still 3 uk figs on us carrier
Surprise Attack Axis vs Entek + 12 Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
1 tactical_bomber moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
1 tactical_bomber moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits
1 infantry owned by the Japanese lost in Hunan
1 artillery owned by the Japanese retreated to Kiangsi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Kiangsu
1 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Hopei to Kiangsu
1 artillery and 2 infantry moved from Shantung to Anhwe
2 infantry moved from Kansu to Shensi
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour and 2 infantry placed in Shantung
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.667
Median : 3.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.077
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.421
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 5 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in Kiangsi
Americans attack with 3 armour, 1 artillery, 5 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 3 armour, 1 artillery, 5 bombers, 2 fighters and 1 tactical_bomber in Kiangsi, round 2 : 9/12 hits
Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Kiangsi
Americans win, taking Holland Belgium from Germans, taking Kiangsi from Japanese with 2 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour and 1 artillery
Casualties for Japanese: 1 artillery and 3 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from Algeria to Morocco
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 36 Sea Zone
5 bombers, 2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo ChinaPlace Units - Americans
1 airfield placed in French Indo China
2 destroyers and 1 transport placed in 36 Sea Zone
1 battleship and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 2 armour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 fighters
French Indo China : 1 flag, 1 airfield, 5 bombers, 1 factory_minor, 2 fighters and 1 tactical_bomber
Celebes : 1 flag, 3 artilleries and 2 infantry
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 1 transport
35 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 artilleries and 2 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag
Holland Belgium : 1 flag, 2 artilleries and 2 infantry
89 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 battleship and 4 transports
Brazil : 1 flag
Persia : 1 bomber
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 62 / 83
Russians : 4 / 9
Japanese : 48 / 49
Americans : 64 / 87
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 15 / 16
Italians : 15 / 19
ANZAC : 16 / 38
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
2 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Hunan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Kiangsi : 1 infantry
Yunnan : 1 fighter and 2 infantry
Hunan : 1 infantry
Szechwan : 2 artilleries
Sikang : 2 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 62 / 83
Russians : 4 / 9
Japanese : 45 / 49
Americans : 64 / 87
Chinese : 6 / 12
British : 33 / 38
UK_Pacific : 18 / 16
Italians : 15 / 19
ANZAC : 16 / 38
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
5 infantry moved from Yunnan to KweichowCombat - British
Battle in Kweichow
British attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British roll dice for 4 infantry in Kweichow, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in NorwayNon Combat Move - British
4 infantry moved from Kwangsi to Kiangsi
5 infantry and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 artillery, 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 4 infantry
Siam : 1 flag
Kweichow : 4 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 fighter and 1 tactical_bomber
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Norway : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag, 1 infantry
Ethiopia : 1 flag
Turkmenistan : 5 infantry and 3 mech_infantrys
125 Sea Zone : 1 destroyer and 2 transports
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 59 / 83
Russians : 4 / 9
Japanese : 44 / 49
Americans : 64 / 87
Chinese : 7 / 12
British : 36 / 41
UK_Pacific : 18 / 20
Italians : 15 / 19
ANZAC : 16 / 38
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 3 : 3/5 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 92 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 destroyer
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Northwest Persia
Italians roll dice for 2 armour in Northwest Persia, round 3 : 1/2 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 3/3 hits
2 armour owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Greece to Albania
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 16 PUs; end with 16 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.805
Median : 3.000
Variance : 2.175
Standard Deviation : 1.475
Total rolls : 41Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.529
Median : 3.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Sorry, Ive been busy in the garden and a second job
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Iraq to Syria
ANZAC take Syria from ItaliansCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Borneo to 35 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 factory_minor placed in IraqTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
33 Sea Zone : 2 destroyers and 1 transport
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier and 2 fighters
54 Sea Zone : 1 flag
62 Sea Zone : 1 carrier and 1 fighter
Syria : 1 flag, 1 infantry
Iraq : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 59 / 83
Russians : 3 / 9
Japanese : 40 / 49
Americans : 64 / 87
Chinese : 7 / 12
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 59 / 83
Russians : 3 / 9
Japanese : 40 / 49
Americans : 64 / 87
Chinese : 7 / 12
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Sikang
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 artillery moved from Kazakhstan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Sikang
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 artillery moved from Kazakhstan to SikangCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
British defend with 1 destroyer and 2 transports; Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
2 transports owned by the British lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 2 transports
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/10 hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 3/4 hits
