Please use last map with DD from sz55 moving to sz43 instead of sz36.
Surprise Attack Axis vs Entek + 12 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery, 1 fighter and 2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Yunnan : 2 artilleries, 1 fighter and 3 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 61 / 77
Russians : 12 / 19
Japanese : 47 / 48
Americans : 59 / 79
Chinese : 6 / 12
British : 33 / 40
UK_Pacific : 14 / 14
Italians : 17 / 17
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Shensi
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 2 destroyers and 2 fighters
Germans defend with 1 submarine
British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shensi
British attack with 2 infantry
Japanese defend with 1 armour
British roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
British roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 infantry owned by the British lost in Shensi
1 infantry owned by the British retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
4 infantry moved from Shan State to French Indo China
5 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
5 infantry moved from West India to Eastern Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 98 Sea Zone
1 fighter placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 5 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Malaya : 1 harbour
Philippines : 1 fighter and 1 tactical_bomber
French Indo China : 4 infantry
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
French West Africa : 1 flag
Ethiopia : 1 flag
Iraq : 1 armour
Eastern Persia : 1 flag, 5 infantry and 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 2 destroyers
110 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 61 / 77
Russians : 12 / 19
Japanese : 45 / 48
Americans : 59 / 79
Chinese : 7 / 12
British : 33 / 31
UK_Pacific : 15 / 15
Italians : 17 / 17
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Bryansk to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Bryansk to RostovCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
1 armour, 2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 45 Sea Zone
ANZAC take 54 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 carrier and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 61 / 77
Russians : 12 / 19
Japanese : 45 / 48
Americans : 59 / 79
Chinese : 7 / 12
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 18 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 77
Russians : 12 / 19
Japanese : 45 / 48
Americans : 59 / 79
Chinese : 7 / 12
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 18 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 3 destroyers, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern France to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 destroyers moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 artillery and 3 infantry moved from Rostov to Volgograd
1 armour and 1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 artillery and 8 infantry moved from Bryansk to Russia
1 artillery and 8 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
2 artilleries and 8 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 artillery moved from Tambov to Russia -
Scramble orders in 98 and 110
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No Scramble in 98, but scramble both fighters in 110
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 3 destroyers, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern France to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 destroyers moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 artillery and 3 infantry moved from Rostov to Volgograd
1 armour and 1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 artillery and 8 infantry moved from Bryansk to Russia
1 artillery and 8 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
2 artilleries and 8 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 artillery moved from Tambov to RussiaCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 2 destroyers and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits
British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 2 destroyers
Battle in 98 Sea Zone
Germans attack with 3 destroyers and 1 submarine
British defend with 2 destroyers
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 3 destroyers in 98 Sea Zone, round 2 : 0/3 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 3 destroyers in 98 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 3 destroyers remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Battle in Egypt
Germans attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 1/5 hits
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Egypt, round 2 : 3/8 hits
1 infantry owned by the ANZAC and 3 infantry owned by the Germans lost in Egypt
1 artillery owned by the Germans retreated to Alexandria
British win with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 5 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 6 : 1/3 hits
Russians roll dice for 2 infantry in Volgograd, round 6 : 0/2 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 7 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 48 infantry and 1 tactical_bomber
AA fire in Russia : 0/2 hits
Germans roll dice for 6 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber in Russia, round 2 : 6/33 hits
Russians roll dice for 2 aaGuns, 1 fighter, 48 infantry and 1 tactical_bomber in Russia, round 2 : 12/50 hits
4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 12 infantry owned by the Germans lost in Russia
Germans roll dice for 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Russia, round 3 : 6/21 hits
Russians roll dice for 1 fighter, 44 infantry and 1 tactical_bomber in Russia, round 3 : 13/46 hits
6 infantry owned by the Russians and 13 infantry owned by the Germans lost in Russia
6 artilleries owned by the Germans retreated to Smolensk
Russians win with 1 fighter, 38 infantry and 1 tactical_bomber remaining. Battle score for attacker is -35
Casualties for Germans: 25 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Southern France to France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to Denmark
