Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Egypt to Volgograd
2 fighters moved from Caucasus to Volgograd
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
9 fighters moved from 54 Sea Zone to New Guinea
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in New Guinea
Americans attack with 9 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 9 fighters and 2 infantry in New Guinea, round 2 : 8/11 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 9 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 5 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 4/7 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Air Battle in Volgograd
Americans attacks with 3 units heading to Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Volgograd to Eastern Persia
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Caucasus
1 fighter moved from Morocco to Egypt
1 fighter moved from Southern France to Morocco
4 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
9 fighters moved from New Guinea to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
4 infantry placed in Central United States
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Eastern Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from West India to 80 Sea Zone
1 fighter moved from Eastern Persia to 80 Sea Zone
3 aaGuns, 1 armour, 3 artilleries, 1 marine and 1 mech_infantry moved from West India to Eastern Persia
2 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 aaGun and 6 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Eastern Persia to Caucasus
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 carrier placed in 80 Sea Zone
1 airfield placed in Eastern Persia
2 infantry placed in Iraq
2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Eastern Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from West India to 80 Sea Zone
1 fighter moved from Eastern Persia to 80 Sea Zone
3 aaGuns, 1 armour, 3 artilleries, 1 marine and 1 mech_infantry moved from West India to Eastern Persia
2 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 aaGun and 6 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Eastern Persia to Caucasus
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 carrier placed in 80 Sea Zone
1 airfield placed in Eastern Persia
2 infantry placed in Iraq
2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from British
2 infantry moved from Northern Italy to Southern France
2 fighters moved from France to Southern France
1 bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to France
1 bomber moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,1,4,1,2,1
Italians collect 12 PUs (8 lost to blockades); end with 13 PUs total
I have never seen such horrible convoy raiding as I have had in this game… :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
3 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 70 PUs;
Germans buy 6 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
3 bombers moved from Germany to Rostov
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 3 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Rostov from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour and 4 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Smolensk to Russia
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
2 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to France
1 bomber moved from Holland Belgium to Germany
1 tactical_bomber moved from Holland Belgium to France
1 mech_infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Shensi to Yunnan
2 infantry moved from Novgorod to Belarus
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
3 mech_infantrys placed in Romania
1 fighter placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3,5,4,4,5
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
convoy raiding is starting to become a joke.
:cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
@Infrastructure:
convoy raiding is starting to become a joke.
:cry:
i know the feeling. they can be frustratingly inconsistent
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to West India
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Sakha
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
3 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 fighters moved from Japan to Philippines
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
3 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Tsinghai to Volgograd
2 mech_infantrys moved from Samara to Volgograd
1 aaGun moved from Samara to Volgograd
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Chahar to Hopei
3 mech_infantrys moved from Anhwe to Yunnan
3 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 bomber moved from Japan to Philippines
1 bomber moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from West India to India
1 fighter moved from West India to 39 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from West India to India
3 fighters moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
1 submarine placed in 39 Sea Zone
2 artilleries placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
2 fighters moved from Eastern Persia to Sikang
1 fighter moved from Caucasus to Sikang
1 bomber moved from Caucasus to Russia
3 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in Southern France
Americans attack with 5 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 fighters and 3 infantry in Southern France, round 2 : 3/8 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Sikang
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Sikang, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Sikang to Caucasus
1 fighter moved from Egypt to Caucasus
2 fighters moved from Morocco to Egypt
2 transports moved from 91 Sea Zone to 90 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to Morocco
1 fighter moved from Southern France to Morocco
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Russia to Caucasus
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Central United States
1 artillery, 1 fighter and 3 infantry placed in Western United States
2 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 destroyers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to West India
2 fighters moved from 80 Sea Zone to West India
2 infantry moved from Eastern Persia to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in West India
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
1 fighter moved from West India to 80 Sea Zone
1 fighter moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to 80 Sea Zone
1 aaGun and 6 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
3 destroyers placed in 80 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
British undo move 3.
3 infantry placed in United Kingdom
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from France to Southern France
1 bomber moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to France
1 bomber moved from Southern France to Southern Italy
1 bomber moved from Iraq to Volgograd
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,6,1,4,5,6
Italians collect 12 PUs (8 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from Japanese to ANZAC
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Changing ownership of Sumatra from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to 54 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 destroyer placed in 80 Sea Zone
1 infantry and 1 mech_infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Volgograd to Persia
2 infantry moved from Volgograd to Rostov
2 bombers moved from Volgograd to Rostov
1 bomber moved from Germany to Rostov
3 artilleries and 3 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
Combat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Rostov
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Rostov from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries and 5 infantry
French defend with 1 infantry; British defend with 1 aaGun and 4 infantry
4 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to France
British win with 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Non Combat Move - Germans
1 mech_infantry moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
4 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Rostov to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to India
2 infantry moved from Belarus to Bryansk
2 infantry moved from Germany to Western Germany
4 mech_infantrys moved from Romania to Germany
1 bomber moved from Persia to India
1 bomber moved from Rostov to Germany
1 bomber moved from Rostov to Russia
3 mech_infantrys moved from Novgorod to Poland
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from Germany to 114 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
Place Units - Germans
3 artilleries placed in France
5 infantry and 5 mech_infantrys placed in Germany
1 fighter and 2 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1,3,1,6,6
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs
let me know if u want me to do japan right away? also, do u want to keep your aa gun in holland and take another inf instead, if so, which inf a french or brit?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese