@simon33 none
16L G40 Balanced Mod cyanight(axis) vs axis-dominion(allies)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 fighters, 3 submarines and 3 transports; Remaining resources: 1 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 unit repaired.
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Poland to Eastern Poland
 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 1 infantry moved from Poland to Baltic States
 Germans take Baltic States from Russians
 2 armour moved from Yugoslavia to Greece
 4 infantry moved from Bulgaria to Greece
 1 infantry moved from Bulgaria to Greece
 2 infantry moved from Western Germany to 112 Sea Zone
 1 submarine moved from 104 Sea Zone to 110 Sea Zone
 2 submarines moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from Southern Italy to 110 Sea Zone
 1 battleship moved from 112 Sea Zone to 110 Sea Zone
 4 bombers moved from Western Germany to United Kingdom
 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to United Kingdom
 1 armour moved from Normandy Bordeaux to Southern France
 2 infantry moved from Normandy Bordeaux to Southern France
 2 artilleries moved from France to Southern France
 1 armour moved from France to Southern FranceCombat - Germans 
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 Scramble? 
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 no 
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 Whats the OOL for London? Max defense and lose bomber? 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 fighters, 3 submarines and 3 transports; Remaining resources: 1 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 unit repaired.
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Poland to Eastern Poland
 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 1 infantry moved from Poland to Baltic States
 Germans take Baltic States from Russians
 2 armour moved from Yugoslavia to Greece
 4 infantry moved from Bulgaria to Greece
 1 infantry moved from Bulgaria to Greece
 2 infantry moved from Western Germany to 112 Sea Zone
 1 submarine moved from 104 Sea Zone to 110 Sea Zone
 2 submarines moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from Southern Italy to 110 Sea Zone
 1 battleship moved from 112 Sea Zone to 110 Sea Zone
 4 bombers moved from Western Germany to United Kingdom
 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to United Kingdom
 1 armour moved from Normandy Bordeaux to Southern France
 2 infantry moved from Normandy Bordeaux to Southern France
 2 artilleries moved from France to Southern France
 1 armour moved from France to Southern FranceCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 1 fighter, 3 submarines and 1 transport
 British defend with 1 destroyer
 Germans win with 1 battleship, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in United Kingdom
 Germans attack with 4 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
 French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
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 max defense 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 fighters, 3 submarines and 3 transports; Remaining resources: 1 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 unit repaired.
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Poland to Eastern Poland
 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 1 infantry moved from Poland to Baltic States
 Germans take Baltic States from Russians
 2 armour moved from Yugoslavia to Greece
 4 infantry moved from Bulgaria to Greece
 1 infantry moved from Bulgaria to Greece
 2 infantry moved from Western Germany to 112 Sea Zone
 1 submarine moved from 104 Sea Zone to 110 Sea Zone
 2 submarines moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from Southern Italy to 110 Sea Zone
 1 battleship moved from 112 Sea Zone to 110 Sea Zone
 4 bombers moved from Western Germany to United Kingdom
 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to United Kingdom
 1 armour moved from Normandy Bordeaux to Southern France
 2 infantry moved from Normandy Bordeaux to Southern France
 2 artilleries moved from France to Southern France
 1 armour moved from France to Southern FranceCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 battleship, 1 fighter, 3 submarines and 1 transport
 British defend with 1 destroyer
 Germans win with 1 battleship, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in United Kingdom
 Germans attack with 4 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
 French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
 Germans captures 35PUs while taking British capital
 Germans converts factory_major into different units
 Germans win, taking United Kingdom from British with 4 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
 Casualties for Germans: 2 fighters, 1 infantry and 2 tactical_bombers
 Casualties for French: 2 infantry
 Casualties for British: 3 aaGuns, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
 Battle in Eastern Poland
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Greece
 Germans attack with 2 armour and 5 infantry
 Neutral_Allies defend with 4 infantry
 Germans win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Allies: 4 infantry
 Casualties for Germans: 3 infantry
 Battle in Southern France
 Germans attack with 2 armour, 2 artilleries and 2 infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; British defend with 1 fighter
 Germans win, taking Southern France from French with 2 armour and 2 artilleries remaining. Battle score for attacker is 11
 Casualties for Germans: 2 infantry
 Casualties for French: 1 artillery and 1 infantry
 Casualties for British: 1 fighter
 triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to British
 Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans 
 Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
