States
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in Baltic States
British attack with 4 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 artilleries and 2 infantry
British win, taking Baltic States from Germans with 4 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 2 infantryNon Combat Move - British
1 carrier and 2 fighters moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from 15 Sea Zone to Caucasus
1 carrier moved from 15 Sea Zone to 13 Sea Zone
1 armour moved from Morocco to Libya
1 bomber moved from Germany to Caucasus
1 fighter moved from Baltic States to Finland
1 cruiser moved from 63 Sea Zone to 65 Sea Zone
1 submarine moved from 63 Sea Zone to 65 Sea ZonePlace Units - British
1 transport placed in 7 Sea Zone
3 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 40 PUs;
Japanese buy 1 armour, 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo-China Thailand to Caucasus
2 armour moved from India to Persia
1 infantry moved from India to Persia
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
Japanese take Egypt from British
Japanese take Trans-Jordan from British
1 infantry moved from East Indies to 37 Sea Zone
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Eastern Australia
Japanese take Eastern Australia from British
1 submarine moved from 62 Sea Zone to 58 Sea Zone
1 fighter moved from 60 Sea Zone to 63 Sea Zone
1 fighter moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Buryatia S.S.R.
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 60 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Alaska
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Caucasus causes 5 damage total.
Battle in 63 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Persia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Alaska
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 aaGun
Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGunNon Combat Move - Japanese
1 fighter moved from 63 Sea Zone to 64 Sea Zone
1 fighter moved from Buryatia S.S.R. to 64 Sea Zone
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from India to Evenki National Okrug
1 bomber moved from Caucasus to IndiaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 artillery and 3 infantry placed in Japan
2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 65 Sea Zone to 63 Sea Zone
1 fighter moved from 65 Sea Zone to 62 Sea Zone
1 bomber moved from Caucasus to France
2 fighters moved from 5 Sea Zone to France
2 fighters moved from 7 Sea Zone to France
1 armour, 3 artilleries and 4 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
4 infantry moved from 8 Sea Zone to France
3 artilleries moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
1 cruiser moved from 7 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in France
Americans attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters and 4 infantry
Germans defend with 1 aaGun, 1 artillery, 2 fighters and 7 infantry
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun, 1 artillery, 2 fighters and 7 infantry
Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 4 infantryNon Combat Move - Americans
3 fighters moved from France to Baltic States
1 bomber moved from France to United Kingdom
3 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
3 infantry moved from 13 Sea Zone to Morocco
1 carrier moved from 65 Sea Zone to 56 Sea Zone
1 battleship moved from 65 Sea Zone to 56 Sea Zone
1 submarine moved from 65 Sea Zone to 56 Sea Zone
1 fighter moved from 63 Sea Zone to Buryatia S.S.R.
1 fighter moved from 62 Sea Zone to Buryatia S.S.R.
1 destroyer moved from 15 Sea Zone to 13 Sea Zone
1 carrier moved from 7 Sea Zone to 13 Sea Zone
1 destroyer moved from 7 Sea Zone to 13 Sea ZonePlace Units - Americans
2 fighters and 3 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Novosibirsk to Evenki National Okrug
2 armour moved from Karelia S.S.R. to Evenki National Okrug
1 infantry moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 artillery moved from Kazakh S.S.R. to Persia
2 infantry moved from Caucasus to Persia
2 fighters moved from Caucasus to PersiaCombat - Russians
Battle in Belorussia
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Belorussia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Persia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 armour and 1 infantry
retreated to Persia
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in West Russia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians win, taking West Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Evenki National Okrug
Russians attack with 2 armour and 1 artillery
Japanese defend with 1 artillery and 1 fighter
Russians win, taking Evenki National Okrug from Japanese with 2 armour remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 artillery and 1 fighter
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
2 fighters moved from Persia to Caucasus
1 submarine moved from 15 Sea Zone to 13 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 33 PUs;
Germans buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine S.S.R. to Belorussia
2 armour, 3 artilleries and 4 infantry moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 2 armour, 3 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking West Russia from Russians with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 submarines moved from 17 Sea Zone to 14 Sea ZonePlace Units - Germans
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Caucasus to India
2 fighters moved from Caucasus to Egypt
1 armour moved from Libya to Egypt
3 transports moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 8 Sea Zone
3 armour moved from United Kingdom to 8 Sea Zone
3 infantry moved from 8 Sea Zone to France
British take France from Germans
3 armour moved from 8 Sea Zone to France
2 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Belorussia
1 artillery moved from Baltic States to Poland
1 infantry moved from Baltic States to Belorussia
4 armour moved from Baltic States to BelorussiaCombat - British
Battle in Egypt
British attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
British win, taking Egypt from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Belorussia
British attack with 4 armour and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Belorussia from Germans with 4 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in India causes 1 damage total.Non Combat Move - British
1 fighter moved from Finland to Kazakh S.S.R.
