@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
2 tactical_bombers moved from Gibraltar to Algeria
3 fighters moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 infantry
Americans win, taking Philippines from Japanese, taking Algeria from Italians with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters moved from Algeria to Gibraltar
2 tactical_bombers moved from Algeria to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 artillery and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to Egypt
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Americans undo move 3.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
1 infantry moved from Szechwan to Shensi
5 infantry moved from Kansu to Shensi
2 infantry moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber moved from Gibraltar to 96 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to Burma
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
2 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from 96 Sea Zone to Persia
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 99 Sea Zone to Iraq
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
Place Units - British
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Poland to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Libya to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Poland to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Italians to Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Baltic States to Russia
6 armour, 7 artilleries and 32 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Karelia to Novgorod
10 artilleries moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
3 armour and 4 mech_infantrys moved from Western Germany to Poland
Combat - Germans
yes max intercept!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Baltic States to Russia
6 armour, 7 artilleries and 32 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Karelia to Novgorod
10 artilleries moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
3 armour and 4 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Novgorod
Germans attack with 6 armour, 7 artilleries and 40 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 6 armour, 7 artilleries and 39 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
4 aaGuns moved from Baltic States to Novgorod
1 bomber moved from Russia to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Ah well.
:wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
11 infantry moved from Amur to Korea
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
6 infantry moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
2 armour and 2 mech_infantrys moved from Vologda to Samara
4 armour and 2 mech_infantrys moved from Russia to Samara
Place Units - Russians
3 infantry placed in Ukraine
5 artilleries placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
3 armour moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Shantung to Hunan
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
4 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Philippines to 35 Sea Zone
5 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
3 armour moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Shantung to Hunan
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
4 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Philippines to 35 Sea Zone
5 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 battleships, 2 cruisers, 4 destroyers and 2 submarines
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 battleships, 2 cruisers, 1 destroyer and 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 9 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Algeria to Tunisia
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter and 10 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Chahar
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from Persia to Burma
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in Burma
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Madagascar
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Iraq to Egypt
1 fighter moved from Algeria to Egypt
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern Persia to 98 Sea Zone
1 fighter moved from Eastern Persia to 98 Sea Zone
1 fighter moved from Eastern Persia to 98 Sea Zone
2 artilleries and 3 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Burma to India
1 bomber moved from Burma to India
1 tactical_bomber moved from Burma to Eastern Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 airfield placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Bessarabia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from 92 Sea Zone to 94 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Italians: 1 destroyer
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
10 artilleries moved from Eastern Poland to Belarus
7 artilleries and 39 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Baltic States
2 armour and 3 mech_infantrys moved from Poland to Bessarabia
1 armour and 1 mech_infantry moved from Poland to Belarus
6 armour moved from Novgorod to Belarus
6 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 7 armour, 17 artilleries, 39 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 7 armour, 17 artilleries, 38 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 6 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 6 mech_infantrys
EDIT: Turning off Edit Mode
4 aaGuns moved from Novgorod to Belarus
5 fighters and 5 tactical_bombers moved from Western Germany to Southern Italy
1 bomber moved from Western Ukraine to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 38 PUs;
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
5 artilleries moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 fighter moved from Russia to Bryansk
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns and 13 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
6 armour and 4 mech_infantrys moved from Samara to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
6 infantry moved from Shensi to Hopei
1 armour and 1 mech_infantry moved from Shensi to Novosibirsk
2 aaGuns and 10 infantry moved from Korea to Amur
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - Russians
2 armour, 2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,4,6
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs