Surprise Attack Axis vs Entek + 12 Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Hopei
                1 tactical_bomber moved from Suiyuyan to Hopei
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone

    triplea_37678.0_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Hopei
                1 tactical_bomber moved from Suiyuyan to Hopei
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  2/2 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  0/3 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 :  0/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 :  1/2 hits
                        1 infantry owned by the Japanese lost in Hunan
                    1 artillery owned by the Japanese retreated to Kiangsi
                    Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 20 Sea Zone to Kiangsu
                1 infantry moved from Kiangsi to Kwangtung
                3 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Hopei to Kiangsu
                1 artillery and 2 infantry moved from Shantung to Anhwe
                2 infantry moved from Kansu to Shensi
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour and 2 infantry placed in Shantung
                Japanese undo move 2.
                Japanese undo move 1.
                1 armour and 2 infantry placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in Shantung
                1 fighter placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.594
            Standard Deviation : 0.771
            Total rolls : 33

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.077
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.278
            Standard Deviation : 0.527
            Total rolls : 19

    triplea_37678.0_Jap14.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour, 5 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi
                1 artillery moved from Kwangsi to Kiangsi
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                Battle in Kiangsi
                    Americans attack with 3 armour, 1 artillery, 5 bombers, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery and 3 infantry
                        Americans roll dice for 3 armour, 1 artillery, 5 bombers, 2 fighters and 1 tactical_bomber in Kiangsi, round 2 :  9/12 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 :  2/4 hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Kiangsi
                    Americans win, taking Holland Belgium from Germans, taking Kiangsi from Japanese with 2 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 armour and 1 artillery
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 2 submarines
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from Algeria to Morocco
                1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 36 Sea Zone
                5 bombers, 2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China

    Place Units - Americans
                1 airfield placed in French Indo China
                2 destroyers and 1 transport placed in 36 Sea Zone
                1 battleship and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsi : 2 armour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 3 fighters
        French Indo China : 1 flag, 1 airfield, 5 bombers, 1 factory_minor, 2 fighters and 1 tactical_bomber
        Celebes : 1 flag, 3 artilleries and 2 infantry
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 1 transport
        35 Sea Zone : 1 flag, 1 destroyer
        25 Sea Zone : 1 destroyer
        1 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Central America : 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 2 artilleries and 2 infantry
        Morocco : 1 flag, 2 artilleries and 2 infantry
        Algeria : 1 flag
        Holland Belgium : 1 flag, 2 artilleries and 2 infantry
        89 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 battleship and 4 transports
        Brazil : 1 flag
        Persia : 1 bomber
        91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 4 / 9
        Japanese : 48 / 49
        Americans : 64 / 87
        Chinese : 6 / 12
        British : 33 / 38
        UK_Pacific : 15 / 16
        Italians : 15 / 19
        ANZAC : 16 / 38
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_Ame14.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 artillery and 2 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    2 artilleries owned by the Chinese retreated to Szechwan
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry
                Battle in Kwangtung
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Yunnan

    Place Units - Chinese
                1 infantry placed in Kiangsi
                1 infantry placed in Hunan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Yunnan : 1 fighter and 2 infantry
        Hunan : 1 infantry
        Szechwan : 2 artilleries
        Sikang : 2 infantry
        Kwangtung : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 4 / 9
        Japanese : 45 / 49
        Americans : 64 / 87
        Chinese : 6 / 12
        British : 33 / 38
        UK_Pacific : 18 / 16
        Italians : 15 / 19
        ANZAC : 16 / 38
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_Chi14.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                5 infantry moved from Yunnan to Kweichow

    Combat - British
                Battle in Kweichow
                    British attack with 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 5 infantry in Kweichow, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                        British roll dice for 4 infantry in Kweichow, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Norway

    Non Combat Move - British
                4 infantry moved from Kwangsi to Kiangsi
                5 infantry and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 infantry moved from West India to Eastern Persia
                1 artillery, 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 armour and 2 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Persia
                2 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,3
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 2 armour and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kiangsi : 4 infantry
        Siam : 1 flag
        Kweichow : 4 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Philippines : 1 fighter and 1 tactical_bomber
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French West Africa : 1 flag
        Norway : 1 flag, 2 artilleries and 2 infantry
        Tobruk : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Turkmenistan : 5 infantry and 3 mech_infantrys
        125 Sea Zone : 1 destroyer and 2 transports
        Iraq : 2 mech_infantrys
        Eastern Persia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        Northwest Persia : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 4 / 9
        Japanese : 44 / 49
        Americans : 64 / 87
        Chinese : 7 / 12
        British : 36 / 41
        UK_Pacific : 18 / 20
        Italians : 15 / 19
        ANZAC : 16 / 38
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_UK_14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 artillery and 3 infantry moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk

    triplea_37678.0_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 artillery and 3 infantry moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 3 :  3/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in 92 Sea Zone
                    Italians attack with 2 destroyers
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Northwest Persia
                    Italians attack with 2 armour and 1 mech_infantry
                    British defend with 1 artillery, 3 infantry and 1 mech_infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 :  2/3 hits
                        British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/5 hits
                        1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Northwest Persia
                        Italians roll dice for 2 armour in Northwest Persia, round 3 :  1/2 hits
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 :  3/3 hits
                        2 armour owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                    British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Greece to Albania
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                Italians collect 16 PUs; end with 16 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.805
            Median : 3.000
            Variance : 2.175
            Standard Deviation : 1.475
            Total rolls : 41

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Italians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 2.529
            Median : 3.000
            Variance : 1.812
            Standard Deviation : 1.346
            Total rolls : 17

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_37678.0_Ita14.tsvg


  • Sorry, Ive been busy in the garden and a second job

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to Borneo
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from Iraq to Syria
                      ANZAC take Syria from Italians

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 36 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from Borneo to 35 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone
                1 factory_minor placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Borneo : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 transport
        33 Sea Zone : 2 destroyers and 1 transport
        36 Sea Zone : 1 destroyer
        35 Sea Zone : 1 carrier and 2 fighters
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 carrier and 1 fighter
        Syria : 1 flag, 1 infantry
        Iraq : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 3 / 9
        Japanese : 40 / 49
        Americans : 64 / 87
        Chinese : 7 / 12
        British : 36 / 41
        UK_Pacific : 22 / 20
        Italians : 15 / 16
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_ANZ14.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 3 / 9
        Japanese : 40 / 49
        Americans : 64 / 87
        Chinese : 7 / 12
        British : 36 / 41
        UK_Pacific : 22 / 20
        Italians : 15 / 16
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_Fre14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                3 fighters moved from Western Germany to 125 Sea Zone
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Sikang
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from France to Holland Belgium
                1 bomber moved from France to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                1 artillery moved from Kazakhstan to Sikang

    triplea_37678.0_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                3 fighters moved from Western Germany to 125 Sea Zone
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Sikang
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from France to Holland Belgium
                1 bomber moved from France to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                1 artillery moved from Kazakhstan to Sikang

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 3 fighters
                    British defend with 1 destroyer and 2 transports; Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                        2 transports owned by the British lost in 125 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer and 2 transports
                    Casualties for Russians: 1 submarine
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber
                    Americans defend with 2 artilleries and 2 infantry
                        Germans roll dice for 2 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  4/10 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  3/4 hits
                        2 artilleries owned by the Americans, 2 infantry owned by the Americans and 3 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Sikang
                    Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Sikang, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Rostov to Tambov
                1 artillery moved from Tambov to Volgograd
                1 infantry moved from Rostov to Caucasus
                3 infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Smolensk to Novgorod
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                1 bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                3 fighters moved from 125 Sea Zone to Western Germany
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Southern France to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                1 infantry moved from Archangel to Vologda
                1 artillery moved from Archangel to Novgorod
                1 artillery moved from Belarus to Novgorod
                1 aaGun moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.115
            Standard Deviation : 1.056
            Total rolls : 27

    Germans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.368
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    British Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37678.0_Ger15.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 6 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Italian Somaliland : 1 flag
        Russia : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 42 infantry and 1 tactical_bomber
        113 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 63 / 78
        Russians : 3 / 6
        Japanese : 40 / 49
        Americans : 61 / 87
        Chinese : 6 / 12
        British : 36 / 41
        UK_Pacific : 22 / 20
        Italians : 15 / 16
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_Rus15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 artillery and 2 infantry moved from Anhwe to Hunan
                1 armour, 1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Shantung to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 fighter moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone

    triplea_37678.0_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 artillery and 2 infantry moved from Anhwe to Hunan
                1 armour, 1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Shantung to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 fighter moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter and 3 infantry
                    British defend with 4 infantry
                        Japanese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                        Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        1 infantry owned by the British lost in Kweichow
                        Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                        Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 4 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 2 destroyers and 1 transport
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 33 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 2 destroyers and 1 transport
                    Casualties for Japanese: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 4 infantry; Americans defend with 2 armour; Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/7 hits
                        Chinese roll dice for 2 armour and 5 infantry in Kiangsi, round 2 :  2/7 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 :  2/5 hits
                        Chinese roll dice for 2 armour and 3 infantry in Kiangsi, round 3 :  2/5 hits
                        1 armour owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 :  2/3 hits
                        Chinese roll dice for 2 armour and 1 infantry in Kiangsi, round 4 :  2/3 hits
                        1 armour owned by the Japanese, 1 armour owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 1 fighter in Kiangsi, round 5 :  0/1 hits
                        Chinese roll dice for 1 armour in Kiangsi, round 5 :  1/1 hits
                        1 fighter owned by the Japanese lost in Kiangsi
                    Chinese win with 1 armour remaining. Battle score for attacker is -22
                    Casualties for British: 4 infantry
                    Casualties for Americans: 1 armour
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter moved from Kweichow to Kiangsu
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Tsinghai to Shensi
                2 infantry moved from Jehol to Shantung
                2 infantry moved from Manchuria to Jehol
                1 submarine moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in Shantung
                1 tactical_bomber placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 43 PUs total

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 11 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.456
            Median : 3.500
            Variance : 0.209
            Standard Deviation : 0.457
            Total rolls : 68

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.432
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 37

    triplea_37678.0_Jap15.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Persia to Caucasus
                2 destroyers moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 bomber moved from French Indo China to 33 Sea Zone
                1 armour moved from Kiangsi to Kiangsu
                3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsu

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 33 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsu
                    Americans attack with 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
                        Americans roll dice for 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 :  4/7 hits
                        Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kiangsu, round 2 :  1/6 hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
                        Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Kiangsu, round 3 :  4/6 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 :  1/2 hits
                        1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 destroyers in 20 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 bomber and 1 destroyer in 20 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Caucasus
                    Americans attack with 1 bomber
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber in Caucasus, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Caucasus
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 bomber moved from Caucasus to Persia
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 bomber moved from 20 Sea Zone to French Indo China
                3 bombers moved from Kiangsu to French Indo China
                1 tactical_bomber moved from Kiangsu to Kwangtung
                1 bomber moved from 33 Sea Zone to Philippines
                1 transport moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 36 Sea Zone
                1 infantry placed in French Indo China
                2 artilleries, 3 bombers and 2 infantry placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsu : 1 armour
        Kwangtung : 1 tactical_bomber
        Philippines : 1 airfield, 1 bomber and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 3 fighters
        French Indo China : 1 flag, 1 airfield, 4 bombers, 1 factory_minor and 1 infantry
        Celebes : 1 flag, 3 artilleries and 2 infantry
        33 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 carrier, 1 fighter and 3 transports
        35 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 destroyer
        21 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 1 submarine
        1 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Central America : 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 4 artilleries and 4 infantry
        Morocco : 1 flag, 2 artilleries and 2 infantry
        Algeria : 1 flag
        89 Sea Zone : 1 flag
        101 Sea Zone : 1 submarine and 3 transports
        Brazil : 1 flag
        Persia : 1 bomber
        91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 63 / 78
        Russians : 3 / 6
        Japanese : 39 / 43
        Americans : 61 / 86
        Chinese : 7 / 12
        British : 36 / 41
        UK_Pacific : 22 / 20
        Italians : 15 / 16
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_Ame15.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangtung to Kwangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Yunnan : 1 fighter and 4 infantry
        Szechwan : 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 63 / 78
        Russians : 3 / 6
        Japanese : 39 / 43
        Americans : 61 / 86
        Chinese : 7 / 13
        British : 36 / 41
        UK_Pacific : 22 / 20
        Italians : 15 / 16
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_Chi15.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                5 infantry and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                2 fighters moved from Egypt to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    retreated to 98 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Kazakhstan
                    British attack with 1 armour, 5 infantry and 5 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour, 5 infantry and 5 mech_infantrys in Kazakhstan, round 2 :  0/11 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        British roll dice for 1 armour, 5 infantry and 5 mech_infantrys in Kazakhstan, round 3 :  3/11 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 fighters moved from 98 Sea Zone to Egypt
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 fighter placed in Egypt
                1 armour placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                British collect 33 PUs (3 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Philippines : 1 fighter and 1 tactical_bomber
        Kazakhstan : 1 armour, 5 infantry and 5 mech_infantrys
        Sumatra : 1 flag
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French West Africa : 1 flag
        Norway : 1 flag, 2 artilleries and 2 infantry
        Tobruk : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Turkmenistan : 1 infantry
        Caucasus : 1 mech_infantry
        Iraq : 2 mech_infantrys
        Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
        Northwest Persia : 1 flag, 2 artilleries, 2 infantry and 2 mech_infantrys
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 6 / 6
        Japanese : 39 / 43
        Americans : 61 / 86
        Chinese : 7 / 13
        British : 36 / 39
        UK_Pacific : 22 / 27
        Italians : 15 / 16
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37678.0_UK_15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 artillery moved from Bryansk to Ukraine

    triplea_37678.0_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 artillery moved from Bryansk to Ukraine

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Albania to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Romania
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37678.0_Ita15.tsvg

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