1 bomber moved from India to Russia
1 fighter moved from Egypt to Libya
1 carrier moved from 13 Sea Zone to 8 Sea Zone
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 submarine moved from 65 Sea Zone to 56 Sea Zone
1 cruiser moved from 65 Sea Zone to 56 Sea ZonePlace Units - British
4 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 48 PUs;
Japanese buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Alaska to Western Canada
Japanese take Western Canada from British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 64 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 submarine moved from 58 Sea Zone to 62 Sea Zone
1 infantry moved from Eastern Australia to Western Australia
Japanese take Western Australia from British
1 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to New Zealand
Japanese take New Zealand from British
1 armour moved from Trans-Jordan to 34 Sea Zone
1 armour and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 armour moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Persia to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 bomber moved from India to Russia
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from 34 Sea Zone to Egypt
1 fighter moved from 34 Sea Zone to Kazakh S.S.R.Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 armour and 1 fighter
British defend with 1 fighter
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in Egypt
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Japanese win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Egypt to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to 34 Sea Zone
1 bomber moved from Russia to India
1 fighter moved from Buryatia S.S.R. to 62 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in India
1 armour, 1 artillery and 3 infantry placed in Japan
2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
2 fighters moved from Baltic States to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
3 infantry moved from Morocco to 13 Sea Zone
1 artillery moved from Morocco to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Italy
Americans take Italy from Germans
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Southern Europe
Americans take Southern Europe from Germans
1 infantry moved from 15 Sea Zone to Southern Europe
1 bomber moved from United Kingdom to GermanyCombat - Americans
Battle in 14 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
2 fighters moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Baltic States to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 13 Sea Zone
4 transports moved from 8 Sea Zone to 10 Sea Zone
1 aaGun moved from Eastern Canada to Eastern United States
2 fighters moved from 56 Sea Zone to Western United States
2 submarines moved from 56 Sea Zone to 52 Sea ZonePlace Units - Americans
1 transport placed in 56 Sea Zone
2 infantry placed in Western United States
2 transports placed in 11 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
1 armour moved from Evenki National Okrug to West Russia
2 infantry moved from Russia to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
5 infantry moved from Caucasus to West Russia
2 fighters moved from Caucasus to West Russia
1 artillery moved from Caucasus to West RussiaCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 1 armour
Battle in West Russia
Russians attack with 1 armour, 1 artillery, 2 fighters and 8 infantry
Germans defend with 2 armour, 3 artilleries and 4 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour, 3 artilleries and 4 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 submarine moved from 13 Sea Zone to 25 Sea Zone
2 fighters moved from West Russia to Karelia S.S.R.Place Units - Russians
4 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 29 PUs;
Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Baltic States
Germans take Baltic States from British
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Northwestern Europe
1 armour, 3 artilleries and 4 infantry moved from Germany to France
1 infantry moved from Germany to Poland
1 infantry moved from Germany to FranceCombat - Germans
Battle in Northwestern Europe
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
British win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Poland from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in France
Germans attack with 1 armour, 3 artilleries and 5 infantry
British defend with 3 armour and 3 infantry
Germans win, taking France from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 3 armour and 3 infantryNon Combat Move - Germans
Place Units - Germans
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwestern Europe to Germany
4 armour and 4 infantry moved from United Kingdom to 8 Sea Zone
4 armour, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Germany
2 infantry moved from 5 Sea Zone to Germany
4 armour moved from 5 Sea Zone to Germany
1 fighter moved from Libya to Germany
1 bomber moved from Russia to Germany
2 infantry moved from Belorussia to Poland
4 armour moved from Belorussia to PolandCombat - British
Battle in Poland
British attack with 4 armour and 2 infantry
Germans defend with 1 artillery and 3 infantry
British win, taking Poland from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in Germany
British attack with 4 armour, 1 bomber, 1 fighter and 6 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory and 8 infantry
Germans win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -36
Casualties for Germans: 6 infantry
Casualties for British: 4 armour, 1 bomber and 6 infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 carrier and 1 fighter moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 8 Sea Zone to 14 Sea Zone
1 destroyer moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from Germany to ItalyPlace Units - British
2 armour, 2 fighters and 4 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Western Canada to Eastern Canada
Japanese take Eastern Canada from British
1 infantry moved from New Zealand to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 44 Sea Zone
1 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 62 Sea Zone to 51 Sea Zone
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Burma
2 armour and 1 infantry moved from India to Persia
1 bomber moved from India to Caucasus
1 artillery moved from Egypt to Libya
Germans take Libya from British
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 transport moved from 28 Sea Zone to 34 Sea Zone
2 fighters moved from 17 Sea Zone to 15 Sea ZoneCombat - Japanese
Battle in 15 Sea Zone
Japanese attack with 2 fighters
Americans defend with 2 transports
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Caucasus causes 2 damage total.
