@dawgoneit scramble 3 in 110
Stuck Tojo (Axis) vs (Omega1759 Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield, 1 bomber and 4 fighters
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 destroyer
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
101 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 41 / 52
Americans : 52 / 77
Chinese : 11 / 16
British : 28 / 35
UK_Pacific : 15 / 11
Italians : 15 / 26
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Hunan to Anhwe
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 0/7 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 0/7 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 4 : 2/7 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 artillery and 4 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 4 infantry
Yunnan : 1 fighter
Chahar : 2 infantry
Anhwe : 1 artillery and 10 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 36 / 52
Americans : 52 / 77
Chinese : 13 / 19
British : 28 / 35
UK_Pacific : 18 / 11
Italians : 15 / 26
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 4.125
Median : 4.500
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
4 mech_infantrys moved from Yunnan to Kiangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
2 infantry moved from Belgian Congo to Kenya
2 artilleries moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from French West Africa to Kenya
2 bombers moved from Union of South Africa to KenyaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Kenya
British attack with 1 armour, 2 artilleries, 3 bombers, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 artilleries, 3 bombers, 2 infantry and 1 mech_infantry in Kenya, round 2 : 3/9 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Kenya
British roll dice for 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry in Kenya, round 3 : 2/7 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking 106 Sea Zone from Germans, taking Kenya from Italians with 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Kiangsi
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 2 artilleries and 2 infantry
British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/6 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 1/6 hits
Japanese roll dice for 2 armour and 2 artilleries in Kiangsi, round 3 : 1/4 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 4 : 2/5 hits
Japanese roll dice for 2 armour and 1 artillery in Kiangsi, round 4 : 2/3 hits
1 armour owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 5 : 0/3 hits
Japanese roll dice for 1 armour in Kiangsi, round 5 : 1/1 hits
1 fighter owned by the British lost in Kiangsi
British roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 6 : 1/2 hits
Japanese roll dice for 1 armour in Kiangsi, round 6 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
British win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 2 armour, 2 artilleries and 2 infantry
Casualties for British: 2 fighters and 4 mech_infantrysNon Combat Move - British
1 armour moved from India to Yunnan
2 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
4 mech_infantrys moved from India to Eastern Persia
3 bombers moved from Kenya to Anglo Egyptian Sudan
3 fighters moved from French West Africa to Anglo Egyptian Sudan
1 destroyer moved from 86 Sea Zone to 89 Sea Zone
1 destroyer moved from 117 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to French West Africa
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from Kiangsi to KwangsiPlace Units - British
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,3
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 2 infantry and 1 tactical_bomber
Siam : 1 flag
Yunnan : 1 armour
Shan State : 1 aaGun, 1 artillery and 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
43 Sea Zone : 1 flag
26 Sea Zone : 1 battleship
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 armour, 2 artilleries and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 bombers, 3 fighters and 3 infantry
French West Africa : 2 fighters
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 1 transport
89 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 4 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 36 / 52
Americans : 52 / 77
Chinese : 13 / 19
British : 30 / 28
UK_Pacific : 18 / 21
Italians : 13 / 26
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 20 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 26 times
6 was rolled 21 times
Average roll : 3.817
Median : 4.000
Variance : 1.287
Standard Deviation : 1.134
Total rolls : 109Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 39Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21 -
Some crazy dice in this game already (Java, Borneo, this one)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery and 1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 infantry moved from Alexandria to EgyptCombat - Italians
Non Combat Move - Italians
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Algeria to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 battleship moved from 98 Sea Zone to 95 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
1 aaGun, 1 artillery and 3 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Borneo : 1 infantry
Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
30 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Anglo Egyptian Sudan : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 37
Japanese : 36 / 52
Americans : 52 / 77
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 18 / 21
Italians : 16 / 31
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 77 Sea Zone to 79 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 37
Japanese : 36 / 52
Americans : 52 / 77
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 18 / 21
Italians : 16 / 31
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Non Combat Move - Germans
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Romania
2 aaGuns, 9 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 aaGun, 3 artilleries and 18 infantry moved from Poland to Eastern Poland
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 bombers moved from France to Southern Italy
1 artillery moved from Western Germany to Germany
1 infantry moved from Northern Italy to 95 Sea Zone
2 mech_infantrys moved from Yugoslavia to Eastern PolandPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 fighter placed in Western Germany
2 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
2 aaGuns, 4 artilleries and 14 infantry moved from Western Ukraine to Bryansk
3 artilleries and 8 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan
6 infantry moved from Russia to Vologda
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Dzavhan
3 armour moved from Hopei to Central Mongolia
1 infantry moved from Ulaanbaatar to Buyant-UhaaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Kiangsi : 1 mech_infantry
Jehol : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakhstan : 2 fighters and 1 tactical_bomber
Olgiy : 1 flag
Dzavhan : 1 flag, 2 infantry
Central Mongolia : 1 flag, 3 armour
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 4 aaGuns, 7 artilleries and 40 infantry
Archangel : 1 artillery and 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Vologda : 6 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour and 2 mech_infantrys
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
103 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 53
Russians : 33 / 33
Japanese : 34 / 52
Americans : 52 / 77
Chinese : 15 / 19
British : 28 / 28
UK_Pacific : 18 / 21
Italians : 16 / 31
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour and 1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
2 bombers, 7 fighters and 4 tactical_bombers moved from Kiangsu to Anhwe
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Borneo
Japanese attack with 2 artilleries
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 8 fighters, 2 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 artillery and 10 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 3 fighters and 2 mech_infantrys
Casualties for Chinese: 1 artillery and 10 infantryNon Combat Move - Japanese
1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
2 bombers moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Anhwe to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Turning off Edit ModeCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Midway to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Midway to 25 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 carriers, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from 19 Sea Zone to Kwangsi
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
2 infantry placed in Western United States
1 carrier, 3 submarines and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Kwangsi : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
25 Sea Zone : 1 submarine
10 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 3 submarines and 1 transport
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers and 4 fightersProduction/PUs Summary :
Germans : 48 / 53
Russians : 31 / 33
Japanese : 42 / 47
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 14 / 21
Italians : 16 / 31
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Chahar
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery, 1 fighter and 3 infantry
Kiangsi : 1 infantry
Hunan : 1 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 6 infantryProduction/PUs Summary :
Germans : 48 / 53
Russians : 31 / 33
Japanese : 41 / 47
Americans : 54 / 79
Chinese : 14 / 20
British : 28 / 28
UK_Pacific : 14 / 21
Italians : 16 / 31
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 bombers moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Anglo Egyptian Sudan to Iraq
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Kwangsi to 43 Sea ZoneCombat - British
Battle in Egypt
British attack with 3 bombers and 3 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 3 bombers and 3 infantry in Egypt, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Battle in 43 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
British win, taking Morocco from Italians with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Iraq
British attack with 3 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters and 3 infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
2 infantry owned by the British retreated to Northwest Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Iraq to Persia
4 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Yunnan to Anhwe
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 aaGun moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Shan State to Yunnan
3 bombers moved from Egypt to Persia
1 armour, 2 artilleries and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from French West Africa to 91 Sea Zone
1 fighter moved from French West Africa to Anglo Egyptian Sudan
1 battleship, 2 cruisers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 6 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 fighters placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 14 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 fightersTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 2 infantry and 1 tactical_bomber
Siam : 1 flag
Yunnan : 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys
Anhwe : 1 armour
Burma : 1 aaGun and 6 infantry
India : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
43 Sea Zone : 1 flag
26 Sea Zone : 1 battleship
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry
Morocco : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 artillery, 3 bombers, 1 factory_minor, 5 fighters and 4 mech_infantrys
91 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 48 / 53
Russians : 31 / 33
Japanese : 41 / 47
Americans : 54 / 79
Chinese : 14 / 20
British : 31 / 31
UK_Pacific : 14 / 20
Italians : 13 / 31
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.771
Median : 4.000
Variance : 1.206
Standard Deviation : 1.098
Total rolls : 35Null / Other
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Neutral_Axis Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 bomber moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
3 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 battleship, 6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
5 infantry moved from 98 Sea Zone to Egypt
2 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Western UkraineCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Egypt from British with 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Morocco from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun and 1 infantry moved from Tobruk to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 armour, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from Anglo Egyptian Sudan to EthiopiaPlace Units - ANZAC
1 bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser and 1 fighter
62 Sea Zone : 1 destroyer
Ethiopia : 2 infantryProduction/PUs Summary :
Germans : 48 / 53
Russians : 27 / 33
Japanese : 37 / 47
Americans : 54 / 79
Chinese : 14 / 20
British : 28 / 31
UK_Pacific : 14 / 20
Italians : 20 / 35
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 48 / 53
Russians : 27 / 33
Japanese : 37 / 47
Americans : 54 / 79
Chinese : 14 / 20
British : 28 / 31
UK_Pacific : 14 / 20
Italians : 20 / 35
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
8 infantry moved from Karelia to Novgorod
1 bomber moved from Southern Italy to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from France to Southern France
2 bombers moved from Southern Italy to Western Germany
2 aaGuns moved from France to Western Germany
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Romania to Egypt
1 carrier moved from 96 Sea Zone to 98 Sea Zone
3 aaGuns, 11 armour, 5 artilleries, 27 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 infantry moved from Romania to Bessarabia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from France to Southern FrancePlace Units - Germans
10 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
3 armour moved from Central Mongolia to Jehol
1 mech_infantry moved from Kiangsi to Jehol
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 armour and 2 mech_infantrys moved from Caucasus to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Jehol
Russians attack with 3 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 2 infantry and 2 mech_infantrys
Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/5 hits
Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Jehol
Russians roll dice for 3 armour and 1 mech_infantry in Jehol, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 3 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Jehol
Russians roll dice for 3 armour and 1 mech_infantry in Jehol, round 4 : 3/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 : 1/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 3 armour remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Dzavhan to Ulaanbaatar
1 artillery and 1 infantry moved from Archangel to Vologda
6 infantry moved from Vologda to Russia
1 artillery and 8 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Kazakhstan to BryanskPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians :
Jehol : 3 armour
Amur : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 infantry
Tsagaan Olom : 1 flag
Bryansk : 4 aaGuns, 8 artilleries, 2 fighters, 49 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 16 infantry
Tambov : 2 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Iraq : 1 flag, 1 armour and 2 mech_infantrys
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 67
Russians : 27 / 30
Japanese : 35 / 47
Americans : 54 / 79
Chinese : 15 / 20
British : 28 / 31
UK_Pacific : 14 / 20
Italians : 20 / 35
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Neutral_Axis Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.188
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
3 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 bomber, 1 fighter and 2 tactical_bombers moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
3 mech_infantrys moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Sakha to Amur
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 armour
Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 armour
Battle in Anhwe
Japanese attack with 2 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 armour; Chinese defend with 1 artillery and 6 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour
Casualties for Chinese: 1 artillery and 6 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
3 tactical_bombers moved from Anhwe to Kiangsu
4 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total -
My f’ing Japs just didn’t come to play… again.





