scramble to normandy
Surprise Attack Axis vs Entek + 12 Allies
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Yes, scramble both fighters.
No problem about the sporadic posting. Life happens.
Have fun at the con, hopefully you’ll get to enjoy it and life won’t get in the way too much
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to VolgogradCombat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 submarines
British defend with 2 fighters; Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in Volgograd
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 3 armour; Russians defend with 1 factory_minor
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 2 : 2/3 hits
Russians roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
1 artillery owned by the Italians, 2 armour owned by the British and 1 infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the Italians lost in Volgograd
Russians win with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for British: 2 armour
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 3 times
4 was rolled 1 times
Average roll : 1.750
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
Hey the forum was having a problem with the save files yesterday. I can’t get this one to work. Did you happen to save it before closing out?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to VolgogradCombat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Volgograd
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 3 armour; Russians defend with 1 factory_minor
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 2 : 1/3 hits
Russians roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
1 artillery owned by the Italians, 1 armour owned by the British and 1 infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
1 armour owned by the Italians lost in Volgograd
Russians win with 2 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in 92 Sea Zone
Italians attack with 2 submarines
British defend with 2 fighters; Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 92 Sea Zone
2 submarines owned by the Italians Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 3.733
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
This was the most recent one I could load without an error, the results were a little different at Gib., maybe average the two diff. results
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
3 armour moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to Northern TerritoryCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in Iraq
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Formosa : 1 flag, 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
35 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
19 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer
Syria : 1 flag
Volgograd : 3 armour
Caucasus : 1 infantry and 3 mech_infantrys
Iraq : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 56 / 71
Russians : 9 / 13
Japanese : 40 / 44
Americans : 61 / 86
Chinese : 5 / 13
British : 38 / 44
UK_Pacific : 22 / 27
Italians : 14 / 14
ANZAC : 18 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 56 / 71
Russians : 9 / 13
Japanese : 40 / 44
Americans : 61 / 86
Chinese : 5 / 13
British : 38 / 44
UK_Pacific : 22 / 27
Italians : 14 / 14
ANZAC : 18 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Norway
1 bomber and 4 fighters moved from Western Germany to Norway
1 artillery and 2 infantry moved from Samara to Volgograd
3 infantry moved from Rostov to Volgograd
2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Norway
1 bomber and 4 fighters moved from Western Germany to Norway
1 artillery and 2 infantry moved from Samara to Volgograd
3 infantry moved from Rostov to Volgograd
2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Novosibirsk to KazakhstanCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
British defend with 1 airfield and 2 fighters; Americans defend with 2 artilleries, 1 fighter and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Norway, round 2 : 4/8 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Norway, round 2 : 2/7 hits
2 artilleries owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery, 1 bomber and 4 fighters in Norway, round 3 : 2/6 hits
British roll dice for 3 fighters in Norway, round 3 : 2/3 hits
2 fighters owned by the Germans, 1 fighter owned by the British and 1 fighter owned by the Americans lost in Norway
Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Norway, round 4 : 3/4 hits
British roll dice for 1 fighter in Norway, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 3 fighters and 2 infantry
Casualties for British: 2 fighters
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
Battle in Volgograd
Germans attack with 1 artillery and 5 infantry
British defend with 2 armour; ANZAC defend with 3 armour; Russians defend with 1 factory_minor
Germans roll dice for 1 artillery and 5 infantry in Volgograd, round 2 : 0/6 hits
Russians roll dice for 5 armour in Volgograd, round 2 : 4/5 hits
4 infantry owned by the Germans lost in Volgograd
1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Rostov
Russians win with 5 armour remaining. Battle score for attacker is -12
Casualties for Germans: 4 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
British defend with 2 armour and 2 mech_infantrys
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber and 1 fighter moved from Norway to Western Germany
1 artillery and 2 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Baltic States to Bessarabia
3 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
2 armour moved from Normandy Bordeaux to Western Germany
3 infantry moved from Normandy Bordeaux to France
3 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to France
1 artillery and 4 infantry moved from Western Germany to Germany
1 artillery and 2 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Western Germany
1 artillery placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.489
Median : 3.000
Variance : 0.891
Standard Deviation : 0.944
Total rolls : 47Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.667
Median : 3.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 43 infantry and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 57 / 69
Russians : 11 / 14
Japanese : 40 / 44
Americans : 61 / 86
Chinese : 5 / 13
British : 35 / 44
UK_Pacific : 22 / 27
Italians : 14 / 14
ANZAC : 18 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ve got the save, saved just in case the one I uploaded didn’t work. Let me know if you need me to email/upload it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 armour moved from Shantung to Kweichow
1 armour moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 armour moved from Shantung to Kweichow
1 armour moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Shantung
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
1 infantry placed in Japan
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Americans Combat
1 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.929
Median : 2.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to 92 Sea Zone
3 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
3 armour, 1 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
3 armour and 1 infantry moved from 19 Sea Zone to Shantung
5 bombers moved from French Indo China to Shantung
3 artilleries moved from Kwangsi to Kwangtung
2 armour moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 armour moved from French Indo China to Hunan
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - Americans
Battle in Kwangtung
Americans attack with 3 artilleries
Japanese defend with 1 armour and 1 harbour
Americans roll dice for 3 artilleries in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 armour
Battle in Hunan
Americans attack with 3 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the Americans lost in Hunan
Americans win, taking Hunan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 2 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers and 2 destroyers
Italians defend with 2 submarines
Americans roll dice for 2 bombers and 2 destroyers in 92 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Shantung
Americans attack with 3 armour, 5 bombers and 1 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Americans roll dice for 3 armour, 5 bombers and 1 infantry in Shantung, round 2 : 4/9 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 0/4 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 3 armour, 5 bombers and 1 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 1 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
1 bomber moved from France to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to Eastern United States
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from 92 Sea Zone to Gibraltar
5 bombers moved from Shantung to Formosa
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 19 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 cruiser and 2 destroyers placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
8 submarines placed in 10 Sea Zone
1 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shantung : 3 armour and 1 infantry
Formosa : 5 bombers
Hunan : 1 armour
Kwangtung : 2 artilleries
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 3 fighters and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
33 Sea Zone : 2 destroyers and 2 submarines
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 1 flag
10 Sea Zone : 8 submarines
19 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 1 artillery, 2 bombers and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag
89 Sea Zone : 1 flag
109 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
92 Sea Zone : 2 destroyers
101 Sea Zone : 1 cruiser, 2 destroyers and 6 transports
Brazil : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 57 / 69
Russians : 11 / 14
Japanese : 39 / 47
Americans : 61 / 86
Chinese : 6 / 13
British : 35 / 44
UK_Pacific : 22 / 27
Italians : 14 / 14
ANZAC : 18 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 4 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 57 / 69
Russians : 11 / 14
Japanese : 39 / 47
Americans : 61 / 86
Chinese : 6 / 12
British : 35 / 44
UK_Pacific : 22 / 27
Italians : 14 / 14
ANZAC : 18 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Kazakhstan to Urals
Russians take Novosibirsk from Germans
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
2 armour moved from Volgograd to TambovCombat - British
Battle in Tambov
British attack with 3 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 3 armour and 1 mech_infantry in Tambov, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tambov
British win, taking Tambov from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - British
3 armour moved from Eastern Persia to Kazakhstan
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Burma to YunnanPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern Persia: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by UK_Pacific to Burma: 2 infantry
EDIT: Removing units owned by British from India: 2 armour, 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in Burma change ownership: 2 infantry
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 3 infantry
Burma : 2 infantry
India : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 fighter and 1 tactical_bomber
Kazakhstan : 3 armour
Sumatra : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Rostov : 1 armour, 1 artillery and 1 mech_infantry
Urals : 1 armour
Tambov : 3 armour and 1 mech_infantry
Caucasus : 1 mech_infantry
109 Sea Zone : 1 destroyer
Iraq : 1 armour and 3 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
Northwest Persia : 1 flag, 3 artilleries and 6 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 1 flag, 2 destroyersProduction/PUs Summary :
Germans : 53 / 69
Russians : 16 / 14
Japanese : 39 / 47
Americans : 61 / 86
Chinese : 6 / 12
British : 35 / 40
UK_Pacific : 22 / 27
Italians : 13 / 14
ANZAC : 18 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 2/4 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/3 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits
Russians roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
3 armour moved from Volgograd to Rostov
1 infantry and 3 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Formosa to Yunnan
1 carrier and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Northern Territory to PhilippinesCombat - ANZAC
Battle in Rostov
ANZAC attack with 3 armour, 1 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 4/7 hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 armour moved from Iraq to CaucasusPlace Units - ANZAC
3 armour placed in Iraq
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Formosa : 1 flag
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 fighter
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
34 Sea Zone : 1 destroyer
21 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
54 Sea Zone : 1 flag
62 Sea Zone : 1 transport
Syria : 1 flag
Rostov : 3 armour and 3 mech_infantrys
Caucasus : 3 armour
Iraq : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 53 / 69
Russians : 16 / 14
Japanese : 39 / 47
Americans : 61 / 86
Chinese : 6 / 12
British : 35 / 40
UK_Pacific : 22 / 27
Italians : 13 / 16
ANZAC : 18 / 30
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0