@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
no scrabble. thanks
I thought you’d scramble for sure, killing some Italian air and all.
take the CV first, then DD’s, CR’s, then the Tac, then Fig. if any planes survive land them in Kwantung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from West Indies to 89 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Caroline Islands to 44 Sea Zone
3 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 20 Sea Zone
3 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Philippines to 20 Sea Zone
1 bomber moved from Western United States to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 1 bomber, 1 fighter and 2 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Morocco
Americans attack with 2 artilleries and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Germans roll dice for 2 infantry in Morocco, round 5 : 1/2 hits
1 artillery owned by the Americans lost in Morocco
Germans win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 battleships, 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 33
Casualties for Americans: 1 carrier, 1 cruiser and 2 destroyers
Casualties for Japanese: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Battle in Kiangsi
Americans attack with 3 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 bomber and 2 infantry
Americans roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 2 : 1/4 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi
Americans roll dice for 3 artilleries and 1 infantry in Kiangsi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 3 : 1/4 hits
1 infantry owned by the Americans lost in Kiangsi
Americans roll dice for 3 artilleries in Kiangsi, round 4 : 2/3 hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 4 : 0/4 hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Kiangsi
Americans roll dice for 3 artilleries in Kiangsi, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans roll dice for 3 artilleries in Kiangsi, round 6 : 0/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Americans roll dice for 3 artilleries in Kiangsi, round 7 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 21
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 bomber and 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 16 Sea Zone to Midway
5 bombers moved from Western United States to Midway
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 factory_minor placed in French Indo China
1 carrier placed in 10 Sea Zone
1 destroyer and 1 fighter placed in 10 Sea Zone
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,5,6
Americans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 3 artilleries
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 5 bombers and 3 fighters
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 1 tactical_bomber
Celebes : 1 flag, 3 artilleries and 2 infantry
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 2 battleships, 1 carrier and 3 transports
10 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries and 1 bomber
89 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
101 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 61 / 77
Russians : 12 / 19
Japanese : 48 / 48
Americans : 59 / 79
Chinese : 5 / 13
British : 33 / 40
UK_Pacific : 14 / 14
Italians : 17 / 17
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Yunnan : 2 artilleries, 1 fighter and 3 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 61 / 77
Russians : 12 / 19
Japanese : 47 / 48
Americans : 59 / 79
Chinese : 6 / 12
British : 33 / 40
UK_Pacific : 14 / 14
Italians : 17 / 17
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Shensi
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 2 destroyers and 2 fighters
Germans defend with 1 submarine
British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shensi
British attack with 2 infantry
Japanese defend with 1 armour
British roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
British roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 infantry owned by the British lost in Shensi
1 infantry owned by the British retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
4 infantry moved from Shan State to French Indo China
5 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
5 infantry moved from West India to Eastern Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
2 destroyers placed in 98 Sea Zone
1 fighter placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 5 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Malaya : 1 harbour
Philippines : 1 fighter and 1 tactical_bomber
French Indo China : 4 infantry
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
French West Africa : 1 flag
Ethiopia : 1 flag
Iraq : 1 armour
Eastern Persia : 1 flag, 5 infantry and 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 2 destroyers
110 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 61 / 77
Russians : 12 / 19
Japanese : 45 / 48
Americans : 59 / 79
Chinese : 7 / 12
British : 33 / 31
UK_Pacific : 15 / 15
Italians : 17 / 17
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Bryansk to Rostov
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Place Units - Italians
1 armour, 2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 45 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 carrier and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 61 / 77
Russians : 12 / 19
Japanese : 45 / 48
Americans : 59 / 79
Chinese : 7 / 12
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 18 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 77
Russians : 12 / 19
Japanese : 45 / 48
Americans : 59 / 79
Chinese : 7 / 12
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 18 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 3 destroyers, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern France to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 destroyers moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 artillery and 3 infantry moved from Rostov to Volgograd
1 armour and 1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 artillery and 8 infantry moved from Bryansk to Russia
1 artillery and 8 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
2 artilleries and 8 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 artillery moved from Tambov to Russia
Scramble orders in 98 and 110
No Scramble in 98, but scramble both fighters in 110
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 3 destroyers, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern France to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 destroyers moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 artillery and 3 infantry moved from Rostov to Volgograd
1 armour and 1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 artillery and 8 infantry moved from Bryansk to Russia
1 artillery and 8 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
