Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs16L G40 Balanced Mod Giallo (Allies) vs Shin Ji (Axis) Balanced Mod again
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
15 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone -
orders for sub in 109
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sub fights. If your sub hits, put it on my sub.
If you get 3 hits with the planes, sink the carrier and kill the ftr
If you get 2 hits with the planes, lose the fighter and tilt the carrier
If you get one hit with the planes, sink the battleship.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 4 fighters and 1 submarine
Germans defend with 1 carrier and 1 submarine; Italians defend with 1 battleship and 1 fighter
retreated to 109 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 1 battleshipNon Combat Move - British
3 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
2 fighters placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 19 PUs (3 lost to blockades); end with 19 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Caucasus
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Kenya to Belgian Congo
1 mech_infantry moved from Ethiopia to Tanganyika Territory
Italians take Tanganyika Territory from British
3 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Egypt to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
2 artilleries moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Western Germany
1 fighter moved from 109 Sea Zone to Western Germany
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 armour moved from Rostov to CaucasusCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Cleaning up during movement phase
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea ZonePlace Units - Italians
EDIT: Adding units owned by Italians to Egypt: 2 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Southern Italy
Italians undo move 3.
1 artillery and 5 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Caroline IslandsCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 5 bombers; Remaining resources: 6 PUs;Combat Move - Germans
1 carrier moved from 109 Sea Zone to 103 Sea Zone
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
3 bombers moved from Western Germany to Tambov
4 infantry moved from Northwest Persia to Caucasus
6 fighters moved from Western Germany to Bryansk
3 armour moved from Novgorod to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 bombers moved from Tambov to BryanskPlace Units - Germans
3 armour placed in Ukraine
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 55 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
21 hits in bryansk, if i loose this battle i will concede. Dont know what happened this game did i get that bad dice??
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
16 artilleries, 5 fighters, 42 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 16 artilleries, 5 fighters, 42 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 13 armour, 20 artilleries, 3 bombers, 6 fighters, 12 infantry and 14 mech_infantrys -
21 hits in bryansk, if i loose this battle i will concede. Dont know what happened this game did i get that bad dice??
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I’m not sure, exactly.
I’ll keep the bombers for now - lose 12 Inf and 3 AA, and 6 Mech
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
16 artilleries, 5 fighters, 42 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 16 artilleries, 5 fighters, 42 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 13 armour, 20 artilleries, 3 bombers, 6 fighters, 12 infantry and 14 mech_infantrys -
14 hits
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8 MInf, 6 Art.
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gg ill post it will have to look back i don’t feel like i made a major error anywhere
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THanks for the game!