@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
16L Adam514 (Axis) vs Giallo(Allies) Balance Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 7 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters moved from Persia to Iraq
5 carriers, 2 destroyers and 1 transport moved from 80 Sea Zone to 98 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in New Guinea
Battle in New Britain
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
3 infantry placed in Persia
7 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 bomber moved from Iraq to GibraltarCombat - British
British creates battle in territory 97 Sea Zone
Battle in 123 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 aaGuns moved from Persia to Iraq
3 infantry moved from Scotland to United KingdomPlace Units - British
3 fighters placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Caucasus to Persia
2 bombers moved from Rostov to Persia
1 infantry moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from RussiansCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Persia
Italians attack with 2 armour, 2 bombers and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Persia from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
2 bombers moved from Persia to Rostov
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
1 artillery and 1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Rostov
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from New Zealand to New South Wales
1 fighter moved from 63 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 52 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
23 armour and 1 artillery moved from Northwest Persia to Iraq
2 armour, 4 bombers and 8 mech_infantrys moved from Caucasus to Iraq
1 bomber, 8 fighters and 7 tactical_bombers moved from Rostov to Iraq
1 bomber moved from Western Germany to Iraq
1 submarine moved from 111 Sea Zone to 123 Sea Zone
1 destroyer moved from 112 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in 123 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 25 armour, 1 artillery, 6 bombers, 8 fighters, 8 mech_infantrys and 7 tactical_bombers
British defend with 2 aaGuns, 6 artilleries, 1 factory_minor, 3 fighters and 6 mech_infantrys; Americans defend with 3 fighters; Russians defend with 6 armour and 10 mech_infantrys
Germans win, taking Iraq from British with 17 armour, 6 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Germans: 8 armour, 1 artillery, 1 fighter and 8 mech_infantrys
Casualties for British: 2 aaGuns, 6 artilleries, 3 fighters and 6 mech_infantrys
Casualties for Americans: 3 fighters
Casualties for Russians: 6 armour and 10 mech_infantrysNon Combat Move - Germans
4 bombers moved from Iraq to India
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
10 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 21 artilleries and 16 infantry moved from Rostov to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Novgorod
2 bombers, 7 fighters and 7 tactical_bombers moved from Iraq to Persia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 3 fighters and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 artillery and 3 infantry moved from Vologda to RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Novosibirsk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Vologda to RussiaPlace Units - Russians
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 47 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
8 fighters and 4 tactical_bombers moved from 33 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 47 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Japanese attack with 8 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking New Guinea from ANZAC with 8 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
8 fighters and 4 tactical_bombers moved from New Guinea to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from 49 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 3 submarines moved from 36 Sea Zone to 33 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to 33 Sea Zone
3 tactical_bombers moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Sumatra to French Indo China
1 fighter moved from French Indo China to Caroline Islands
7 mech_infantrys moved from Yunnan to Shensi
1 bomber moved from Shensi to Japan
1 bomber moved from Japan to Caroline Islands
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
2 artilleries moved from Yunnan to Kweichow
1 artillery moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to French Indo China
3 mech_infantrys moved from Burma to Kweichow
3 artilleries, 5 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Amur to Buryatia
1 artillery and 2 infantry moved from Manchuria to AmurPlace Units - Japanese
1 carrier and 2 submarines placed in 36 Sea Zone
1 destroyer and 3 submarines placed in 6 Sea Zone
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 carriers, 2 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
3 bombers moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 cruiser
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
3 bombers moved from 125 Sea Zone to United KingdomPlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
1 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
3 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 97 Sea ZoneNon Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to Trans-Jordan
4 fighters moved from Southern Italy to Trans-Jordan
2 bombers moved from Rostov to Trans-JordanCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Trans-Jordan
Italians attack with 1 armour, 2 bombers and 4 fighters
British defend with 1 artillery and 5 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 fighter
Casualties for British: 1 artillery and 5 infantryNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Iraq
2 bombers moved from Trans-Jordan to Persia
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 5 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Romania to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Rostov
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6
Italians collect 22 PUs (4 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 9x factory_major; Remaining resources: 72 PUs;
Germans buy 3 infantry, 13 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
10 armour moved from Iraq to Egypt
2 bombers, 7 fighters and 7 tactical_bombers moved from Persia to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
21 artilleries, 19 infantry and 14 mech_infantrys moved from Bryansk to Russia
2 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to Russia
4 bombers moved from India to RussiaCombat - Germans
Battle in Egypt
Germans attack with 10 armour
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Egypt from British with 9 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 3 infantry
Battle in Russia
Germans attack with 21 artilleries, 7 bombers, 7 fighters, 21 infantry, 14 mech_infantrys and 9 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 71 infantry
Germans destroys 9PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 artilleries, 7 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 15 artilleries, 21 infantry, 14 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 aaGuns, 2 armour, 1 artillery and 71 infantryNon Combat Move - Germans
3 fighters moved from Germany to Southern Italy
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Western Germany to Northern Italy
5 mech_infantrys moved from Germany to Western Germany
7 armour moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
10 mech_infantrys moved from Caucasus to Iraq
1 aaGun moved from Bryansk to Russia
1 infantry moved from Volgograd to Samara
3 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
8 mech_infantrys moved from Eastern Poland to Germany
7 bombers, 7 fighters and 6 tactical_bombers moved from Russia to BryanskPlace Units - Germans
3 infantry placed in Normandy Bordeaux
5 mech_infantrys and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Iraq
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
good game dudes. was fun to watch
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Well played! Ill post it
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Thanks for the game!