@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
again no good dice for me…
Well, that was a pretty risky move. Honestly, I hadn’t even considered that you’d try it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 4 fighters, 1 harbour and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 submarine moved from 39 Sea Zone to 76 Sea Zone
2 bombers moved from Shan State to 79 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
Combat - Japanese
Battle in 76 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 79 Sea Zone
Japanese attack with 2 bombers
French defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in Hopei
Japanese attack with 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from 79 Sea Zone to Shan State
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from Shan State to Shantung
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
Place Units - Japanese
4 fighters placed in Japan
3 armour placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 5 infantry moved from 42 Sea Zone to Java
2 submarines moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from Eastern United States to Western United States
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from New Zealand to Queensland
Combat - Americans
Battle in Java
Non Combat Move - Americans
Place Units - Americans
1 carrier, 3 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
9 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from Anglo Egyptian Sudan to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Northwest Persia to Persia
1 battleship moved from 33 Sea Zone to 42 Sea Zone
Non Combat Move - British
Place Units - British
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,2,6,1
British collect 28 PUs (1 lost to blockades); end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 bomber moved from Greece to Southern Italy
1 armour moved from Slovakia Hungary to Belarus
Combat - Italians
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
2 artilleries placed in Southern Italy
1 transport placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from New South Wales to 42 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 artilleries and 3 infantry moved from Eastern Poland to Belarus
10 artilleries and 5 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
3 infantry moved from Karelia to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Eastern Poland
2 bombers moved from Normandy Bordeaux to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Germans take Syria from Neutral_Axis
1 infantry moved from Egypt to Trans-Jordan
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
2 fighters placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Chahar to Anhwe
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
2 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
3 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Russia
3 aaGuns and 9 infantry moved from Smolensk to Russia
Place Units - Russians
3 infantry placed in Volgograd
1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 carriers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 bomber moved from Shan State to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
2 armour, 2 artilleries and 4 mech_infantrys moved from Hopei to Anhwe
3 armour moved from Shantung to Anhwe
4 fighters moved from Japan to 36 Sea Zone
3 tactical_bombers moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Kwangsi to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to India
4 fighters moved from Shantung to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 5 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 5 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 3 tactical_bombers moved from Anhwe to 36 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea Zone
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Java to 42 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 41 Sea Zone
Americans attack with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking 41 Sea Zone from Neutral with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Malaya
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
5 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 3 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 50 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
3 mech_infantrys moved from Belgian Congo to Tanganyika Territory
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 battleship moved from 42 Sea Zone to 54 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
2 destroyers and 1 submarine placed in 71 Sea Zone
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour and 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 3 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 artilleries moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 armour moved from Belarus to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Egypt to Iraq
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Tunisia
2 fighters moved from Bessarabia to Romania
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Archangel
3 bombers moved from Eastern Poland to Archangel
10 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
5 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
5 armour moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Smolensk to Archangel
2 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Western Ukraine
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
3 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 armour, 3 bombers and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 10 artilleries, 2 fighters and 5 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 10 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Western Ukraine to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
3 bombers moved from Archangel to Eastern Poland
1 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
5 infantry moved from Volgograd to Samara
14 infantry moved from Novosibirsk to Samara
2 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
1 mech_infantry moved from Russia to Samara
Place Units - Russians
2 fighters and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs