I’m both busy and not emotionally ready too do the next turn.
Jagula (Axis) vs. Geograph (Allies), 1942.2 - Game 2
-
Thank you! But I don’t make any progress. Japan is still in the upper 30ties, Germany is really strong and my Russians are to weak. :|
And by the way: Good defense in Archangel. Thats a killer :-o
-
That stinks… I just got home late from a concert so I won’t be able to do my turn until tomorrow morning, but should be done by the time you normally do your turn.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Northwestern Europe to France
2 artilleries moved from Germany to France
1 artillery moved from Archangel to Russia
2 artilleries and 2 infantry moved from West Russia to Russia
1 armour moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Russia
8 armour, 7 artilleries and 9 infantry moved from Caucasus to Russia
2 armour, 2 bombers and 6 fighters moved from Karelia S.S.R. to RussiaCombat - Germans
Battle in France
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 11 armour, 10 artilleries, 2 bombers, 6 fighters and 11 infantry
Americans defend with 6 fighters and 1 infantry; Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 10 armour, 10 artilleries, 2 fighters and 11 infantry
Casualties for Americans: 6 fighters and 1 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 fighters and 25 infantryNon Combat Move - Germans
2 bombers moved from Russia to Caucasus
1 fighter moved from Russia to Karelia S.S.R.
3 fighters moved from Russia to Caucasus
1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Ukraine S.S.R. to Caucasus
3 artilleries moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Germany to Baltic States
2 infantry moved from Egypt to Trans-JordanPlace Units - Germans
2 armour and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 1 aaGun
EDIT: Removing units owned by Germans from Russia: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 60 PUs; end with 75 PUs totalTerritory Summary for Germans :
Archangel : 1 flag
Baltic States : 2 infantry
Caucasus : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory, 3 fighters and 5 infantry
Egypt : 1 flag
France : 2 artilleries and 2 infantry
Germany : 1 aaGun, 3 artilleries, 1 factory and 12 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 1 fighter and 5 infantry
Kazakh S.S.R. : 1 flag
Russia : 1 flag, 1 armour and 1 factory
Trans-Jordan : 1 flag, 1 artillery and 2 infantry
Ukraine S.S.R. : 3 artilleries and 1 infantryProduction/PUs Summary :
Russians : 4 / 0
Germans : 60 / 75
British : 29 / 35
Japanese : 37 / 42
Americans : 38 / 38 -
So when i attacked Russia I was planning on strafing depending on the outcome of the first round. So i kept your AA guns alive after the first round since I figured you’d want them alive if I retreated. Then the second round attack went so well for me that I decided to keep going and I took your AA guns as losses to give you a better defense. I don’t think the two infantry would have mattered considering the planes I still have alive.
I’m not really sure of the protocol for that, but I figure I’d take your losses as if I was defending.
-
We can maybe take one of my fighters as an extra loss or something if you would have taken your AA’s out on the first round…I’m not sure…
-
Right, usually you choose the losses as you were the defending player.
Sometimes there’s no other way than rolling your dice and asking your opponent for the losses. But in our case it won’t make a big difference.Game is over, I have to concede.
Well played! I had no chance with my UK approach in India.How about a new game? You want to switch sides this time or shall I try the Allies a third time? and how about a bid? I think the truth is somewhere between 6 and 9 IPCs. Just tell me what you think…
-
Yes, it was a creative approach, and slowed down the Japanese advance, but just a round or two too late to start supporting Russia…without a bid at least. I’m down to play another game with some sort of standard bid, but I’m going to be busy for most of the night tonight. As far as which side, I don’t mind either way. If you also don’t mind, then maybe I’ll do Allies this time. I can set the game up later tonight or tomorrow
-
Sounds good.
I would suggest a bid of 9 IPCs?!?
If you agree, I’m looking foreward to your Allied approach :-D -
I forgot to mention the russian bomber bid in Moscow.
I saw this working pretty good in a game. So that could be an other option.Whatever you choose will be fine for me 8-)
-
Yeah, I was thinking of that bomber bid. I think I’ll do that. This will be my first game ever playing a human as Allies, so we’ll see how this works out… :|