@cwglee51
no scramble.
you forgot the mech in sakha
G40L BalMod Infrstructure vs axis-dominion
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 12 infantry, 1 marine and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to South Australia
1 artillery and 1 infantry moved from Western Australia to South Australia
1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
2 bombers moved from Shan State to 54 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Tsagaan Olom to Suiyuyan
1 artillery moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 63 Sea Zone to 51 Sea Zone
2 fighters moved from 63 Sea Zone to 51 Sea Zone
1 fighter moved from Java to 54 Sea ZoneCombat - Japanese
Battle in 51 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 51 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 51 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 carrier and 1 transport; ANZAC defend with 1 fighter and 1 submarine
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 bombers, 1 destroyer, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 7/11 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 carrier owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 3 bombers, 4 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Americans: 1 carrier and 1 transport
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 4/4 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
1 transport moved from 63 Sea Zone to 33 Sea Zone
3 bombers moved from 54 Sea Zone to New Zealand
1 battleship moved from 61 Sea Zone to 63 Sea Zone
3 destroyers moved from 61 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Western Australia
1 fighter and 1 tactical_bomber moved from Java to 63 Sea Zone
1 battleship and 1 cruiser moved from 61 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 destroyer moved from 61 Sea Zone to 63 Sea Zone
2 fighters moved from 51 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Western Australia
1 infantry moved from Malaya to 37 Sea Zone
2 armour and 1 infantry moved from Shan State to 37 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 armour and 2 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to New Zealand
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Olgiy to Dzavhan
1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa
3 infantry moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Anhwe to Yunnan
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
3 armour moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Burma
2 armour moved from India to Burma
1 transport moved from 61 Sea Zone to 63 Sea ZonePlace Units - Japanese
1 airfield placed in Western Australia
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 marine placed in French Indo China
1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 transports placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in India
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 mech_infantrys moved from Turkmenistan to West India
1 armour and 2 infantry moved from Eastern Persia to West India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West IndiaCombat - Americans
Battle in West India
Americans attack with 3 armour, 4 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking West India from Japanese with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 artilleries moved from Yugoslavia to 97 Sea Zone
2 armour and 3 mech_infantrys moved from Yugoslavia to 97 Sea Zone
8 infantry moved from Yugoslavia to 97 Sea Zone
2 armour, 3 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 aaGun and 3 infantry moved from Yugoslavia to Romania
2 fighters moved from 97 Sea Zone to Persia
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 carrier and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from Yugoslavia to Eastern Persia
8 fighters moved from Yugoslavia to Eastern Persia
1 artillery and 3 infantry moved from Queensland to New South Wales
1 bomber moved from Southeast Mexico to New South Wales
3 artilleries and 3 infantry moved from Southeast Mexico to 64 Sea Zone
1 marine moved from Southeast Mexico to 89 Sea Zone
1 destroyer moved from 64 Sea Zone to 50 Sea Zone
1 destroyer moved from 89 Sea Zone to 51 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 64 Sea Zone to 29 Sea Zone
3 artilleries and 3 infantry moved from 29 Sea Zone to Line Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 89 Sea Zone to 29 Sea Zone
2 fighters and 2 tactical_bombers moved from Southeast Mexico to 29 Sea Zone
2 carriers and 3 fighters moved from 89 Sea Zone to 29 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 89 Sea Zone to 29 Sea Zone
1 marine moved from 29 Sea Zone to Line Islands
2 cruisers moved from 89 Sea Zone to 29 Sea Zone
2 tactical_bombers moved from 29 Sea Zone to Line Islands
1 fighter moved from Western United States to 29 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
2 transports moved from 89 Sea Zone to 10 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Iraq
2 destroyers placed in 10 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Hopei to Anhwe
2 infantry moved from Kansu to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 aaGun, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Yugoslavia to Western GermanyCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.Non Combat Move - British
1 bomber moved from Western Germany to Iraq
2 tactical_bombers moved from Yugoslavia to Eastern Persia
3 aaGuns, 2 armour, 7 artilleries and 18 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 artillery moved from Scotland to United Kingdom
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from Iraq to Persia
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
3 fighters moved from 29 Sea Zone to New South Wales
1 fighter moved from Yugoslavia to Eastern PersiaPlace Units - British
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
British undo move 1.