2 artilleries and 8 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 artillery moved from Tambov to Russia
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 2 destroyers and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits
British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 2 destroyers
Battle in 98 Sea Zone
Germans attack with 3 destroyers and 1 submarine
British defend with 2 destroyers
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 3 destroyers in 98 Sea Zone, round 2 : 0/3 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 3 destroyers in 98 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 3 destroyers remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Battle in Egypt
Germans attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 1/5 hits
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Egypt, round 2 : 3/8 hits
1 infantry owned by the ANZAC and 3 infantry owned by the Germans lost in Egypt
1 artillery owned by the Germans retreated to Alexandria
British win with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 5 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 6 : 1/3 hits
Russians roll dice for 2 infantry in Volgograd, round 6 : 0/2 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 7 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 48 infantry and 1 tactical_bomber
AA fire in Russia : 0/2 hits
Germans roll dice for 6 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber in Russia, round 2 : 6/33 hits
Russians roll dice for 2 aaGuns, 1 fighter, 48 infantry and 1 tactical_bomber in Russia, round 2 : 12/50 hits
4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 12 infantry owned by the Germans lost in Russia
Germans roll dice for 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Russia, round 3 : 6/21 hits
Russians roll dice for 1 fighter, 44 infantry and 1 tactical_bomber in Russia, round 3 : 13/46 hits
6 infantry owned by the Russians and 13 infantry owned by the Germans lost in Russia
6 artilleries owned by the Germans retreated to Smolensk
Russians win with 1 fighter, 38 infantry and 1 tactical_bomber remaining. Battle score for attacker is -35
Casualties for Germans: 25 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Southern France to France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to Denmark
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Egypt to Alexandria
1 aaGun moved from France to Southern France
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 50 times
3 was rolled 73 times
4 was rolled 48 times
5 was rolled 55 times
6 was rolled 73 times
Average roll : 3.778
Median : 4.000
Variance : 3.503
Standard Deviation : 1.872
Total rolls : 333
Null / Other
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 29 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 25 times
Average roll : 3.786
Median : 4.000
Variance : 2.198
Standard Deviation : 1.483
Total rolls : 112
Germans Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.723
Median : 4.000
Variance : 0.430
Standard Deviation : 0.656
Total rolls : 94
British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Russians Combat
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 29 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 25 times
Average roll : 3.786
Median : 4.000
Variance : 2.198
Standard Deviation : 1.483
Total rolls : 112
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Samara
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag
Bryansk : 4 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 37 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 62 / 83
Russians : 12 / 19
Japanese : 45 / 48
Americans : 59 / 79
Chinese : 7 / 12
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 infantry moved from Yenisey to Timguska
1 armour moved from Shensi to Szechwan
2 submarines moved from 35 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 artillery moved from Shantung to Kiangsu
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 infantry moved from Yenisey to Timguska
1 armour moved from Shensi to Szechwan
2 submarines moved from 35 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 artillery moved from Shantung to Kiangsu
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 battleships, 1 carrier and 3 transports
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 battleships, 1 carrier and 3 transports in 20 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 2 battleships and 3 transports in 20 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 2 battleships owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
3 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Americans: 2 battleships, 1 carrier and 3 transports
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Americans defend with 3 artilleries
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kiangsi, round 3 : 3/6 hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 artilleries
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.560
Median : 3.000
Variance : 0.939
Standard Deviation : 0.969
Total rolls : 50
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.600
Median : 3.000
Variance : 1.029
Standard Deviation : 1.015
Total rolls : 35
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
Combat - Americans
Scramble Sz 6?
Scramble him up, ughh that was a tough choice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer, 1 fighter and 2 transports
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Americans attack with 3 artilleries
Germans defend with 2 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Americans roll dice for 3 artilleries in Morocco, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Morocco
Americans roll dice for 2 artilleries in Morocco, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery
Battle in Kwangsi
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 bombers and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
2 bombers moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from 6 Sea Zone to Philippines
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 bombers and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 fighters
French Indo China : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Celebes : 1 flag, 3 artilleries and 2 infantry
Dutch New Guinea : 2 bombers
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Egypt : 1 bomber
Morocco : 1 flag, 2 artilleries
94 Sea Zone : 1 destroyer
89 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 61 / 83
Russians : 10 / 19
Japanese : 49 / 49
Americans : 60 / 86
Chinese : 5 / 12
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits
1 infantry owned by the Chinese lost in Hunan
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 5 infantry
Kansu : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 61 / 83
Russians : 10 / 19
Japanese : 45 / 49
Americans : 60 / 86
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0