I’m both busy and not emotionally ready too do the next turn.
Jagula (Axis) vs. Geograph (Allies), 1942.2 - Game 2
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer, 1 fighter and 1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Western United States to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 fighter and 2 infantry moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 13 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Germans and 1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 6 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Solomon Islands to 44 Sea Zone
1 fighter moved from Western United States to 44 Sea Zone
1 carrier and 1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from 13 Sea Zone to United Kingdom
1 bomber moved from 13 Sea Zone to French West Africa
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Trans-Jordan to West RussiaPlace Units - Americans
1 transport placed in 11 Sea Zone
2 submarines placed in 56 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Wake Island: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Americans :
10 Sea Zone : 1 carrier and 1 cruiser
11 Sea Zone : 1 transport
13 Sea Zone : 1 submarine
44 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 2 submarines
Caucasus : 2 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
French West Africa : 1 bomber
Midway : 1 infantry
United Kingdom : 1 fighter
West Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 21 / 27
Germans : 41 / 43
British : 30 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 artillery and 2 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Russia to Belorussia
1 artillery moved from West Russia to BelorussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Belorussia, round 2 : 0/6 hits
Germans roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits
2 infantry owned by the Russians lost in Belorussia
2 artilleries owned by the Russians retreated to West Russia
Germans win with 5 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
2 infantry moved from Russia to West Russia
1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Novosibirsk to Russia
3 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 5 infantry
Novosibirsk : 3 infantry
Russia : 1 factory and 6 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 13 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 41 / 43
British : 30 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
Sorry for my late reply. It’s been a really busy week!
I made your edit, thats no big thing. In general you can use the edit mode for non combat movement, as long as I haven’t started my move.
Next week I’m on holiday, so I will not proceed before next Saturday earliest.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to Archangel
1 bomber moved from Italy to West Russia
9 armour and 8 infantry moved from Karelia S.S.R. to West Russia
5 infantry moved from Belorussia to West Russia
1 armour, 1 artillery and 4 infantry moved from Libya to EgyptCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 9 armour, 1 bomber and 13 infantry
Americans defend with 1 fighter; Russians defend with 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 13 infantry
2 infantry owned by the Germans and 9 armour owned by the Germans retreated to Karelia S.S.R.
Russians win with 1 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 11 infantry
Casualties for Russians: 2 aaGuns and 7 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
1 infantry moved from Southern Europe to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
1 artillery moved from 15 Sea Zone to Libya
1 artillery moved from Baltic States to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
3 artilleries moved from Baltic States to Karelia S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Baltic States
3 artilleries moved from Germany to Baltic States
1 fighter moved from Libya to Germany
4 fighters moved from France to GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
2 infantry placed in Italy
1 bomber placed in Italy
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship and 1 transport
Archangel : 1 flag, 1 infantry
Baltic States : 3 artilleries and 3 infantry
Belorussia : 3 infantry
Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
Germany : 1 aaGun, 1 factory, 5 fighters and 6 infantry
Gibraltar : 1 flag
Italy : 1 bomber, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry
Libya : 1 artillery and 1 infantry
Poland : 1 artillery and 2 infantry
Ukraine S.S.R. : 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 44 / 44
British : 28 / 31
Japanese : 37 / 38
Americans : 39 / 40 -
on my West Russia strafe, i took 2 AA guns as losses for you, not sure if you want to switch them with infantry losses instead.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Russians to West Russia: 2 aaGuns
EDIT: Removing units owned by Russians from West Russia: 2 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
2 infantry moved from India to 35 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
4 fighters moved from 37 Sea Zone to East Indies
1 bomber moved from India to East IndiesCombat - British
Battle in East Indies
British attack with 1 bomber, 4 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 4 fighters and 2 infantry in East Indies, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
4 fighters moved from East Indies to 37 Sea Zone
1 bomber moved from East Indies to India
2 infantry moved from Persia to India
1 fighter moved from United Kingdom to 8 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
3 infantry placed in IndiaTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTerritory Summary for British :
8 Sea Zone : 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport
37 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
East Indies : 1 flag, 2 infantry
Eastern Australia : 1 infantry
France : 1 flag, 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 6 infantry
New Zealand : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 38 / 44
British : 38 / 38
Japanese : 33 / 38
Americans : 39 / 40 -
Back from holliday and back into a nearly desperate situation :|
I thought it must be possible to win as allies without a bid, but maybe I was wrong - or you’re to strong :-D
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
4 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Yunnan to Kazakh S.S.R.Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Japan to 60 Sea Zone
1 artillery and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
1 battleship, 1 carrier, 2 fighters and 3 submarines moved from 60 Sea Zone to 48 Sea Zone
