Surprise Attack Axis vs Entek + 12 Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 armour moved from Anhwe to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 armour and 1 infantry in Hopei, round 2 :  1/2 hits
                        Chinese roll dice for 1 armour in Hopei, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 infantry moved from Korea to Amur
                1 artillery moved from Korea to Manchuria

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,1,3,5,6,3,1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,1,5,4,6,5
                Japanese collect 18 PUs (17 lost to blockades); end with 18 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37678.0_Jap20.tsvg

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                7 infantry moved from Gibraltar to 91 Sea Zone
                7 artilleries moved from Gibraltar to 91 Sea Zone
                7 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
                2 bombers moved from Gibraltar to Southern Italy
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                8 submarines moved from 25 Sea Zone to 6 Sea Zone
                2 armour moved from Shantung to 19 Sea Zone
                2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 armour moved from 6 Sea Zone to Korea
                1 bomber, 2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
                2 bombers moved from Shantung to 6 Sea Zone
                2 artilleries moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 bombers moved from French Indo China to Manchuria
                1 fighter moved from 19 Sea Zone to Manchuria
                1 fighter moved from 19 Sea Zone to 6 Sea Zone

    Combat - Americans

    triplea_37678.0_Ame20.tsvg

  • '20 '19 '18 '17 '16

    Scramble?


  • No scramble
    Sorry I’ve been real busy
    Kris

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                7 infantry moved from Gibraltar to 91 Sea Zone
                7 artilleries moved from Gibraltar to 91 Sea Zone
                7 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
                2 bombers moved from Gibraltar to Southern Italy
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                8 submarines moved from 25 Sea Zone to 6 Sea Zone
                2 armour moved from Shantung to 19 Sea Zone
                2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 armour moved from 6 Sea Zone to Korea
                1 bomber, 2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
                2 bombers moved from Shantung to 6 Sea Zone
                2 artilleries moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 bombers moved from French Indo China to Manchuria
                1 fighter moved from 19 Sea Zone to Manchuria
                1 fighter moved from 19 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 4 destroyers, 3 fighters, 9 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 2 :  3/9 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 bombers, 4 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Manchuria
                    Americans attack with 2 bombers and 1 fighter
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers and 1 fighter in Manchuria, round 2 :  3/3 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Manchuria
                    Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 95 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports
                    Italians defend with 1 submarine
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports in 95 Sea Zone, round 2 :  1/7 hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Southern Italy
                    Americans attack with 7 artilleries, 2 bombers and 7 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                        AA fire in Southern Italy :  0/2 hits
                        Americans roll dice for 7 artilleries, 2 bombers and 7 infantry in Southern Italy, round 2 :  6/16 hits
                        Italians roll dice for 2 aaGuns, 4 artilleries and 7 infantry in Southern Italy, round 2 :  6/11 hits
                        2 aaGuns owned by the Italians, 6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 7 artilleries, 2 bombers and 1 infantry in Southern Italy, round 3 :  3/10 hits
                        Italians roll dice for 4 artilleries and 3 infantry in Southern Italy, round 3 :  1/7 hits
                        1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 7 artilleries and 2 bombers in Southern Italy, round 4 :  4/9 hits
                        Italians roll dice for 4 artilleries in Southern Italy, round 4 :  1/4 hits
                        1 artillery owned by the Americans and 4 artilleries owned by the Italians lost in Southern Italy
                    Americans captures 12PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 6 artilleries and 2 bombers remaining. Battle score for attacker is 22
                    Casualties for Italians: 2 aaGuns, 4 artilleries and 7 infantry
                    Casualties for Americans: 1 artillery and 7 infantry
                Battle in Korea

