@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
Geo, OMG, I just realized I gave you the game with Japan. Blah. If you want to be nice, I can edit my infantry and tank placements into Japan to at least give my guys a chance to hold the capital. If not, then good game, you earned it! I learned a lot as Japan this time around!
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
This is the move I would do, placed units in Japan and forgot to take East Indies initially. I didn’t use any amphibious units in the attack on Burma. I know it’s a combat move, so once again, this would just be if you want to keep playing. If not, we can just start another game. Either way, I learned my lesson to wait til after my daughter goes to bed before I do my turn! Sorry for the bother, no big deal either way.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
1 fighter moved from 8 Sea Zone to 15 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Americans
Battle in 15 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
2 fighters moved from 8 Sea Zone to Iceland
1 carrier and 1 cruiser moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 fighter moved from Eastern United States to 14 Sea Zone
1 armour moved from Eastern Canada to Alaska
2 infantry moved from Western United States to Western Canada
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 57 Sea Zone to 63 Sea Zone
1 destroyer and 2 submarines moved from 56 Sea Zone to 64 Sea Zone
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Central United States to Eastern Canada
1 fighter and 2 infantry moved from Caucasus to Russia
Place Units - Americans
1 transport placed in 11 Sea Zone
2 fighters placed in Eastern United States
2 submarines placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Territory Summary for Americans :
8 Sea Zone : 1 artillery, 1 fighter and 1 transport
11 Sea Zone : 1 transport
14 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
56 Sea Zone : 2 submarines
63 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
64 Sea Zone : 1 destroyer and 2 submarines
Alaska : 1 armour
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory and 2 fighters
Iceland : 2 fighters
Northwestern Europe : 1 flag, 1 infantry
Russia : 1 fighter and 2 infantry
Soviet Far East : 1 infantry
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factory
Production/PUs Summary :
Russians : 18 / 21
Germans : 38 / 47
British : 34 / 39
Japanese : 38 / 39
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
1 fighter moved from Caucasus to Archangel
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
2 aaGuns, 4 artilleries and 5 infantry moved from Caucasus to Russia
1 armour and 7 infantry moved from Kazakh S.S.R. to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory
Russia : 2 aaGuns, 1 armour, 4 artilleries, 1 factory, 3 fighters and 21 infantry
Production/PUs Summary :
Russians : 19 / 19
Germans : 37 / 47
British : 34 / 39
Japanese : 38 / 39
Americans : 40 / 40
No worries, Jagula!
You’ve seen your fault early enough, other than me last game in Archangel.
And I totally agree, I always wait for my childrens bedtime, before I do my moves :-D :-D :-D
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Karelia S.S.R. to Archangel
9 armour, 6 artilleries and 7 infantry moved from West Russia to Caucasus
Germans take Caucasus from Russians
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Italy to France
1 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
2 bombers moved from Karelia S.S.R. to France
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Karelia S.S.R. to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Archangel
3 fighters moved from Karelia S.S.R. to Northwestern Europe
Combat - Germans
Battle in Northwestern Europe
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Northwestern Europe from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 2 bombers and 2 infantry
British defend with 1 armour
Germans win, taking France from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
2 infantry moved from Libya to Egypt
2 aaGuns moved from West Russia to Caucasus
2 artilleries and 2 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Poland to Ukraine S.S.R.
2 bombers moved from France to Karelia S.S.R.
5 fighters moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
2 infantry moved from Germany to Baltic States
1 artillery moved from Germany to Baltic States
3 artilleries and 1 infantry moved from Germany to Poland
Place Units - Germans
2 armour placed in Karelia S.S.R.
