@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Schadenfreude4
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 7 Sea Zone to 8 Sea Zone
3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
3 infantry moved from 8 Sea Zone to Northwestern Europe
2 artilleries moved from 8 Sea Zone to Northwestern Europe
1 armour moved from 8 Sea Zone to Northwestern Europe
1 cruiser moved from 7 Sea Zone to 8 Sea Zone
2 fighters moved from 7 Sea Zone to Northwestern Europe
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in Northwestern Europe
Americans attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 infantry
Americans win, taking Northwestern Europe from Germans with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Northwestern Europe to 8 Sea Zone
2 fighters moved from Eastern United States to 8 Sea Zone
1 carrier moved from 7 Sea Zone to 8 Sea Zone
1 transport moved from 7 Sea Zone to 10 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea ZonePlace Units - Americans
1 cruiser and 1 destroyer placed in 56 Sea Zone
Americans undo move 1.
1 cruiser and 1 destroyer placed in 56 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from Russia to SzechwanCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter
Germans defend with 1 bomber
Russians win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Szechwan
Russians attack with 1 fighter
Japanese defend with 1 bomber
Russians win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in West Russia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Szechwan to Russia
1 fighter moved from Ukraine S.S.R. to Russia
1 infantry moved from Vologda to Russia
1 artillery moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Norway
Germans take Norway from British
1 artillery moved from Finland to 5 Sea Zone
1 armour and 1 infantry moved from Karelia S.S.R. to Archangel
1 armour and 1 infantry moved from Karelia S.S.R. to West Russia
1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
1 battleship and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
2 fighters moved from 5 Sea Zone to Northwestern Europe
1 fighter moved from Finland to Northwestern Europe
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 battleship moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
2 fighters moved from Germany to Northwestern Europe
2 artilleries and 3 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Baltic States to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Northwestern Europe
1 artillery moved from Baltic States to Karelia S.S.R.Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Germans win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Kazakh S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Kazakh S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwestern Europe
Germans attack with 3 artilleries, 5 fighters and 5 infantry
Americans defend with 1 armour, 2 artilleries and 3 infantry
Germans win, taking Northwestern Europe from Americans with 3 artilleries, 5 fighters and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
2 fighters moved from Northwestern Europe to 5 Sea Zone
1 fighter moved from Northwestern Europe to Italy
2 fighters moved from Northwestern Europe to Karelia S.S.R.Place Units - Germans
4 infantry placed in Caucasus
2 armour placed in Karelia S.S.R.
1 artillery and 2 infantry placed in Italy
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
3 transports moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
4 infantry moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to NorwayCombat - British
Battle in Norway
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
British win, taking Norway from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 carrier and 2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Anglo-Egyptian Sudan to RussiaPlace Units - British
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 64 Sea Zone to 63 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 64 Sea Zone to 53 Sea Zone
2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 51 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 artillery and 1 infantry moved from Malaya to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to East Indies
2 fighters moved from 47 Sea Zone to East Indies
2 battleships, 1 carrier and 1 cruiser moved from 47 Sea Zone to 37 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in East Indies
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking East Indies from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from East Indies to 37 Sea Zone
1 armour moved from India to Kazakh S.S.R.
2 artilleries and 2 infantry moved from India to Persia
1 fighter moved from Caucasus to Kazakh S.S.R.
3 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Soviet Far East to Yakut S.S.R.Place Units - Japanese
3 armour placed in India
1 artillery, 1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 13 Sea Zone
1 artillery moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 armour moved from Eastern Canada to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
4 infantry moved from 8 Sea Zone to France
3 armour moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
2 fighters moved from 6 Sea Zone to France
1 cruiser moved from 13 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to FranceCombat - Americans
Battle in France
Americans attack with 3 armour, 1 artillery, 4 fighters and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 7 infantry
Americans win, taking France from Germans with 3 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun, 1 artillery and 7 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 13 Sea Zone to 8 Sea Zone
1 carrier moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
4 fighters moved from France to 6 Sea Zone
1 armour moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
6 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 artillery and 3 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
1 submarine and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 artillery moved from Russia to West Russia
2 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 artillery and 5 infantry moved from Caucasus to Russia
1 armour, 1 artillery and 1 infantry moved from Kazakh S.S.R. to Russia
2 armour and 1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 battleship and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to France
1 infantry moved from Italy to France
1 fighter moved from Italy to France
1 artillery and 2 infantry moved from Germany to France
4 infantry moved from Germany to France
1 artillery and 1 infantry moved from Northwestern Europe to France
1 artillery and 1 infantry moved from Northwestern Europe to France
1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
Germans take Anglo-Egyptian Sudan from BritishCombat - Germans
Battle in France
Germans attack with 4 artilleries, 1 fighter and 10 infantry
Americans defend with 3 armour and 1 artillery
Germans win, taking France from Americans with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 4 infantry
Casualties for Americans: 3 armour and 1 artillery
Battle in West Russia
Germans attack with 2 armour, 1 artillery and 1 fighter
Russians defend with 1 artillery and 2 infantry
Germans win, taking West Russia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry
British defend with 1 fighter; Russians defend with 1 armour, 1 factory, 2 fighters and 3 infantry
Germans captures 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 36
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter
Casualties for Russians: 1 armour, 2 fighters and 3 infantryNon Combat Move - Germans
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Northwestern Europe to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from France to Germany
1 aaGun moved from Caucasus to West RussiaPlace Units - Germans
2 armour placed in Karelia S.S.R.
