assumed no scramble
16L G40 Balanced Mod Giallo (Allies) vs Shin Ji (Axis) Balanced Mod again
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Archangel
3 bombers moved from Eastern Poland to Archangel
10 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
5 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
5 armour moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Smolensk to Archangel
2 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
3 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to IraqCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 armour, 3 bombers and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 10 artilleries, 2 fighters and 5 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 10 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Western Ukraine to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
3 bombers moved from Archangel to Eastern Poland
1 infantry moved from 95 Sea Zone to Northern ItalyPlace Units - Germans
3 armour placed in Novgorod
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
5 infantry moved from Volgograd to Samara
14 infantry moved from Novosibirsk to Samara
2 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
1 mech_infantry moved from Russia to SamaraPlace Units - Russians
2 fighters and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 71 Sea Zone to 82 Sea Zone
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Malaya
5 armour and 3 mech_infantrys moved from Anhwe to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Hopei to Suiyuyan
2 artilleries moved from Anhwe to Hopei
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Sikang to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Chahar
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 fighter moved from India to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from India to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to MalayaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Changing ownership of Java from Americans to Japanese
EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
3 tactical_bombers moved from Malaya to 36 Sea Zone
1 bomber moved from 42 Sea Zone to Shan State
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 aaGun moved from Hopei to SuiyuyanPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 39 Sea Zone
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 50 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
4 fighters moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
7 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
14 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 destroyers and 1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Tanganyika Territory to RhodesiaCombat - British
Battle in 82 Sea Zone
British attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
British win, taking 82 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 fighters and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,6,6,6,4,6
British collect 23 PUs (4 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
3 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
4 infantry moved from Iraq to Persia
2 armour moved from Bessarabia to Rostov
1 bomber moved from Tunisia to Egypt
2 fighters moved from Romania to EgyptCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 1 armour and 4 infantry
British defend with 2 infantry
Italians win, taking Persia from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4,3,3
Italians collect 29 PUs (1 lost to blockades); end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
8 artilleries and 7 infantry moved from Belarus to Bryansk
3 aaGuns, 10 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 3 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Archangel to Vologda
3 mech_infantrys moved from Vologda to Urals
3 bombers moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
8 artilleries and 7 infantry moved from Belarus to Bryansk
3 aaGuns, 10 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 3 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Archangel to Vologda
3 mech_infantrys moved from Vologda to Urals
3 bombers moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 armour and 7 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 3 armour and 7 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Samara to Urals
1 armour moved from Russia to Urals
Russians take Vologda from Germans
4 fighters and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery moved from Russia to Tambov
2 infantry moved from Buryatia to AmurCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 4 mech_infantrys
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 infantry moved from Samara to Novosibirsk
2 aaGuns and 21 infantry moved from Samara to Russia
4 fighters and 1 tactical_bomber moved from Urals to RussiaPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 armour moved from Caucasus to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Shan State to Sumatra
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 39 Sea Zone to 55 Sea Zone
Japanese take 41 Sea Zone from Americans
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from Siberia to Amur
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 artilleries moved from Hopei to Shensi
1 aaGun, 5 armour and 3 mech_infantrys moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Chahar to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Shantung to Kweichow
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 4 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from 56 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
1 bomber moved from Sumatra to Shan State
2 artilleries and 1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
10 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 armour moved from Caucasus to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Shan State to Sumatra
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 39 Sea Zone to 55 Sea Zone
Japanese take 41 Sea Zone from Americans
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from Siberia to Amur
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 artilleries moved from Hopei to Shensi
1 aaGun, 5 armour and 3 mech_infantrys moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Chahar to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Shantung to Kweichow
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 4 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from 56 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
1 bomber moved from Sumatra to Shan State
2 artilleries and 1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
10 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 56 Sea Zone
1 bomber moved from Queensland to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
7 bombers moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 7 bombers
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
1 submarine owned by the Germans Submerged -
4 hits 109
-
I’ll take one hit on the Battleship, sink both destroyers, and sink one German cruiser.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 56 Sea Zone
1 bomber moved from Queensland to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
7 bombers moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 7 bombers
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
1 submarine owned by the Germans Submerged
Units damaged: 1 battleship owned by the Italians