1 artillery and 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 62 Sea Zone to 48 Sea Zone
1 artillery and 5 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Yunnan to Szechwan
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from Burma to YunnanPlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 60 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
48 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 transports
60 Sea Zone : 1 destroyer and 1 submarine
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 armour and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber and 1 factory
Kazakh S.S.R. : 1 flag, 1 armour and 4 infantry
Manchuria : 1 armour, 1 factory and 2 infantry
New Guinea : 1 infantry
Philippine Islands : 2 artilleries and 6 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 artillery
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery, 1 bomber, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 17 / 21
Germans : 38 / 44
British : 38 / 38
Japanese : 36 / 36
Americans : 39 / 40 -
Yeah, it’s definitely slanted to the Axis from the start. I played classic years and years ago and it was slanted pretty heavily in favor of the Allies. Future games let’s bid.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from French West Africa to 15 Sea ZoneCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 battleship and 1 transport
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 15 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 15 Sea Zone
Americans roll dice for 1 bomber in 15 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Germans lost in 15 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 battleship
Casualties for Americans: 1 bomber and 1 submarineNon Combat Move - Americans
1 fighter moved from United Kingdom to 8 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Eastern United States to 8 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Western United States
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 44 Sea Zone to 57 Sea Zone
2 submarines moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from West Russia to CaucasusPlace Units - Americans
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 carrier, 1 cruiser and 3 fighters
10 Sea Zone : 1 transport
56 Sea Zone : 1 destroyer and 2 submarines
57 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Caucasus : 1 fighter and 2 infantry
Central United States : 1 infantry
Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 factory and 2 fighters
Midway : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 17 / 21
Germans : 38 / 44
British : 38 / 38
Japanese : 36 / 36
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Archangel
1 fighter moved from West Russia to Archangel
3 infantry moved from Novosibirsk to Evenki National Okrug
2 fighters moved from West Russia to Evenki National Okrug
1 armour moved from West Russia to Kazakh S.S.R.
6 infantry moved from Russia to Kazakh S.S.R.
5 infantry moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenki National Okrug
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 2/4 hits
Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 11 infantry
Japanese defend with 1 armour and 4 infantry
Russians roll dice for 1 armour and 11 infantry in Kazakh S.S.R., round 2 : 1/12 hits
Japanese roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 armour and 9 infantry in Kazakh S.S.R., round 3 : 1/10 hits
Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 3 : 0/4 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 armour and 9 infantry in Kazakh S.S.R., round 4 : 2/10 hits
Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 4 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 armour and 7 infantry in Kazakh S.S.R., round 5 : 1/8 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Caucasus
2 aaGuns, 4 artilleries and 1 infantry moved from West Russia to Caucasus
2 fighters moved from Evenki National Okrug to RussiaPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 2 infantry
Caucasus : 2 aaGuns, 4 artilleries, 1 factory, 1 fighter and 5 infantry
Evenki National Okrug : 2 infantry
Kazakh S.S.R. : 1 armour and 7 infantry
Russia : 1 factory, 2 fighters and 3 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 37 / 44
British : 38 / 38
Japanese : 33 / 36
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belorussia to West Russia
1 artillery and 2 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from Karelia S.S.R. to Archangel
1 bomber moved from Italy to Archangel
2 infantry moved from Germany to France
3 fighters moved from Germany to France
2 fighters moved from Germany to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
9 armour, 5 artilleries and 2 infantry moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 9 armour, 6 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 9 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers, 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in France
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Germans
EDIT: Adding units owned by Germans to Trans-Jordan: 1 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Egypt: 1 armour, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
3 fighters moved from France to Karelia S.S.R.
3 fighters moved from Archangel to Karelia S.S.R.
2 aaGuns moved from Karelia S.S.R. to West Russia
2 bombers moved from Archangel to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
3 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Baltic States
1 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to LibyaPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
4 artilleries and 6 infantry placed in Germany
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 transport
Archangel : 1 flag, 1 infantry
Baltic States : 1 infantry
Egypt : 1 flag, 1 artillery and 1 infantry
France : 1 infantry
Germany : 1 aaGun, 4 artilleries, 1 factory and 6 infantry
Gibraltar : 1 flag
Italy : 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 4 artilleries, 2 bombers, 1 factory, 6 fighters and 4 infantry
Libya : 2 infantry
Poland : 3 infantry
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 3 infantry
Ukraine S.S.R. : 1 artillery and 2 infantry
West Russia : 2 aaGuns, 9 armour, 6 artilleries and 7 infantryProduction/PUs Summary :
Russians : 18 / 21
Germans : 47 / 47
British : 31 / 38
Japanese : 33 / 36
Americans : 39 / 39 -
Dang! I did not expect you to counter in both Kazak and Evenki! Japanese are not looking too strong this game for me… I knew I should have built a factory in East Indies during the first round!