3 artilleries and 6 infantry placed in Germany
2 artilleries and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 58 PUs; end with 71 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
2 artilleries moved from United Kingdom to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
2 artilleries moved from 4 Sea Zone to Karelia S.S.R.
3 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
British take Finland from Germans
1 fighter moved from United Kingdom to Karelia S.S.R.
1 cruiser moved from 6 Sea Zone to 4 Sea Zone
3 infantry moved from Norway to Finland
1 artillery moved from Norway to FinlandCombat - British
Battle in Karelia S.S.R.
British attack with 2 armour, 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 armour, 1 artillery, 1 factory, 2 fighters and 1 infantry
Germans win with 1 armour and 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 2 armour, 2 artilleries and 3 infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Karelia S.S.R. to Archangel
1 carrier and 2 fighters moved from 6 Sea Zone to 4 Sea ZonePlace Units - British
2 artilleries, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Evenki National Okrug to Vologda
1 fighter moved from Kazakh S.S.R. to Vologda
1 armour moved from Kazakh S.S.R. to Vologda
1 fighter and 1 infantry moved from Caucasus to West Russia
3 infantry moved from Kazakh S.S.R. to Russia
2 artilleries and 2 infantry moved from Persia to Caucasus
3 armour moved from India to Caucasus
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 47 Sea Zone to Borneo
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Mexico
Japanese take Mexico from Americans
2 artilleries, 2 infantry and 2 transports moved from 51 Sea Zone to 53 Sea Zone
2 artilleries and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 bomber moved from Japan to Hawaiian Islands
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Buryatia S.S.R. to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in Alaska
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Japanese attack with 1 armour, 1 artillery and 1 fighter
Russians defend with 1 artillery
Japanese win, taking Vologda from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Borneo from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Borneo to 47 Sea Zone
1 fighter moved from Vologda to West RussiaPlace Units - Japanese
1 artillery and 2 infantry placed in India
2 armour and 2 infantry placed in Japan
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 cruisers moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 artillery moved from Eastern Canada to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
2 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 artillery moved from 53 Sea Zone to Hawaiian Islands
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 cruiser moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries, 1 bomber and 2 infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in France
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 4 artilleries and 6 infantry
Germans win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Mexico
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Mexico from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport
Americans win with 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 cruiser, 2 destroyers and 1 fighter
Battle in 55 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 fighter moved from 5 Sea Zone to 4 Sea ZonePlace Units - Americans
2 armour, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 1.
1 carrier and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 36 PUs total -
Pickup from Saturday’s game
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 artillery moved from Eastern Canada to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Finland
Americans take Finland from Germans
1 artillery moved from 3 Sea Zone to Finland
1 armour moved from 3 Sea Zone to Finland
1 fighter moved from 11 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to Karelia S.S.R.
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Buryatia S.S.R.
1 destroyer moved from 59 Sea Zone to 62 Sea Zone
1 fighter moved from 59 Sea Zone to 62 Sea Zone
1 fighter moved from 59 Sea Zone to Buryatia S.S.R.
1 battleship moved from 59 Sea Zone to 63 Sea ZoneCombat - Americans
Battle in Buryatia S.S.R.
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the Americans retreated
Battle in 8 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 1 damage total.
