Use second save, forgot to move sub in 126
Stuck Tojo (Axis) vs (Omega1759 Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 1 infantry, 9 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Kwangsi to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 5/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Kwangsi
1 submarine moved from 25 Sea Zone to 17 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British GuianaPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
6 submarines placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Kwangsi : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 3 submarines
17 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
British Guiana : 2 infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 6 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 51 / 67
Russians : 27 / 30
Japanese : 37 / 38
Americans : 55 / 81
Chinese : 13 / 20
British : 28 / 31
UK_Pacific : 14 / 20
Italians : 19 / 35
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.429
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Jehol
1 fighter moved from Kwangsi to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Chahar
1 artillery and 3 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 infantry placed in Chahar
1 infantry placed in Jehol
1 artillery placed in Anhwe
1 artillery placed in Kiangsi
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kiangsi : 2 artilleries and 3 infantry
Jehol : 2 infantry
Chahar : 1 fighter and 2 infantry
Anhwe : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 51 / 67
Russians : 27 / 30
Japanese : 35 / 38
Americans : 55 / 81
Chinese : 15 / 21
British : 28 / 31
UK_Pacific : 14 / 20
Italians : 19 / 35
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Japanese Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.429
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 27 PUs;
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - British
Non Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
3 bombers moved from Persia to Bryansk
1 fighter moved from Persia to Russia
1 artillery and 3 mech_infantrys moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
2 armour, 2 artilleries and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from India to Volgograd
3 fighters moved from Persia to Bryansk
1 fighter moved from Persia to Russia
1 aaGun and 2 infantry moved from Kwangsi to Kiangsi
2 mech_infantrys moved from Yunnan to Anhwe
1 aaGun and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 aaGun and 6 infantry moved from Burma to Yunnan
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Anglo Egyptian Sudan to PersiaPlace Units - British
3 armour placed in Persia
British undo move 1.
3 armour placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,2,1,2,6,2
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 2 fightersTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun and 2 infantry
Kiangsi : 1 aaGun and 2 infantry
Siam : 1 flag
Yunnan : 1 aaGun and 6 infantry
Hunan : 1 artillery, 1 infantry and 1 tactical_bomber
Anhwe : 2 mech_infantrys
India : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
43 Sea Zone : 1 flag
26 Sea Zone : 1 battleship
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 aaGun, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Kenya : 3 armour, 2 artilleries and 3 mech_infantrys
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 3 bombers and 3 fighters
Russia : 2 fighters
Volgograd : 2 fighters
106 Sea Zone : 1 flag, 1 transport
Iraq : 1 artillery, 2 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor and 1 fighter
91 Sea Zone : 1 battleship, 2 cruisers and 2 destroyersProduction/PUs Summary :
Germans : 51 / 67
Russians : 27 / 30
Japanese : 35 / 38
Americans : 55 / 81
Chinese : 15 / 21
British : 29 / 28
UK_Pacific : 14 / 19
Italians : 18 / 35
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Null / Other
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
My f’ing Japs just didn’t come to play… again.
Yes, it looks like that small bid is really throwing things off for them. Fortress Bryansk is ready!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern France to Trans-Jordan
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 4 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 armour, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to Shan StatePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 bomber and 1 fighter
Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 cruiser and 1 fighter
62 Sea Zone : 2 transports
Ethiopia : 2 infantryProduction/PUs Summary :
Germans : 51 / 67
Russians : 25 / 30
Japanese : 35 / 38
Americans : 55 / 81
Chinese : 15 / 21
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 21 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 51 / 67
Russians : 25 / 30
Japanese : 35 / 38
Americans : 55 / 81
Chinese : 15 / 21
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 21 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
7 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Non Combat Move - Germans
3 aaGuns, 11 armour, 5 artilleries, 26 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Western Germany to France
3 bombers moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Southern France to France
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to France
1 aaGun moved from Southern France to France
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Ukraine
1 tactical_bomber moved from Egypt to Ukraine
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 submarine placed in 112 Sea Zone
3 armour placed in Germany
3 artilleries placed in Novgorod
1 bomber, 1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Buryatia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
10 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Vologda to Samara
6 infantry moved from Russia to Samara
1 fighter moved from Rostov to Bryansk
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Ulaanbaatar to Buyant-UhaaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Amur : 1 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 4 aaGuns, 8 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 artillery and 6 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 armour and 2 mech_infantrys
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 68
Russians : 27 / 30
Japanese : 33 / 38
Americans : 55 / 81
Chinese : 15 / 21
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 19 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Kiangsu to Kiangsi
2 bombers moved from Japan to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Japan to KiangsiCombat - Japanese
Battle in Jehol
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 2 bombers, 7 fighters, 2 mech_infantrys and 6 tactical_bombers
British defend with 1 aaGun and 2 infantry; Chinese defend with 2 artilleries and 3 infantry
Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Kiangsi to Kiangsu
2 bombers moved from Kiangsi to Kiangsu
1 fighter moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to Manchuria
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Japanese collect 34 PUs; end with 34 PUs total -
Holy shit. Your Chinese keep hitting at twice the rate they’re supposed to, and my Japs keep hitting at half the rate they’re supposed to. I can’t keep sustaining these kinds of losses. It’s just death by a thousand paper cuts.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone -
Scramble in 112?