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Territory Summary for Germans :
Archangel : 1 flag, 2 artilleries and 1 infantry
Baltic States : 1 artillery and 2 infantry
Caucasus : 1 flag, 2 aaGuns, 9 armour, 7 artilleries, 1 factory and 9 infantry
Egypt : 1 flag, 2 infantry
France : 2 infantry
Germany : 1 aaGun, 5 artilleries, 1 factory and 5 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 armour, 2 bombers, 1 factory, 6 fighters and 1 infantry
Northwestern Europe : 2 infantry
Poland : 3 artilleries and 1 infantry
Trans-Jordan : 1 flag, 1 artillery
Ukraine S.S.R. : 3 infantry
West Russia : 2 artilleries and 2 infantry
Production/PUs Summary :
Russians : 14 / 19
Germans : 51 / 51
British : 27 / 39
Japanese : 38 / 39
Americans : 38 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from United Kingdom to France
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Morocco
British take Morocco from Germans
1 armour, 1 bomber and 3 infantry moved from India to Burma
4 fighters moved from 34 Sea Zone to Burma
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in France
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 2/4 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 1 armour, 1 bomber, 4 fighters and 3 infantry
Japanese defend with 3 artilleries and 5 infantry
British roll dice for 1 armour, 1 bomber, 4 fighters and 3 infantry in Burma, round 2 : 4/9 hits
Japanese roll dice for 3 artilleries and 5 infantry in Burma, round 2 : 0/8 hits
4 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 bomber, 4 fighters and 3 infantry in Burma, round 3 : 3/9 hits
Japanese roll dice for 3 artilleries and 1 infantry in Burma, round 3 : 3/4 hits
3 infantry owned by the British, 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 bomber and 4 fighters in Burma, round 4 : 3/6 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for British: 3 infantry
Non Combat Move - British
4 fighters moved from Burma to India
1 aaGun and 1 infantry moved from Persia to India
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 bomber moved from Burma to India
1 carrier, 1 destroyer and 1 fighter moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from France to 14 Sea Zone
1 fighter moved from France to United Kingdom
Place Units - British
1 fighter and 2 infantry placed in India
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Territory Summary for British :
14 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
28 Sea Zone : 2 carriers, 1 destroyer and 1 transport
31 Sea Zone : 1 submarine
32 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
47 Sea Zone : 1 submarine
Burma : 1 armour
Eastern Australia : 1 infantry
France : 1 flag, 1 artillery and 1 infantry
India : 1 aaGun, 1 bomber, 1 factory, 5 fighters and 3 infantry
Morocco : 1 flag, 1 armour and 1 infantry
New Zealand : 1 infantry
Persia : 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 3 infantry
Production/PUs Summary :
Russians : 14 / 19
Germans : 44 / 51
British : 35 / 35
Japanese : 37 / 39
Americans : 38 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to 63 Sea Zone
2 bombers moved from Anhwei to 63 Sea Zone
4 fighters moved from 36 Sea Zone to 63 Sea Zone
1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from Sinkiang to Caucasus
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 2 bombers and 6 fighters
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 39
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Japanese: 3 fighters
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from Philippine Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from 61 Sea Zone to Kwangtung
2 battleships, 2 carriers, 2 destroyers, 4 submarines and 2 transports moved from 36 Sea Zone to 61 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea Zone
2 bombers moved from 63 Sea Zone to Kwangtung
1 fighter moved from 63 Sea Zone to Kwangtung
1 fighter moved from 63 Sea Zone to Yakut S.S.R.
1 fighter moved from 63 Sea Zone to Buryatia S.S.R.