 2 mech_infantrys moved from France to Germany
 2 mech_infantrys moved from France to Germany
 1 armour moved from France to Germany
 3 armour moved from France to Western Germany
 1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
 3 infantry moved from Finland to Norway
 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
 4 bombers moved from United Kingdom to Western Germany
 1 submarine moved from 106 Sea Zone to 108 Sea Zone
 1 fighter moved from 110 Sea Zone to Holland Belgium
 1 fighter moved from United Kingdom to Holland Belgium
 2 tactical_bombers moved from United Kingdom to Holland Belgium
 2 aaGuns moved from Western Germany to Holland Belgium
 1 aaGun moved from Western Germany to GermanyPlace Units - Germans 
 3 submarines and 3 transports placed in 112 Sea Zone
 3 fighters placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,2,5
 Germans collect 48 PUs (6 lost to blockades); end with 84 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Russians 
 Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
 3 infantry moved from Belarus to Eastern Poland
 2 infantry moved from Novgorod to Baltic States
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 2 infantry moved from Ukraine to BessarabiaCombat - Russians 
 Battle in 111 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 1 cruiser
 Russians win with 1 submarine remaining. Battle score for attacker is 12
 Casualties for Germans: 1 cruiser
 Battle in Eastern Poland
 Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
 Germans defend with 1 artillery and 2 infantry
 Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
 Casualties for Germans: 1 artillery and 2 infantry
 Casualties for Russians: 1 fighter and 2 infantry
 Battle in Bessarabia
 Russians attack with 2 infantry
 Germans defend with 1 infantry
 1 infantry owned by the Russians retreated to Ukraine
 Germans win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Russians attack with 2 infantry
 Germans defend with 1 infantry
 1 infantry owned by the Russians retreated to Novgorod
 Germans win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 infantry moved from Ukraine to Western Ukraine
 7 infantry moved from Novgorod to Belarus
 1 infantry moved from Rostov to Ukraine
 1 infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_Allies
 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
 6 infantry moved from Yakut S.S.R. to Yenisey
 2 infantry moved from Olgiy to Timguska
 2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
 1 infantry moved from Dzavhan to Olgiy
 1 infantry moved from Ulaanbaatar to Yakut S.S.R.
 2 infantry moved from Buyant-Uhaa to Central Mongolia
 2 armour and 1 mech_infantry moved from Russia to Belarus
 1 mech_infantry moved from Caucasus to Bryansk
 1 armour moved from Ukraine to Belarus
 1 armour moved from Caucasus to Bryansk
 1 aaGun moved from Bryansk to Ukraine
 1 aaGun, 2 artilleries and 5 infantry moved from Bryansk to Western UkrainePlace Units - Russians 
 3 infantry placed in Novgorod
 3 armour placed in Ukraine
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
 EDIT: Adding units owned by Russians to Ukraine: 1 mech_infantry
 EDIT: Turning off Edit Mode
 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
 Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 carrier, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 armour moved from Siberia to Buryatia
 Japanese take Sakha from Russians
 Japanese take Buryatia from Russians
 1 infantry moved from Siberia to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
 1 infantry moved from Manchuria to 19 Sea Zone
 1 artillery moved from Jehol to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
 1 submarine moved from 36 Sea Zone to 42 Sea Zone
 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 infantry moved from Siam to Shan State
 1 fighter moved from Kwangsi to Kwangtung
 2 infantry moved from Hunan to Yunnan
 1 artillery and 1 infantry moved from Hunan to Yunnan
 1 infantry moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Jehol to Chahar
 1 infantry moved from Jehol to Anhwe
 1 infantry moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 1 artillery and 3 infantry moved from Anhwe to Hunan
 1 bomber moved from Kwangsi to Shan State
 1 bomber moved from Kwangsi to Kwangtung
 2 fighters moved from Kwangsi to Shan State
 1 tactical_bomber moved from Kwangsi to KwangtungCombat - Japanese 
 Battle in Philippines
 Japanese attack with 1 artillery and 3 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantry
 Battle in Malaya
 Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
 ANZAC defend with 1 fighter and 1 infantry; British defend with 1 harbour and 1 infantry
 Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 fighter and 1 infantry
 Casualties for British: 1 infantry
 Battle in Kwangtung
 Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 1 harbour and 2 infantry
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for British: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
 Chinese defend with 3 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 3 infantry
 Battle in Shan State
 Japanese attack with 1 bomber, 2 fighters and 1 infantry
 British defend with 2 infantry
 Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for British: 2 infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transportNon Combat Move - Japanese 
 3 fighters moved from Malaya to 37 Sea Zone
 3 tactical_bombers moved from Malaya to 37 Sea Zone
 3 carriers moved from 36 Sea Zone to 37 Sea Zone
 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
 1 bomber moved from Kwangtung to Kwangsi
 1 tactical_bomber moved from Kwangtung to Kwangsi
 1 fighter moved from Kwangtung to Kwangsi
 2 tactical_bombers moved from Yunnan to Kwangsi
 2 fighters moved from Yunnan to Kwangsi