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Holy ����. Your Chinese keep hitting at twice the rate they’re supposed to, and my Japs keep hitting at half the rate they’re supposed to. I can’t keep sustaining these kinds of losses. It’s just death by a thousand paper cuts.
It’s a war of attrition with the Japs!
Send 8 IPC per turn for the Americans, 10 IPC for the brits, 15 IPC for the Chinese, 10 IPC for the Soviets, 5 IPC for Anzac.
At some point they can’t keep up!
-
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 112 Sea Zone
French loiter and taunt; Americans attack with 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 submarines and 2 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 112 Sea Zone, round 2 : 5/9 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
3 submarines owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 112 Sea Zone, round 3 : 4/9 hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 112 Sea Zone, round 3 : 0/2 hits
1 transport owned by the Germans, 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 112 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports remaining. Battle score for attacker is 72
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 3 submarines
Battle in Norway
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from Kwangsi to Russia
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
4 bombers placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
Midway : 1 airfield
23 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines
17 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
British Guiana : 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Russia : 1 bomber
112 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 6 submarinesProduction/PUs Summary :
Germans : 50 / 68
Russians : 27 / 30
Japanese : 34 / 34
Americans : 59 / 84
Chinese : 14 / 21
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 18 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.659
Median : 4.000
Variance : 0.279
Standard Deviation : 0.528
Total rolls : 44Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.300
Median : 4.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.394
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Jehol
2 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 2 mech_infantrys
AA fire in Jehol : 1/1 hits
1 fighter owned by the Chinese lost in Jehol
Chinese roll dice for 1 artillery and 4 infantry in Jehol, round 2 : 3/5 hits
Japanese roll dice for 1 aaGun and 2 mech_infantrys in Jehol, round 2 : 0/2 hits
1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun and 2 mech_infantrys
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Anhwe
3 artilleries and 1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 infantry
Jehol : 4 artilleries and 5 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 50 / 68
Russians : 27 / 30
Japanese : 31 / 34
Americans : 59 / 84
Chinese : 17 / 23
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 18 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.481
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.300
Median : 4.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.394
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
2 bombers moved from Bryansk to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Bryansk to NovgorodCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Trans-Jordan
British attack with 2 bombers and 2 infantry
Italians defend with 2 infantry
British roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 bombers moved from Trans-Jordan to Iraq
3 armour moved from Persia to Iraq
1 fighter moved from Persia to Bryansk
2 fighters moved from Volgograd to Bryansk
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Hunan to Novosibirsk
2 mech_infantrys moved from Anhwe to Szechwan
1 aaGun and 2 infantry moved from Kwangsi to Kiangsi
1 aaGun and 6 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
2 fighters moved from India to Novosibirsk
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Kenya
1 battleship, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 armourTerritory Summary for British and UK_Pacific :
Kiangsi : 1 aaGun and 2 infantry
Siam : 1 flag
Hunan : 1 aaGun, 1 artillery and 6 infantry
Szechwan : 2 mech_infantrys
Anhwe : 1 infantry
India : 1 airfield, 3 armour, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
43 Sea Zone : 1 flag
26 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 3 armour, 2 artilleries and 4 mech_infantrys
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Ethiopia : 1 flag
Bryansk : 1 bomber and 6 fighters
Russia : 2 fighters
Novosibirsk : 2 fighters and 1 tactical_bomber
112 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 fighter
106 Sea Zone : 1 flag, 1 transport
Iraq : 3 armour, 1 artillery, 2 bombers and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 68
Russians : 27 / 30
Japanese : 31 / 34
Americans : 59 / 84
Chinese : 17 / 23
British : 29 / 29
UK_Pacific : 14 / 20
Italians : 17 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 14 times
Average roll : 3.747
Median : 4.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 79Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.462
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.462
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.394
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33 -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
8 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
8 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 3 fighters and 2 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 8 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry; Americans defend with 1 fighter
Italians win, taking Gibraltar from British with 5 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
Italians undo move 1.
1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs