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Egypt to Alexandria
1 aaGun moved from France to Southern FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 34 times
2 was rolled 50 times
3 was rolled 73 times
4 was rolled 48 times
5 was rolled 55 times
6 was rolled 73 times
Average roll : 3.778
Median : 4.000
Variance : 3.503
Standard Deviation : 1.872
Total rolls : 333Null / Other
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 29 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 25 times
Average roll : 3.786
Median : 4.000
Variance : 2.198
Standard Deviation : 1.483
Total rolls : 112Germans Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.723
Median : 4.000
Variance : 0.430
Standard Deviation : 0.656
Total rolls : 94British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Russians Combat
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 29 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 25 times
Average roll : 3.786
Median : 4.000
Variance : 2.198
Standard Deviation : 1.483
Total rolls : 112 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag
Bryansk : 4 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 37 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 62 / 83
Russians : 12 / 19
Japanese : 45 / 48
Americans : 59 / 79
Chinese : 7 / 12
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 infantry moved from Yenisey to Timguska
1 armour moved from Shensi to Szechwan
2 submarines moved from 35 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 artillery moved from Shantung to Kiangsu
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 infantry moved from Yenisey to Timguska
1 armour moved from Shensi to Szechwan
2 submarines moved from 35 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 artillery moved from Shantung to Kiangsu
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 battleships, 1 carrier and 3 transports
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 battleships, 1 carrier and 3 transports in 20 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 2 battleships and 3 transports in 20 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 2 battleships owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
3 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Americans: 2 battleships, 1 carrier and 3 transports
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Americans defend with 3 artilleries
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kiangsi, round 3 : 3/6 hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 artilleries
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 20 Sea Zone to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.560
Median : 3.000
Variance : 0.939
Standard Deviation : 0.969
Total rolls : 50Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.600
Median : 3.000
Variance : 1.029
Standard Deviation : 1.015
Total rolls : 35 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to KwangsiCombat - Americans
-
Scramble Sz 6?
-
Scramble him up, ughh that was a tough choice
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to KwangsiCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer, 1 fighter and 2 transports
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Americans attack with 3 artilleries
Germans defend with 2 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Americans roll dice for 3 artilleries in Morocco, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Morocco
Americans roll dice for 2 artilleries in Morocco, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery
Battle in Kwangsi
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 bombers and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
2 bombers moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from 6 Sea Zone to Philippines
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 bombers and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 fighters
French Indo China : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Celebes : 1 flag, 3 artilleries and 2 infantry
Dutch New Guinea : 2 bombers
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Egypt : 1 bomber
Morocco : 1 flag, 2 artilleries
94 Sea Zone : 1 destroyer
89 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 battleship, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 61 / 83
Russians : 10 / 19
Japanese : 49 / 49
Americans : 60 / 86
Chinese : 5 / 12
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits
1 infantry owned by the Chinese lost in Hunan
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 5 infantry
Kansu : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 10 / 19
Japanese : 45 / 49
Americans : 60 / 86
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 5 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 5 infantry in Hunan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British roll dice for 4 infantry in Hunan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
4 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 armour and 2 mech_infantrys moved from India to Eastern Persia
5 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Northwest Persia
5 infantry moved from India to Burma
5 infantry moved from India to West India
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
1 factory_minor placed in Persia
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2
British collect 30 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 4 infantry
Siam : 1 flag
Kweichow : 1 infantry
Hunan : 3 infantry
Burma : 5 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Malaya : 1 harbour
Philippines : 1 fighter and 1 tactical_bomber
French Indo China : 1 infantry
Sumatra : 1 flag
West India : 5 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 1 armour
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
Northwest Persia : 1 mech_infantry
Persia : 1 flag, 1 factory_minor, 5 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 10 / 19
Japanese : 44 / 49
Americans : 60 / 86
Chinese : 10 / 15
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
1 artillery moved from Rostov to Tambov
1 armour moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Tobruk to Alexandria