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 fighter and 1 infantry moved from 8 Sea Zone to France
2 infantry moved from East Indies to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 1 transport moved from 37 Sea Zone to 34 Sea Zone
4 fighters and 2 infantry moved from 34 Sea Zone to Trans-Jordan
1 armour and 1 bomber moved from India to Trans-Jordan
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in France
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in France, round 2 : 0/3 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the British lost in France
British roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 4 fighters and 2 infantry in Trans-Jordan, round 2 : 1/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 3 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/4 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to 34 Sea Zone
1 bomber moved from Trans-Jordan to India
1 fighter moved from France to 8 Sea Zone
1 aaGun and 2 infantry moved from India to PersiaPlace Units - British
1 armour placed in India
2 submarines placed in 35 Sea Zone
1 transport placed in 8 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTerritory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
34 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 1 transport
35 Sea Zone : 2 submarines
36 Sea Zone : 1 destroyer
Burma : 1 artillery
East Indies : 1 flag
Eastern Australia : 1 infantry
France : 1 flag, 1 armour
India : 1 armour, 1 bomber, 1 factory and 3 infantry
New Zealand : 1 infantry
Persia : 1 aaGun and 2 infantry
Trans-Jordan : 1 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 18 / 21
Germans : 40 / 47
British : 39 / 39
Japanese : 32 / 36
Americans : 39 / 39 -
Don’t know. I prefer to build transports in J1 as you did.
Germany is really strong! Let’s see if I can stand it a while…
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Yunnan to Evenki National Okrug
1 fighter moved from Yunnan to Evenki National Okrug
1 bomber moved from Japan to Evenki National Okrug
1 artillery moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 destroyer and 1 submarine moved from 60 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from Philippine Islands to 48 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 destroyer, 6 infantry, 3 submarines and 4 transports moved from 48 Sea Zone to 36 Sea Zone
4 fighters moved from 48 Sea Zone to BurmaCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 6 infantry, 4 submarines and 4 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 2 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 artillery
Japanese win, taking Burma from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Evenki National Okrug
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Evenki National Okrug from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
2 bombers moved from Evenki National Okrug to Anhwei
2 infantry moved from Manchuria to Anhwei
1 armour moved from Manchuria to Sinkiang
4 fighters moved from Burma to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to BurmaPlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
1 unit repaired.Territory Summary for Japanese :
36 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 transports
62 Sea Zone : 1 carrier and 1 fighter
Anhwei : 1 flag, 2 bombers and 2 infantry
Borneo : 1 infantry
Burma : 1 flag, 3 artilleries and 7 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Manchuria : 1 armour, 1 factory and 2 infantry
New Guinea : 1 infantry
Sinkiang : 1 flag, 1 armour and 1 artillery
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 fighter
Yunnan : 1 flagProduction/PUs Summary :
Russians : 17 / 21
Germans : 40 / 47
British : 38 / 39
Japanese : 35 / 35
Americans : 38 / 39 -
Geo, OMG, I just realized I gave you the game with Japan. Blah. If you want to be nice, I can edit my infantry and tank placements into Japan to at least give my guys a chance to hold the capital. If not, then good game, you earned it! I learned a lot as Japan this time around!
-
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
-
This is the move I would do, placed units in Japan and forgot to take East Indies initially. I didn’t use any amphibious units in the attack on Burma. I know it’s a combat move, so once again, this would just be if you want to keep playing. If not, we can just start another game. Either way, I learned my lesson to wait til after my daughter goes to bed before I do my turn! Sorry for the bother, no big deal either way.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
1 fighter moved from 8 Sea Zone to 15 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
2 fighters moved from 8 Sea Zone to Iceland
1 carrier and 1 cruiser moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 fighter moved from Eastern United States to 14 Sea Zone
1 armour moved from Eastern Canada to Alaska
2 infantry moved from Western United States to Western Canada
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 57 Sea Zone to 63 Sea Zone
1 destroyer and 2 submarines moved from 56 Sea Zone to 64 Sea Zone
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Central United States to Eastern Canada
1 fighter and 2 infantry moved from Caucasus to RussiaPlace Units - Americans
1 transport placed in 11 Sea Zone
2 fighters placed in Eastern United States
2 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 artillery, 1 fighter and 1 transport
11 Sea Zone : 1 transport
14 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
56 Sea Zone : 2 submarines
63 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
64 Sea Zone : 1 destroyer and 2 submarines
Alaska : 1 armour
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory and 2 fighters
Iceland : 2 fighters
Northwestern Europe : 1 flag, 1 infantry
Russia : 1 fighter and 2 infantry
Soviet Far East : 1 infantry
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 18 / 21
Germans : 38 / 47
British : 34 / 39
Japanese : 38 / 39
Americans : 40 / 40