scramble to normandy
Surprise Attack Axis vs Entek + 12 Allies
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Scramble?
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No scramble
Sorry I’ve been real busy
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
7 infantry moved from Gibraltar to 91 Sea Zone
7 artilleries moved from Gibraltar to 91 Sea Zone
7 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
8 submarines moved from 25 Sea Zone to 6 Sea Zone
2 armour moved from Shantung to 19 Sea Zone
2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Korea
1 bomber, 2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 bombers moved from Shantung to 6 Sea Zone
2 artilleries moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 bombers moved from French Indo China to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 4 destroyers, 3 fighters, 9 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers, 4 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Manchuria
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 1 fighter in Manchuria, round 2 : 3/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports
Italians defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports in 95 Sea Zone, round 2 : 1/7 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 7 artilleries, 2 bombers and 7 infantry
Italians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Southern Italy : 0/2 hits
Americans roll dice for 7 artilleries, 2 bombers and 7 infantry in Southern Italy, round 2 : 6/16 hits
Italians roll dice for 2 aaGuns, 4 artilleries and 7 infantry in Southern Italy, round 2 : 6/11 hits
2 aaGuns owned by the Italians, 6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries, 2 bombers and 1 infantry in Southern Italy, round 3 : 3/10 hits
Italians roll dice for 4 artilleries and 3 infantry in Southern Italy, round 3 : 1/7 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 2 bombers in Southern Italy, round 4 : 4/9 hits
Italians roll dice for 4 artilleries in Southern Italy, round 4 : 1/4 hits
1 artillery owned by the Americans and 4 artilleries owned by the Italians lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 6 artilleries and 2 bombers remaining. Battle score for attacker is 22
Casualties for Italians: 2 aaGuns, 4 artilleries and 7 infantry
Casualties for Americans: 1 artillery and 7 infantry
Battle in KoreaNon Combat Move - Americans
2 bombers moved from Manchuria to Shantung
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
3 bombers moved from 6 Sea Zone to Shantung
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Shantung
2 bombers moved from India to Egypt
2 bombers moved from Southern Italy to Malta
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 armour placed in French Indo China
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
3 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Americans collect 66 PUs (1 lost to blockades); end with 78 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shantung : 5 bombers, 2 fighters and 1 tactical_bomber
Korea : 1 flag, 2 armour
Kiangsi : 2 artilleries
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Celebes : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
1 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters, 7 submarines and 2 transports
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 4 artilleries and 4 infantry
Egypt : 2 bombers
Malta : 2 bombers
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag
Southern Italy : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour
95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 23
Japanese : 31 / 18
Americans : 67 / 103
Chinese : 9 / 19
British : 35 / 40
UK_Pacific : 22 / 27
Italians : 9 / 0
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Hunan to Anhwe
2 infantry moved from Shantung to Kiangsu
1 fighter moved from Hunan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to ShantungPlace Units - Chinese
2 infantry placed in Shantung
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Shantung : 1 fighter and 2 infantry
Kiangsu : 2 infantry
Shensi : 1 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantry
Anhwe : 2 artilleries and 7 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 23
Japanese : 25 / 18
Americans : 67 / 103
Chinese : 15 / 21
British : 35 / 40
UK_Pacific : 22 / 27
Italians : 9 / 0
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Politics - Italians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Politics - Italians
Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Politics - Italians
Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 6 infantry
British defend with 5 fighters; Americans defend with 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 6 infantry in Southern Italy, round 2 : 0/8 hits
Americans roll dice for 6 artilleries and 5 fighters in Southern Italy, round 2 : 7/11 hits
1 artillery owned by the Italians and 6 infantry owned by the Italians lost in Southern Italy
1 artillery owned by the Italians retreated to Northern Italy
Americans win with 6 artilleries and 5 fighters remaining. Battle score for attacker is -22
Casualties for Italians: 1 artillery and 6 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Yugoslavia
1 infantry moved from Albania to Yugoslavia
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to UkraineTurn Complete - Italians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19Italians Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 armour moved from Caucasus to Rostov
3 armour moved from Iraq to Caucasus
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Kwangtung to Korea
1 fighter moved from Yunnan to VolgogradPlace Units - ANZAC
3 armour placed in Iraq
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 artilleries and 2 infantry
Formosa : 1 flag
Korea : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 fighters
6 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
Syria : 1 flag
Rostov : 4 armour
Volgograd : 1 fighter
Caucasus : 3 armour
Iraq : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 52 / 64
Russians : 22 / 23
Japanese : 22 / 18
Americans : 67 / 103
Chinese : 16 / 21
British : 35 / 41
UK_Pacific : 22 / 27
Italians : 9 / 0
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 52 / 64
Russians : 22 / 23
Japanese : 22 / 18
Americans : 67 / 103
Chinese : 16 / 21
British : 35 / 41
UK_Pacific : 22 / 27
Italians : 9 / 0
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This one is over, I dont think I can make a come back when I look at the money difference
I’ll go post the results
Good game
Tanks
Kris -
GG, thanks for playing
~Matt