 1 bomber moved from Shan State to Kwangsi
 2 fighters moved from Shan State to Kwangsi
 3 fighters moved from Manchuria to Chahar
 2 tactical_bombers moved from Manchuria to Chahar
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 aaGun moved from Manchuria to 19 Sea Zone
 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
 1 artillery, 10 infantry and 1 mech_infantry moved from Amur to BuryatiaPlace Units - Japanese 
 1 armour and 2 mech_infantrys placed in Shantung
 1 factory_minor placed in Kiangsu
 1 carrier placed in 6 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Chahar: 1 fighter
 EDIT: Adding units owned by Japanese to Japan: 1 fighter
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 48 PUs; end with 48 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 marine moved from Central United States to 101 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
 1 marine moved from 91 Sea Zone to Gibraltar
 1 battleship and 1 cruiser moved from 89 Sea Zone to 91 Sea ZoneCombat - Americans 
 Battle in Gibraltar
 Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 marine
 Italians defend with 2 armour, 1 harbour and 2 infantry
 Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 18
 Casualties for Italians: 2 armour and 2 infantryNon Combat Move - Americans 
 1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
 1 fighter moved from 30 Sea Zone to Queensland
 3 fighters moved from Hawaiian Islands to Queensland
 1 bomber moved from Hawaiian Islands to Eastern United States
 1 carrier moved from 30 Sea Zone to 26 Sea Zone
 1 destroyer moved from 26 Sea Zone to 63 Sea ZonePlace Units - Americans 
 1 carrier and 3 transports placed in 101 Sea Zone
 3 infantry placed in Central United States
 1 fighter placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Shensi to Suiyuyan
 1 infantry moved from Szechwan to Kweichow
 1 infantry moved from Shensi to Kweichow
 1 fighter moved from Shensi to Kweichow
 2 infantry moved from Shensi to HopeiCombat - Chinese 
 Battle in Hopei
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Suiyuyan
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Kweichow
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to ShensiPlace Units - Chinese 
 4 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
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 g2 sealion! noiiice. this will be an interesting one 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - UK_Pacific 
 UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 destroyer moved from 119 Sea Zone to 110 Sea Zone
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 3 fighters moved from Scotland to 110 Sea Zone
 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
 1 artillery and 3 infantry moved from Ethiopia to 76 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
 1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
 2 artilleries and 2 infantry moved from Egypt to Alexandria
 1 tactical_bomber moved from Egypt to AlexandriaCombat - British 
 Battle in Alexandria
 British attack with 3 artilleries, 5 infantry and 1 tactical_bomber
 Italians defend with 1 infantry
 British win, taking Alexandria from Italians with 3 artilleries, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in 110 Sea Zone
 British attack with 1 cruiser, 2 destroyers and 3 fighters
 Germans defend with 1 battleship, 3 submarines and 1 transport
 Units damaged: 1 battleship owned by the Germans
 Germans win with 1 transport remaining. Battle score for attacker is -20
 Casualties for Germans: 1 battleship and 3 submarines
 Casualties for British: 1 cruiser, 2 destroyers and 3 fightersNon Combat Move - British 
 1 aaGun and 1 infantry moved from Scotland to 109 Sea Zone
 1 aaGun, 2 battleships, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
 1 destroyer moved from 96 Sea Zone to 94 Sea Zone
 1 infantry moved from Eastern Persia to West India
 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
 1 tactical_bomber moved from Alexandria to Egypt
 1 armour moved from Ethiopia to Egypt
 1 battleship moved from 79 Sea Zone to 80 Sea Zone
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Burma to India
 1 aaGun moved from Scotland to Eire
 British take Eire from Neutral_Allies
 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
 1 mech_infantry moved from Egypt to AlexandriaPlace Units - UK_Pacific 
 2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,4,2,5,6,6,5,6,5,5,5,5,6
 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
 Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
 Some Units in India change ownership: 2 artilleries and 3 infantry
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 except for gib, dice have been quite cruel to me in this one 
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 I was not expecting that many planes left from London. Playing Japan with the changes to China is challenging now. 
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 what planes lol, they all got massacred in 110 I was not expecting that many planes left from London. Playing Japan with the changes to China is challenging now. 
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 Yea, I just saw that. Now that is crazy! I don’t think you can activated Erie with an AAA gun. Is that something special in the balanced mod? 
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 Yea, I just saw that. Now that is crazy! I don’t think you can activated Erie with an AAA gun. Is that something special in the balanced mod? yea, i’m not sure. it just let me do it lol 
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 This is the link I found with the rule. I will just move it to Scotland 
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 its not unique to the mod. i’m pretty sure it is fine to activate friendly neutrals with AA gun. 





 
		 
		