1 destroyer placed in 110 Sea Zone
1 aaGun and 1 fighter placed in United Kingdom
1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 aaGun, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Yugoslavia to Western GermanyCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.Non Combat Move - British
1 bomber moved from Western Germany to Iraq
2 tactical_bombers moved from Yugoslavia to Eastern Persia
3 aaGuns, 2 armour, 7 artilleries and 18 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 artillery moved from Scotland to United Kingdom
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from Iraq to Persia
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
3 fighters moved from 29 Sea Zone to New South Wales
1 fighter moved from Yugoslavia to Eastern PersiaPlace Units - British
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
British undo move 1.
1 destroyer placed in 110 Sea Zone
1 aaGun and 1 fighter placed in United Kingdom
1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Greece
2 infantry moved from Southern Italy to Northern Italy
6 fighters and 1 tactical_bomber moved from Southern Italy to Northern ItalyCombat - Italians
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Greece causes 4 damage total.
Battle in Northern Italy
Italians attack with 6 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Italians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/9 hits
Russians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Northern Italy
Italians win, taking Northern Italy from Russians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
6 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy
2 artilleries and 9 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,5,2
Italians collect 1 PU (7 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 50 PUs;
Germans buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Greater Southern Germany to Yugoslavia
11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Southern Italy to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone -
scramble?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 50 PUs;
Germans buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Greater Southern Germany to Yugoslavia
11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Southern Italy to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Yugoslavia
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans, 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 1 submarine
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 16/89 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 11 armour, 10 artilleries, 63 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
4 aaGuns moved from Greater Southern Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Yugoslavia to Western Germany
1 infantry moved from Novgorod to Archangel
1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Karelia
1 infantry moved from Baltic States to Poland
2 infantry moved from Poland to Slovakia Hungary
3 aaGuns and 15 infantry moved from Germany to Slovakia Hungary
2 artilleries and 10 infantry moved from Western Germany to Germany
1 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from France to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery, 1 fighter and 4 mech_infantrys placed in Western Germany
1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,4,1
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Poland
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour, 2 infantry and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 infantry and 2 mech_infantrys moved from Urals to Timguska
1 fighter moved from Tsinghai to TimguskaCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns, 13 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 armour and 2 mech_infantrys moved from Tsinghai to Shensi
2 mech_infantrys moved from Novosibirsk to Shensi
1 fighter moved from Timguska to Shensi
1 aaGun, 8 armour, 6 infantry and 13 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Poland to Romania
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Romania
1 armour moved from Greece to Romania
2 mech_infantrys moved from Ukraine to Romania
6 armour and 14 mech_infantrys moved from Belarus to Romania
1 infantry moved from Ukraine to Western Ukraine
5 mech_infantrys moved from Russia to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Western Ukraine to BessarabiaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Russia
Russians undo move 3.
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 2 mech_infantrys placed in Russia
Russians undo move 3.
1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Poland
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour, 2 infantry and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 infantry and 2 mech_infantrys moved from Urals to Timguska
1 fighter moved from Tsinghai to TimguskaCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns, 13 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 armour and 2 mech_infantrys moved from Tsinghai to Shensi
2 mech_infantrys moved from Novosibirsk to Shensi
1 fighter moved from Timguska to Shensi
1 aaGun, 8 armour, 6 infantry and 13 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Poland to Romania
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Romania
1 armour moved from Greece to Romania
2 mech_infantrys moved from Ukraine to Romania
6 armour and 14 mech_infantrys moved from Belarus to Romania
1 infantry moved from Ukraine to Western Ukraine
5 mech_infantrys moved from Russia to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Western Ukraine to BessarabiaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Russia
Russians undo move 3.
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 2 mech_infantrys placed in Russia
Russians undo move 3.
1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 infantry
EDIT: Adding units owned by Russians to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 1 harbour and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
4 fighters and 4 tactical_bombers moved from Western Australia to South Australia
1 submarine moved from 51 Sea Zone to 50 Sea Zone
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
3 bombers moved from New Zealand to 50 Sea Zone
1 artillery and 1 infantry moved from Western Australia to South Australia
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to South Australia
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 62 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Chahar to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in Victoria
Battle in 50 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win, taking Victoria from ANZAC with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in South Australia, round 2 : 5/12 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from South Australia to Western Australia
5 submarines moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
4 destroyers moved from 56 Sea Zone to 42 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 42 Sea Zone
2 marines moved from Java to 42 Sea Zone
2 marines and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 2 marines moved from 56 Sea Zone to Western Australia
2 armour, 3 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 56 Sea Zone
1 bomber moved from Caroline Islands to Western Australia
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from French Indo China to 36 Sea Zone
1 armour, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to India
3 armour moved from Burma to India
3 mech_infantrys moved from Burma to India
1 mech_infantry moved from Burma to Szechwan
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Yunnan to Kwangsi
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Buyant-Uhaa to Jehol
3 infantry moved from Manchuria to Jehol
3 infantry moved from Central Mongolia to Chahar
1 artillery moved from Suiyuyan to Chahar
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Caroline Islands to Kiangsu
1 submarine moved from 73 Sea Zone to 72 Sea Zone
1 submarine moved from 73 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 62 Sea Zone
3 bombers moved from 50 Sea Zone to Western AustraliaPlace Units - Japanese
1 harbour placed in Java
3 infantry placed in Malaya
3 infantry placed in India
3 armour placed in Kiangsu
3 infantry placed in Manchuria
3 infantry placed in French Indo China
1 artillery, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,3
Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 bomber moved from New South Wales to 50 Sea ZoneCombat - Americans
Americans creates battle in territory 79 Sea Zone
Battle in 50 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 79 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
4 artilleries, 4 infantry and 1 marine moved from Line Islands to 29 Sea Zone
2 tactical_bombers moved from Line Islands to 31 Sea Zone
3 fighters moved from 29 Sea Zone to Midway
4 fighters and 1 tactical_bomber moved from Western United States to Midway
2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
4 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 29 Sea Zone to 31 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 31 Sea Zone to Wake Island
2 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from 50 Sea Zone to Wake Island
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 submarines moved from 39 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
2 armour and 2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
2 armour, 3 artilleries, 2 carriers, 1 destroyer, 8 infantry, 3 mech_infantrys and 8 transports moved from 98 Sea Zone to 80 Sea Zone
2 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Persia to 79 Sea Zone
5 fighters moved from Eastern Persia to Romania
2 fighters moved from Eastern Persia to Romania
1 fighter moved from Eastern Persia to Romania
2 fighters moved from Eastern Persia to West India
1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in West India
1 harbour placed in Wake Island
3 artilleries placed in Iraq
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
3 infantry moved from Anhwe to KiangsiPlace Units - Chinese
2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 bomber moved from Iraq to 72 Sea Zone
3 fighters moved from New South Wales to South AustraliaCombat - British
Battle in 72 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in South Australia
British attack with 3 fighters
Japanese defend with 1 artillery
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 fighters moved from South Australia to New South Wales
2 tactical_bombers moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries moved from Persia to Eastern Persia
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from 72 Sea Zone to West India
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 27 PUs (2 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to UkraineCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
6 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 aaGun, 2 artilleries and 11 infantry moved from Northern Italy to Yugoslavia
4 aaGuns and 6 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,1,2,3
Italians collect 1 PU (7 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
hold on changes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to UkraineCombat - Italians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
6 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 aaGun, 2 artilleries and 11 infantry moved from Northern Italy to Yugoslavia
4 aaGuns and 6 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,1,2,3
Italians collect 1 PU (7 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 bomber, 6 fighters and 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 bomber and 3 fighters
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 2 artilleries and 11 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 2 artilleries and 11 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 aaGun, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode





