got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 49 PUs;
Germans buy 3 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Russians
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Russians
3 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Belarus
Germans take Belarus from Russians
3 fighters and 1 tactical_bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from France to Germany
2 artilleries and 2 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 aaGun moved from Karelia to Novgorod
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany
2 infantry and 1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,5,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Russians buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 fighter and 3 mech_infantrys moved from Shensi to Hunan
2 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 armour moved from Yakut S.S.R. to Amur
Russians take Ulaanbaatar from Japanese
Russians take Amur from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry and 2 mech_infantrys moved from Timguska to Kansu
1 mech_infantry moved from Evenkiyskiy to Kansu
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Hunan
Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 fighter moved from Eastern Poland to Romania
3 armour and 8 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Shensi to Hunan
2 aaGuns, 13 infantry and 2 mech_infantrys moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kiangsi
3 mech_infantrys moved from Yakut S.S.R. to Amur
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Place Units - Russians
3 armour placed in Ukraine
3 infantry placed in Western Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 armour
EDIT: Adding units owned by Russians to Ukraine: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 4 armour
EDIT: Adding units owned by Russians to Ukraine: 4 armour
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Russia
2 infantry placed in Volgograd
2 infantry placed in Russia
Russians undo move 4.
1 infantry placed in Volgograd
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Russians buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 fighter and 3 mech_infantrys moved from Shensi to Hunan
2 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 armour moved from Yakut S.S.R. to Amur
Russians take Ulaanbaatar from Japanese
Russians take Amur from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry and 2 mech_infantrys moved from Timguska to Kansu
1 mech_infantry moved from Evenkiyskiy to Kansu
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Hunan
Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 fighter moved from Eastern Poland to Romania
3 armour and 8 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Shensi to Hunan
2 aaGuns, 13 infantry and 2 mech_infantrys moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kiangsi
3 mech_infantrys moved from Yakut S.S.R. to Amur
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Place Units - Russians
3 armour placed in Ukraine
3 infantry placed in Western Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 armour
EDIT: Adding units owned by Russians to Ukraine: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 4 armour
EDIT: Adding units owned by Russians to Ukraine: 4 armour
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Russia
2 infantry placed in Volgograd
2 infantry placed in Russia
Russians undo move 4.
1 infantry placed in Volgograd
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Persia: 1 infantry
EDIT: Adding units owned by Russians to West India: 1 infantry
EDIT: Turning off Edit Mode
bump
again work is kicking my ass. I warned you before we started this was probably going to happen. Even so, sorry. Id rather be playing these games…
Ill try to get to my deaththrows in this one toinight.
ok i understand, been there too. i won’t bump so long as u check in every 4 days or so and give me a quick update (of course in just one of our games is all i need). cuz otherwise if i don’t hear from u after like 5 days or so, i just won’t know if you’re ever coming back lol
i am enjoying our games, so would definitely be nice if we can see them to their conclusion.
@Infrastructure:
again work is kicking my ass. I warned you before we started this was probably going to happen. Even so, sorry. Id rather be playing these games…
Ill try to get to my deaththrows in this one toinight.
OK. This is Japans final throw down. a lot of close big battles and then a couple on your end after… I am banking on winning a battle with less than 50 odds to win this game or lose it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from Queensland to New South Wales
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 marine moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Shantung
4 bombers moved from Western Australia to Kiangsi
2 fighters and 5 tactical_bombers moved from Western Australia to New South Wales
Combat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in New South Wales
Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 3/12 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 : 16/30 hits
ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 12/25 hits
9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 : 10/18 hits
ANZAC roll dice for 11 fighters in New South Wales, round 3 : 8/11 hits
3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
AA fire in Kiangsi : 1/5 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 : 9/22 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 : 10/22 hits
1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 : 9/12 hits
Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 : 8/15 hits
9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 : 2/4 hits
Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 : 1/6 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 : 1/3 hits
Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 : 2/4 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 : 1/3 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Battle in Shantung
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Sikang to Szechwan
1 armour moved from Shan State to India
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Suiyuyan to Chahar
2 destroyers moved from 42 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 56 Sea Zone to 37 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from Western Australia to India
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 aaGuns, 2 armour and 5 fighters placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from Queensland to New South Wales
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 marine moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Shantung
4 bombers moved from Western Australia to Kiangsi
2 fighters and 5 tactical_bombers moved from Western Australia to New South Wales
Combat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in New South Wales
Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 3/12 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 : 16/30 hits
ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 12/25 hits
9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 : 10/18 hits
ANZAC roll dice for 11 fighters in New South Wales, round 3 : 8/11 hits
3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
AA fire in Kiangsi : 1/5 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 : 9/22 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 : 10/22 hits
1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 : 9/12 hits
Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 : 8/15 hits
9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 : 2/4 hits
Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 : 1/6 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 : 1/3 hits
Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 : 2/4 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 : 1/3 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Battle in Shantung
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Sikang to Szechwan
1 armour moved from Shan State to India
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Suiyuyan to Chahar
2 destroyers moved from 42 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 56 Sea Zone to 37 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from Western Australia to India
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 aaGuns, 2 armour and 5 fighters placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters and 5 tactical_bombers
EDIT: Adding units owned by Japanese to Western Australia: 2 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode
I lost the 58% battle that was the key in asia.
oh well. Lets go to the end of the turn…
@Infrastructure:
I lost the 58% battle that was the key in asia.
oh well. Lets go to the end of the turn…
sounds good, about to ask u for kami orders in 6, 4 dd + bb attacking korea with 2 units.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 6 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
4 destroyers moved from 31 Sea Zone to 6 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
10 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Wake Island to 20 Sea Zone
1 battleship moved from 31 Sea Zone to 6 Sea Zone
kamikaze’s in sz 6?
1 at batt, 1 at 1 dest.
@Infrastructure:
1 at batt, 1 at 1 dest.
So just 2 total then? 1 at the bb and 1 at only one dd ? Or did u mean 1 at each dd ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 6 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
4 destroyers moved from 31 Sea Zone to 6 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
10 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Wake Island to 20 Sea Zone
1 battleship moved from 31 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 destroyers, 10 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 destroyers, 10 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Korea
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 destroyers, 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 2 destroyers and 2 transports
Non Combat Move - Americans
4 carriers moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
2 fighters moved from Western United States to 6 Sea Zone
3 cruisers and 1 marine moved from 31 Sea Zone to 6 Sea Zone
3 artilleries and 5 infantry moved from Wake Island to 31 Sea Zone
3 artilleries, 5 infantry and 5 transports moved from 31 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to Shantung
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 50 Sea Zone to 26 Sea Zone
2 fighters moved from West India to Romania
1 carrier and 2 fighters moved from 109 Sea Zone to 123 Sea Zone
3 artilleries moved from Iraq to 80 Sea Zone
3 artilleries, 2 carriers, 1 destroyer, 2 infantry and 8 transports moved from 80 Sea Zone to 79 Sea Zone
3 artilleries moved from 79 Sea Zone to West India
2 fighters moved from 79 Sea Zone to West India
3 artilleries and 8 infantry moved from Eastern Persia to West India
5 armour and 3 mech_infantrys moved from West India to Eastern Persia
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
Place Units - Americans
3 artilleries placed in West India
3 fighters placed in Iraq
Americans undo move 2.
1 fighter and 2 infantry placed in Iraq
Americans undo move 2.
3 fighters placed in Iraq
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
British take 119 Sea Zone from Germans
1 fighter moved from United Kingdom to 125 Sea Zone
2 fighters moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from West India to 71 Sea Zone
Combat - British
Battle in 71 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking 71 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 submarine
British win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Norway
Non Combat Move - British
2 fighters moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from Egypt to Romania
2 tactical_bombers moved from West India to Romania
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from West India to Eastern Persia
1 bomber moved from 71 Sea Zone to Ethiopia
Place Units - British
1 fighter placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
British take 119 Sea Zone from Germans
1 fighter moved from United Kingdom to 125 Sea Zone
2 fighters moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from West India to 71 Sea Zone
Combat - British
Battle in 71 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking 71 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 submarine
British win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Norway
Non Combat Move - British
2 fighters moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from Egypt to Romania
2 tactical_bombers moved from West India to Romania
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from West India to Eastern Persia
1 bomber moved from 71 Sea Zone to Ethiopia
Place Units - British
1 fighter placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ok. things hould settle down by this friday. sorry for the wait.
@Infrastructure:
ok. things hould settle down by this friday. sorry for the wait.
great!