scramble to normandy
Surprise Attack Axis vs Entek + 12 Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour moved from Caucasus to Ukraine
3 armour and 2 mech_infantrys moved from Rostov to Ukraine
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Ukraine
ANZAC attack with 6 armour and 2 mech_infantrys
Germans defend with 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Italians defend with 1 armour and 1 infantry
ANZAC roll dice for 6 armour and 2 mech_infantrys in Ukraine, round 2 : 3/8 hits
Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 4/8 hits
2 mech_infantrys owned by the ANZAC, 2 armour owned by the ANZAC, 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Ukraine
ANZAC roll dice for 4 armour in Ukraine, round 3 : 3/4 hits
Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Ukraine, round 3 : 0/5 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Ukraine
ANZAC roll dice for 4 armour in Ukraine, round 4 : 0/4 hits
Germans roll dice for 2 armour in Ukraine, round 4 : 1/2 hits
1 armour owned by the ANZAC lost in Ukraine
ANZAC roll dice for 3 armour in Ukraine, round 5 : 0/3 hits
Germans roll dice for 2 armour in Ukraine, round 5 : 2/2 hits
2 armour owned by the ANZAC lost in Ukraine
1 armour owned by the ANZAC retreated to Rostov
Germans win with 2 armour remaining. Battle score for attacker is -17
Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Casualties for ANZAC: 5 armour and 2 mech_infantrysNon Combat Move - ANZAC
3 armour moved from Iraq to Caucasus
1 transport moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to KwangtungPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South Wales
3 armour placed in IraqTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Formosa : 1 flag
Yunnan : 1 fighter
Kwangtung : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
45 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 fighters
6 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer
Syria : 1 flag
Rostov : 1 armour
Caucasus : 3 armour
Iraq : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 53 / 64
Russians : 19 / 20
Japanese : 30 / 34
Americans : 61 / 88
Chinese : 13 / 19
British : 35 / 40
UK_Pacific : 22 / 27
Italians : 12 / 12
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 53 / 64
Russians : 19 / 20
Japanese : 30 / 34
Americans : 61 / 88
Chinese : 13 / 19
British : 35 / 40
UK_Pacific : 22 / 27
Italians : 12 / 12
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 artillery and 3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 0/7 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 0/4 hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag
Belarus : 1 artillery and 4 infantry
Bryansk : 6 infantry
Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 27 infantry and 1 tactical_bomber
Vologda : 1 artillery and 3 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 3 infantry
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 23
Japanese : 30 / 34
Americans : 61 / 88
Chinese : 13 / 19
British : 35 / 40
UK_Pacific : 22 / 27
Italians : 12 / 12
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Anhwe to Hopei
1 infantry moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Anhwe to Hopei
1 infantry moved from Shensi to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Hopei, round 2 : 0/1 hits
1 armour owned by the Americans lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 infantry moved from Korea to Amur
1 artillery moved from Korea to ManchuriaPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,1,3,5,6,3,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,1,5,4,6,5
Japanese collect 18 PUs (17 lost to blockades); end with 18 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
7 infantry moved from Gibraltar to 91 Sea Zone
7 artilleries moved from Gibraltar to 91 Sea Zone
7 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
8 submarines moved from 25 Sea Zone to 6 Sea Zone
2 armour moved from Shantung to 19 Sea Zone
2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Korea
1 bomber, 2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 bombers moved from Shantung to 6 Sea Zone
2 artilleries moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 bombers moved from French Indo China to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
-
Scramble?
-
No scramble
Sorry I’ve been real busy
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
7 infantry moved from Gibraltar to 91 Sea Zone
7 artilleries moved from Gibraltar to 91 Sea Zone
7 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
8 submarines moved from 25 Sea Zone to 6 Sea Zone
2 armour moved from Shantung to 19 Sea Zone
2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Korea
1 bomber, 2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 bombers moved from Shantung to 6 Sea Zone
2 artilleries moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 bombers moved from French Indo China to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 4 destroyers, 3 fighters, 9 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers, 4 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Manchuria
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 1 fighter in Manchuria, round 2 : 3/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports
Italians defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports in 95 Sea Zone, round 2 : 1/7 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 7 artilleries, 2 bombers and 7 infantry
Italians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Southern Italy : 0/2 hits
Americans roll dice for 7 artilleries, 2 bombers and 7 infantry in Southern Italy, round 2 : 6/16 hits
Italians roll dice for 2 aaGuns, 4 artilleries and 7 infantry in Southern Italy, round 2 : 6/11 hits
2 aaGuns owned by the Italians, 6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries, 2 bombers and 1 infantry in Southern Italy, round 3 : 3/10 hits
Italians roll dice for 4 artilleries and 3 infantry in Southern Italy, round 3 : 1/7 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 2 bombers in Southern Italy, round 4 : 4/9 hits
Italians roll dice for 4 artilleries in Southern Italy, round 4 : 1/4 hits
1 artillery owned by the Americans and 4 artilleries owned by the Italians lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 6 artilleries and 2 bombers remaining. Battle score for attacker is 22
Casualties for Italians: 2 aaGuns, 4 artilleries and 7 infantry
Casualties for Americans: 1 artillery and 7 infantry
Battle in KoreaNon Combat Move - Americans
2 bombers moved from Manchuria to Shantung
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
3 bombers moved from 6 Sea Zone to Shantung
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Shantung
2 bombers moved from India to Egypt
2 bombers moved from Southern Italy to Malta
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 armour placed in French Indo China
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
3 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Americans collect 66 PUs (1 lost to blockades); end with 78 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shantung : 5 bombers, 2 fighters and 1 tactical_bomber
Korea : 1 flag, 2 armour
Kiangsi : 2 artilleries
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Celebes : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
1 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters, 7 submarines and 2 transports
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 4 artilleries and 4 infantry
Egypt : 2 bombers
Malta : 2 bombers
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag
Southern Italy : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour
95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 7 transports
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 23
Japanese : 31 / 18
Americans : 67 / 103
Chinese : 9 / 19
British : 35 / 40
UK_Pacific : 22 / 27
Italians : 9 / 0
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Hunan to Anhwe
2 infantry moved from Shantung to Kiangsu
1 fighter moved from Hunan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to ShantungPlace Units - Chinese
2 infantry placed in Shantung
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Shantung : 1 fighter and 2 infantry
Kiangsu : 2 infantry
Shensi : 1 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantry
Anhwe : 2 artilleries and 7 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 23
Japanese : 25 / 18
Americans : 67 / 103
Chinese : 15 / 21
British : 35 / 40
UK_Pacific : 22 / 27
Italians : 9 / 0
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Politics - Italians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Politics - Italians
Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Politics - Italians
Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries and 6 infantry
British defend with 5 fighters; Americans defend with 1 airfield, 6 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 6 infantry in Southern Italy, round 2 : 0/8 hits
Americans roll dice for 6 artilleries and 5 fighters in Southern Italy, round 2 : 7/11 hits
1 artillery owned by the Italians and 6 infantry owned by the Italians lost in Southern Italy
1 artillery owned by the Italians retreated to Northern Italy
Americans win with 6 artilleries and 5 fighters remaining. Battle score for attacker is -22
Casualties for Italians: 1 artillery and 6 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Yugoslavia
1 infantry moved from Albania to Yugoslavia
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to UkraineTurn Complete - Italians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19Italians Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 armour moved from Caucasus to Rostov
3 armour moved from Iraq to Caucasus
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Kwangtung to Korea
1 fighter moved from Yunnan to VolgogradPlace Units - ANZAC
3 armour placed in Iraq
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 artilleries and 2 infantry
Formosa : 1 flag
Korea : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 fighters
6 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
Syria : 1 flag
Rostov : 4 armour
Volgograd : 1 fighter
Caucasus : 3 armour
Iraq : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 52 / 64
Russians : 22 / 23
Japanese : 22 / 18
Americans : 67 / 103
Chinese : 16 / 21
British : 35 / 41
UK_Pacific : 22 / 27
Italians : 9 / 0
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 52 / 64
Russians : 22 / 23
Japanese : 22 / 18
Americans : 67 / 103
Chinese : 16 / 21
British : 35 / 41
UK_Pacific : 22 / 27
Italians : 9 / 0
ANZAC : 18 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This one is over, I dont think I can make a come back when I look at the money difference
I’ll go post the results
Good game
Tanks
Kris -
GG, thanks for playing
~Matt