@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jagula (Axis) vs. Geograph (Allies), 1942.2 - Game 2
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Purchase Units - Russians 
 Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 1 armour moved from Russia to Kazakh S.S.R.
 Russians take Kazakh S.S.R. from Japanese
 1 infantry moved from Russia to Novosibirsk
 1 fighter moved from Russia to Novosibirsk
 2 fighters moved from Russia to Archangel
 1 artillery and 1 infantry moved from Russia to ArchangelCombat - Russians 
 Battle in Archangel
 Russians attack with 1 artillery, 2 fighters and 1 infantry
 Germans defend with 2 artilleries and 1 infantry
 Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits
 Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 3/3 hits
 1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Archangel
 retreated to Archangel
 Germans win with 1 artillery remaining. Battle score for attacker is -10
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
 Battle in Novosibirsk
 Russians attack with 1 fighter and 1 infantry
 Japanese defend with 1 artillery
 Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits
 Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
 Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits
 Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
 1 artillery owned by the Japanese lost in Novosibirsk
 Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Russians 
 1 fighter moved from Novosibirsk to Russia
 1 fighter moved from Archangel to Russia
 1 armour moved from Kazakh S.S.R. to RussiaPlace Units - Russians 
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 14 PUs; end with 15 PUs totalTerritory Summary for Russians : Novosibirsk : 1 infantry 
 Russia : 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantryProduction/PUs Summary : Russians : 14 / 15 
 Germans : 44 / 51
 British : 35 / 35
 Japanese : 37 / 42
 Americans : 38 / 38
- 
					
					
					
					
 Thank you! But I don’t make any progress. Japan is still in the upper 30ties, Germany is really strong and my Russians are to weak. :| And by the way: Good defense in Archangel. Thats a killer :-o 
- 
					
					
					
					
 That stinks… I just got home late from a concert so I won’t be able to do my turn until tomorrow morning, but should be done by the time you normally do your turn. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Purchase Units - Germans 
 Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Northwestern Europe to France
 2 artilleries moved from Germany to France
 1 artillery moved from Archangel to Russia
 2 artilleries and 2 infantry moved from West Russia to Russia
 1 armour moved from Caucasus to Kazakh S.S.R.
 Germans take Kazakh S.S.R. from Russians
 1 armour moved from Kazakh S.S.R. to Russia
 8 armour, 7 artilleries and 9 infantry moved from Caucasus to Russia
 2 armour, 2 bombers and 6 fighters moved from Karelia S.S.R. to RussiaCombat - Germans 
 Battle in France
 Germans attack with 2 artilleries and 2 infantry
 British defend with 1 artillery and 1 infantry
 Germans win, taking France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantry
 Battle in Russia
 Germans attack with 11 armour, 10 artilleries, 2 bombers, 6 fighters and 11 infantry
 Americans defend with 6 fighters and 1 infantry; Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantry
 Germans captures 15PUs while taking Russians capital
 Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 33
 Casualties for Germans: 10 armour, 10 artilleries, 2 fighters and 11 infantry
 Casualties for Americans: 6 fighters and 1 infantry
 Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 fighters and 25 infantryNon Combat Move - Germans 
 2 bombers moved from Russia to Caucasus
 1 fighter moved from Russia to Karelia S.S.R.
 3 fighters moved from Russia to Caucasus
 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
 3 infantry moved from Ukraine S.S.R. to Caucasus
 3 artilleries moved from Poland to Ukraine S.S.R.
 1 infantry moved from Poland to Ukraine S.S.R.
 2 infantry moved from Germany to Baltic States
 2 infantry moved from Egypt to Trans-JordanPlace Units - Germans 
 2 armour and 2 infantry placed in Caucasus
 2 infantry placed in Karelia S.S.R.
 9 infantry placed in Germany
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to Russia: 1 aaGun
 EDIT: Removing units owned by Germans from Russia: 1 aaGun
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 60 PUs; end with 75 PUs totalTerritory Summary for Germans : Archangel : 1 flag 
 Baltic States : 2 infantry
 Caucasus : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory, 3 fighters and 5 infantry
 Egypt : 1 flag
 France : 2 artilleries and 2 infantry
 Germany : 1 aaGun, 3 artilleries, 1 factory and 12 infantry
 Gibraltar : 1 flag
 Italy : 1 factory
 Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 1 fighter and 5 infantry
 Kazakh S.S.R. : 1 flag
 Russia : 1 flag, 1 armour and 1 factory
 Trans-Jordan : 1 flag, 1 artillery and 2 infantry
 Ukraine S.S.R. : 3 artilleries and 1 infantryProduction/PUs Summary : Russians : 4 / 0 
 Germans : 60 / 75
 British : 29 / 35
 Japanese : 37 / 42
 Americans : 38 / 38
- 
					
					
					
					
 So when i attacked Russia I was planning on strafing depending on the outcome of the first round. So i kept your AA guns alive after the first round since I figured you’d want them alive if I retreated. Then the second round attack went so well for me that I decided to keep going and I took your AA guns as losses to give you a better defense. I don’t think the two infantry would have mattered considering the planes I still have alive. I’m not really sure of the protocol for that, but I figure I’d take your losses as if I was defending. 
- 
					
					
					
					
 We can maybe take one of my fighters as an extra loss or something if you would have taken your AA’s out on the first round…I’m not sure… 
- 
					
					
					
					
 Right, usually you choose the losses as you were the defending player. 
 Sometimes there’s no other way than rolling your dice and asking your opponent for the losses. But in our case it won’t make a big difference.Game is over, I have to concede. 
 Well played! I had no chance with my UK approach in India.How about a new game? You want to switch sides this time or shall I try the Allies a third time? and how about a bid? I think the truth is somewhere between 6 and 9 IPCs. Just tell me what you think… 
- 
					
					
					
					
 Yes, it was a creative approach, and slowed down the Japanese advance, but just a round or two too late to start supporting Russia…without a bid at least. I’m down to play another game with some sort of standard bid, but I’m going to be busy for most of the night tonight. As far as which side, I don’t mind either way. If you also don’t mind, then maybe I’ll do Allies this time. I can set the game up later tonight or tomorrow 
- 
					
					
					
					
 Sounds good. I would suggest a bid of 9 IPCs?!? 
 If you agree, I’m looking foreward to your Allied approach :-D
- 
					
					
					
					
 I forgot to mention the russian bomber bid in Moscow. 
 I saw this working pretty good in a game. So that could be an other option.Whatever you choose will be fine for me 8-) 
- 
					
					
					
					
 Yeah, I was thinking of that bomber bid. I think I’ll do that. This will be my first game ever playing a human as Allies, so we’ll see how this works out… :| 




 
		 
		