2 artilleries owned by the Americans, 2 infantry owned by the Americans and 3 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Sikang
Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Sikang, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Tambov
1 artillery moved from Tambov to Volgograd
1 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 fighters moved from 125 Sea Zone to Western Germany
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Novgorod
1 artillery moved from Belarus to Novgorod
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.222
Median : 3.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.368
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 6 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag
Russia : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 42 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 6
Japanese : 40 / 49
Americans : 61 / 87
Chinese : 6 / 12
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hunan
1 armour, 1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
1 fighter moved from Japan to Kiangsi
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hunan
1 armour, 1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
1 fighter moved from Japan to Kiangsi
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 3 infantry
British defend with 4 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 33 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 4 infantry; Americans defend with 2 armour; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 2 armour and 5 infantry in Kiangsi, round 2 : 2/7 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits
Chinese roll dice for 2 armour and 3 infantry in Kiangsi, round 3 : 2/5 hits
1 armour owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 2/3 hits
Chinese roll dice for 2 armour and 1 infantry in Kiangsi, round 4 : 2/3 hits
1 armour owned by the Japanese, 1 armour owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 fighter in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 1 armour in Kiangsi, round 5 : 1/1 hits
1 fighter owned by the Japanese lost in Kiangsi
Chinese win with 1 armour remaining. Battle score for attacker is -22
Casualties for British: 4 infantry
Casualties for Americans: 1 armour
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Kweichow to Kiangsu
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
1 tactical_bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.456
Median : 3.500
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 68ANZAC Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.432
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to Caucasus
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 armour moved from Kiangsi to Kiangsu
3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to KiangsuCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 33 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
Americans roll dice for 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 4/7 hits
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kiangsu, round 2 : 1/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Kiangsu, round 3 : 4/6 hits
Japanese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 1/2 hits
1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 20 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 20 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Caucasus
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 bomber moved from Caucasus to Persia
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 bomber moved from 20 Sea Zone to French Indo China
3 bombers moved from Kiangsu to French Indo China
1 tactical_bomber moved from Kiangsu to Kwangtung
1 bomber moved from 33 Sea Zone to Philippines
1 transport moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
2 artilleries, 3 bombers and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 armour
Kwangtung : 1 tactical_bomber
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 fighters
French Indo China : 1 flag, 1 airfield, 4 bombers, 1 factory_minor and 1 infantry
Celebes : 1 flag, 3 artilleries and 2 infantry
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 fighter and 3 transports
35 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 4 artilleries and 4 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag
89 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 3 transports
Brazil : 1 flag
Persia : 1 bomber
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 6
Japanese : 39 / 43
Americans : 61 / 86
Chinese : 7 / 12
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangtung to KwangsiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 1 fighter and 4 infantry
Szechwan : 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 6
Japanese : 39 / 43
Americans : 61 / 86
Chinese : 7 / 13
British : 36 / 41
UK_Pacific : 22 / 20
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
5 infantry and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
2 fighters moved from Egypt to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Kazakhstan
British attack with 1 armour, 5 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour, 5 infantry and 5 mech_infantrys in Kazakhstan, round 2 : 0/11 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 armour, 5 infantry and 5 mech_infantrys in Kazakhstan, round 3 : 3/11 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 armour placed in Egypt
1 artillery and 2 infantry placed in Persia
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 33 PUs (3 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 fighter and 1 tactical_bomber
Kazakhstan : 1 armour, 5 infantry and 5 mech_infantrys
Sumatra : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Norway : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag, 1 infantry
Ethiopia : 1 flag
Turkmenistan : 1 infantry
Caucasus : 1 mech_infantry
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
Northwest Persia : 1 flag, 2 artilleries, 2 infantry and 2 mech_infantrys
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 60 / 78
Russians : 6 / 6
Japanese : 39 / 43
Americans : 61 / 86
Chinese : 7 / 13
British : 36 / 39
UK_Pacific : 22 / 27
Italians : 15 / 16
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 artillery moved from Bryansk to UkraineCombat - Italians
Battle in Caucasus
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 submarine moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1