    Non Combat Move - Americans
                2 bombers moved from Manchuria to Shantung
                1 fighter moved from Manchuria to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 fighter moved from 6 Sea Zone to Shantung
                3 bombers moved from 6 Sea Zone to Shantung
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to Shantung
                2 bombers moved from India to Egypt
                2 bombers moved from Southern Italy to Malta
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 armour placed in French Indo China
                1 artillery and 2 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                3 bombers and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Americans collect 66 PUs (1 lost to blockades); end with 78 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Shantung : 5 bombers, 2 fighters and 1 tactical_bomber
        Korea : 1 flag, 2 armour
        Kiangsi : 2 artilleries
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Celebes : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        1 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters, 7 submarines and 2 transports
        Central United States : 1 factory_major
        Central America : 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Gibraltar : 4 artilleries and 4 infantry
        Egypt : 2 bombers
        Malta : 2 bombers
        United Kingdom : 1 bomber
        Morocco : 1 flag
        Algeria : 1 flag
        Southern Italy : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports
        89 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 4 transports

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 20 / 23
        Japanese : 31 / 18
        Americans : 67 / 103
        Chinese : 9 / 19
        British : 35 / 40
        UK_Pacific : 22 / 27
        Italians : 9 / 0
        ANZAC : 18 / 28
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_Ame20.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                4 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Hunan to Anhwe
                2 infantry moved from Shantung to Kiangsu
                1 fighter moved from Hunan to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Shantung

    Place Units - Chinese
                2 infantry placed in Shantung
                1 artillery and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Shantung : 1 fighter and 2 infantry
        Kiangsu : 2 infantry
        Shensi : 1 infantry
        Kweichow : 1 infantry
        Tsinghai : 1 infantry
        Anhwe : 2 artilleries and 7 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 20 / 23
        Japanese : 25 / 18
        Americans : 67 / 103
        Chinese : 15 / 21
        British : 35 / 40
        UK_Pacific : 22 / 27
        Italians : 9 / 0
        ANZAC : 18 / 28
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_Chi20.tsvg

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Politics - Italians

    triplea_37678.0_Ita20.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Politics - Italians

    Combat Move - Italians
                2 artilleries and 6 infantry moved from Northern Italy to Southern Italy

    triplea_37678.0_Ita20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Politics - Italians

    Combat Move - Italians
                2 artilleries and 6 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 artilleries and 6 infantry
                    British defend with 5 fighters; Americans defend with 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 artilleries and 6 infantry in Southern Italy, round 2 :  0/8 hits
                        Americans roll dice for 6 artilleries and 5 fighters in Southern Italy, round 2 :  7/11 hits
                        1 artillery owned by the Italians and 6 infantry owned by the Italians lost in Southern Italy
                    1 artillery owned by the Italians retreated to Northern Italy
                    Americans win with 6 artilleries and 5 fighters remaining. Battle score for attacker is -22
                    Casualties for Italians: 1 artillery and 6 infantry

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Western Ukraine to Ukraine

    Turn Complete - Italians

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.211
            Median : 3.000
            Variance : 0.944
            Standard Deviation : 0.972
            Total rolls : 19

    Italians Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    triplea_37678.0_Ita20.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 armour moved from Caucasus to Rostov
                3 armour moved from Iraq to Caucasus
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Kwangtung to Korea
                1 fighter moved from Yunnan to Volgograd

    Place Units - ANZAC
                3 armour placed in Iraq
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 artilleries and 2 infantry
        Formosa : 1 flag
        Korea : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer and 1 transport
        19 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 fighters
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag
        Syria : 1 flag
        Rostov : 4 armour
        Volgograd : 1 fighter
        Caucasus : 3 armour
        Iraq : 1 flag, 3 armour and 1 factory_minor

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 22 / 23
        Japanese : 22 / 18
        Americans : 67 / 103
        Chinese : 16 / 21
        British : 35 / 41
        UK_Pacific : 22 / 27
        Italians : 9 / 0
        ANZAC : 18 / 28
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_ANZ20.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 22 / 23
        Japanese : 22 / 18
        Americans : 67 / 103
        Chinese : 16 / 21
        British : 35 / 41
        UK_Pacific : 22 / 27
        Italians : 9 / 0
        ANZAC : 18 / 28
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_Fre20.tsvg


  • This one is over, I dont think I can make a come back when I look at the money difference
    I’ll go post the results
    Good game
    Tanks
    Kris

  • '20 '19 '18 '17 '16

    GG, thanks for playing

    ~Matt

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Axis & Allies Boardgaming Custom Painted Miniatures

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