Battle in Persia
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Persia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from 15 Sea Zone to 17 Sea Zone
1 bomber moved from Caucasus to GermanyPlace Units - Japanese
3 armour placed in India
2 artilleries, 1 fighter and 1 infantry placed in Japan
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Southern Europe to Germany
1 infantry moved from Southern Europe to Germany
2 infantry moved from Italy to Germany
1 fighter moved from 5 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from 13 Sea Zone to Germany
3 infantry moved from Eastern United States to Eastern Canada
2 fighters moved from Western United States to Eastern Canada
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
2 submarines moved from 52 Sea Zone to 53 Sea Zone
2 submarines moved from 56 Sea Zone to 53 Sea Zone
1 battleship moved from 56 Sea Zone to 53 Sea Zone
1 cruiser moved from 56 Sea Zone to 53 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Canada
Americans attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Eastern Canada from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Germany
Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory and 2 infantry; Japanese defend with 1 bomber
Americans captures 24PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Americans: 1 bomber, 1 fighter and 3 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Americans
2 fighters moved from Germany to Italy
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 aaGun moved from Eastern United States to Eastern Canada
4 transports moved from 10 Sea Zone to 11 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern Canada to Western United StatesPlace Units - Americans
3 infantry placed in Italy
1 artillery and 1 infantry placed in Western United States
6 infantry placed in Eastern United States
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 76 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
4 infantry moved from Caucasus to Persia
2 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
1 armour moved from West Russia to Persia
1 armour moved from Russia to Persia
1 fighter moved from Karelia S.S.R. to Persia
2 infantry moved from Karelia S.S.R. to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic StatesCombat - Russians
Battle in Persia
Russians attack with 2 armour, 1 fighter and 4 infantry
Japanese defend with 2 armour and 1 infantry
Russians win, taking Persia from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 armour and 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Persia to Caucasus
1 artillery moved from Novosibirsk to Sinkiang
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Baltic States to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Combat Move - Germans
1 armour moved from France to Northwestern Europe
Germans take Northwestern Europe from British
1 armour moved from Northwestern Europe to Germany
2 artilleries moved from France to GermanyCombat - Germans
Battle in Germany
Germans attack with 1 armour and 2 artilleries
Americans defend with 1 artillery and 1 factory
Germans win, taking Germany from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Americans: 1 artilleryNon Combat Move - Germans
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 armour moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Germany
2 armour moved from 5 Sea Zone to Germany
1 infantry moved from Poland to Germany
1 armour moved from Poland to Bulgaria Romania
British take Bulgaria Romania from Germans
1 armour moved from Bulgaria Romania to Germany
3 armour moved from Poland to Germany
2 transports moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 submarine moved from 56 Sea Zone to 53 Sea ZoneCombat - British
Battle in 53 Sea Zone
British attack with 1 submarine; Americans loiter and taunt
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Germany
British attack with 6 armour and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 factory
British captures 21PUs while taking Germans capital
British win, taking Germany from Germans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from United Kingdom to 14 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
1 carrier moved from 5 Sea Zone to 8 Sea ZonePlace Units - British
1 armour, 3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 66 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 cruiser, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery and 3 infantry moved from Burma to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
3 armour moved from India to Persia
1 artillery and 3 infantry moved from 34 Sea Zone to Persia
1 armour moved from Belgian Congo to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 17 Sea Zone to 14 Sea Zone
1 artillery moved from Libya to 15 Sea Zone
1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from 14 Sea Zone to France
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 51 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to Kiangsu
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 34 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 14 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
British defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 battleship owned by the Japanese
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -65
Casualties for British: 1 destroyer
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Persia
Japanese attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 2 armour and 1 infantry
Japanese win, taking Persia from British with 3 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
British defend with 1 cruiser
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
Place Units - Japanese
3 artilleries placed in India
1 artillery, 2 fighters and 1 infantry placed in Japan
1 cruiser and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 battleships and 2 destroyers; Remaining resources: 0 PUs;Place Units - Americans
3 battleships and 2 destroyers placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total