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 3 submarines and 1 transport
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 25
Casualties for Japanese: 3 submarines and 1 transportNon Combat Move - Americans
1 destroyer moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Buryatia S.S.R. to 63 Sea Zone
1 carrier moved from 59 Sea Zone to 63 Sea Zone
1 submarine moved from 59 Sea Zone to 63 Sea Zone
1 fighter moved from 11 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 carrier moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
2 fighters moved from Eastern United States to 13 Sea Zone
1 bomber moved from Karelia S.S.R. to Caucasus
2 infantry moved from Western Canada to Alaska
1 aaGun moved from Western Canada to AlaskaPlace Units - Americans
2 transports placed in 11 Sea Zone
1 armour, 3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 fighters moved from Caucasus to West Russia
1 armour and 6 infantry moved from Russia to West Russia
4 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Evenki National Okrug to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 1 armour, 1 artillery, 2 fighters and 7 infantry
Germans defend with 6 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Caucasus
1 infantry moved from Caucasus to Persia
1 submarine moved from 7 Sea Zone to 13 Sea ZonePlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 43 PUs;
Germans buy 2 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from Poland to Finland
2 fighters moved from Germany to FinlandCombat - Germans
Battle in Finland
Germans attack with 2 armour, 3 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Finland from Americans with 2 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
3 fighters moved from Finland to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Ukraine S.S.R. to Belorussia
4 armour and 1 artillery moved from Ukraine S.S.R. to Poland
1 aaGun moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania
1 infantry moved from Germany to France
2 artilleries and 6 infantry moved from Germany to Poland
2 submarines moved from 14 Sea Zone to 17 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 armour
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 armour
EDIT: Turning off Edit Mode
2 armour placed in Karelia S.S.R.
4 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from United Kingdom to Finland
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Finland
1 armour moved from 3 Sea Zone to Finland
1 armour moved from Libya to Morocco
British take Algeria from Germans
British take Morocco from Germans
2 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
British take East Indies from Japanese
1 carrier moved from 34 Sea Zone to 15 Sea ZoneCombat - British
Battle in Finland
British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 armour and 2 infantry
British win, taking Finland from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Finland to United Kingdom
1 fighter moved from Finland to Norway
1 fighter moved from Egypt to 15 Sea Zone
1 fighter moved from 34 Sea Zone to 15 Sea Zone
1 submarine moved from 59 Sea Zone to 63 Sea Zone
1 cruiser moved from 59 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from Rhodesia to Anglo-Egyptian SudanPlace Units - British
2 armour and 2 infantry placed in United Kingdom
2 transports placed in 7 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sinkiang to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to East Indies
1 armour moved from India to 35 Sea Zone
1 armour, 1 battleship, 1 cruiser and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Anglo-Egyptian Sudan
1 bomber moved from French Indo-China Thailand to East Indies
2 infantry moved from Yunnan to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 submarine moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 transport moved from 35 Sea Zone to 47 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 carrier and 1 transport
British defend with 1 transport
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in East Indies
Japanese attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Japanese win, taking East Indies from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 60 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anglo-Egyptian Sudan
Japanese attack with 1 armour
British defend with 1 infantry
Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from East Indies to French Indo-China Thailand
1 fighter moved from French Indo-China Thailand to India
2 fighters moved from East Indies to 37 Sea Zone
2 fighters moved from 62 Sea Zone to 60 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in India
1 cruiser, 1 submarine and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caucasus to India
1 transport moved from 63 Sea Zone to 64 Sea Zone
2 infantry moved from Alaska to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - Americans
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in India causes 4 damage total.Non Combat Move - Americans
1 bomber moved from India to Caucasus
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 carrier moved from 13 Sea Zone to 7 Sea Zone
2 fighters moved from 13 Sea Zone to 7 Sea Zone
1 destroyer moved from 13 Sea Zone to 7 Sea Zone
1 cruiser moved from 13 Sea Zone to 7 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 3 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 63 Sea Zone to 65 Sea ZonePlace Units - Americans
1 cruiser placed in 56 Sea Zone
2 transports placed in 11 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
5 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 5 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 6 infantry
Japanese defend with 3 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Ukraine S.S.R. from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Karelia S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 6 infantry
Germans defend with 3 armour, 1 factory, 3 fighters and 2 infantry
Russians win, taking Karelia S.S.R. from Germans with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 39
Casualties for Germans: 3 armour, 3 fighters and 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Caucasus
1 aaGun moved from Caucasus to Persia
1 submarine moved from 13 Sea Zone to 15 Sea ZonePlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to West Russia
Germans take West Russia from Russians
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
3 artilleries moved from Poland to Ukraine S.S.R.
4 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
2 armour moved from Poland to Ukraine S.S.R.
1 infantry moved from Northwestern Europe to France
1 artillery and 2 infantry moved from Germany to France
1 infantry moved from Germany to France
3 artilleries and 2 infantry moved from Germany to Baltic StatesCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 4 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
2 armour, 2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total