2 infantry moved from Anhwei to Sinkiang
Place Units - Japanese
1 factory placed in East Indies
2 artilleries and 1 infantry placed in Manchuria
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Territory Summary for Japanese :
61 Sea Zone : 2 battleships, 3 carriers, 2 destroyers, 4 submarines and 3 transports
Anhwei : 1 flag
Buryatia S.S.R. : 1 flag, 1 fighter
Caroline Islands : 1 infantry
Caucasus : 1 armour
East Indies : 1 factory and 1 infantry
Evenki National Okrug : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Kazakh S.S.R. : 1 flag
Kwangtung : 2 bombers, 1 fighter and 1 infantry
Manchuria : 2 artilleries, 1 factory and 1 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 artillery
Sinkiang : 1 flag, 2 infantry
Szechwan : 1 flag
Vologda : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 fighter
Yunnan : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 9 / 19
Germans : 44 / 51
British : 35 / 35
Japanese : 42 / 42
Americans : 38 / 40
Hmm…that British counter in Burma really hurt Japan, I was not expecting that, great move! I’ve learned a lot this game though…never had to deal with an aggressive British and American navy in the Pacific. You are a creative player and you’ve definitely caught me off guard this game!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 infantry moved from Russia to Vologda
Combat - Americans
Battle in Vologda
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Americans win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Vologda to Russia
2 fighters moved from Iceland to Russia
3 fighters moved from 14 Sea Zone to Russia
2 fighters moved from Eastern United States to 14 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 aaGun and 2 infantry moved from Western Canada to Eastern Canada
1 armour moved from Alaska to Eastern Canada
1 destroyer and 2 submarines moved from 64 Sea Zone to 52 Sea Zone
2 submarines moved from 56 Sea Zone to 52 Sea Zone
3 submarines moved from 63 Sea Zone to 64 Sea Zone
Place Units - Americans
2 transports placed in 11 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
10 Sea Zone : 2 transports
11 Sea Zone : 2 transports
14 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
52 Sea Zone : 1 destroyer and 4 submarines
64 Sea Zone : 3 submarines
Eastern Canada : 2 aaGuns, 1 armour, 1 artillery and 4 infantry
Eastern United States : 1 factory, 2 fighters and 2 infantry
Russia : 6 fighters and 1 infantry
Soviet Far East : 1 infantry
Vologda : 1 infantry
Western United States : 1 factory
Production/PUs Summary :
Russians : 11 / 19
Germans : 44 / 51
British : 35 / 35
Japanese : 40 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 fighters moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 3/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Archangel
retreated to Archangel
Germans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
1 armour moved from Kazakh S.S.R. to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
Territory Summary for Russians :
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantry
Production/PUs Summary :
Russians : 14 / 15
Germans : 44 / 51
British : 35 / 35
Japanese : 37 / 42
Americans : 38 / 38
Thank you! But I don’t make any progress. Japan is still in the upper 30ties, Germany is really strong and my Russians are to weak. :|
And by the way: Good defense in Archangel. Thats a killer :-o
That stinks… I just got home late from a concert so I won’t be able to do my turn until tomorrow morning, but should be done by the time you normally do your turn.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northwestern Europe to France
2 artilleries moved from Germany to France
1 artillery moved from Archangel to Russia
2 artilleries and 2 infantry moved from West Russia to Russia
1 armour moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Russia
8 armour, 7 artilleries and 9 infantry moved from Caucasus to Russia
2 armour, 2 bombers and 6 fighters moved from Karelia S.S.R. to Russia
Combat - Germans
Battle in France
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 11 armour, 10 artilleries, 2 bombers, 6 fighters and 11 infantry
Americans defend with 6 fighters and 1 infantry; Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 10 armour, 10 artilleries, 2 fighters and 11 infantry
Casualties for Americans: 6 fighters and 1 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 fighters and 25 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Caucasus
1 fighter moved from Russia to Karelia S.S.R.
3 fighters moved from Russia to Caucasus
1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Ukraine S.S.R. to Caucasus
3 artilleries moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Germany to Baltic States
2 infantry moved from Egypt to Trans-Jordan
Place Units - Germans
2 armour and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 1 aaGun
EDIT: Removing units owned by Germans from Russia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 60 PUs; end with 75 PUs total
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 2 infantry
Caucasus : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory, 3 fighters and 5 infantry
Egypt : 1 flag
France : 2 artilleries and 2 infantry
Germany : 1 aaGun, 3 artilleries, 1 factory and 12 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 1 fighter and 5 infantry
Kazakh S.S.R. : 1 flag
Russia : 1 flag, 1 armour and 1 factory
Trans-Jordan : 1 flag, 1 artillery and 2 infantry
Ukraine S.S.R. : 3 artilleries and 1 infantry
Production/PUs Summary :
Russians : 4 / 0
Germans : 60 / 75
British : 29 / 35
Japanese : 37 / 42
Americans : 38 / 38
So when i attacked Russia I was planning on strafing depending on the outcome of the first round. So i kept your AA guns alive after the first round since I figured you’d want them alive if I retreated. Then the second round attack went so well for me that I decided to keep going and I took your AA guns as losses to give you a better defense. I don’t think the two infantry would have mattered considering the planes I still have alive.
I’m not really sure of the protocol for that, but I figure I’d take your losses as if I was defending.
We can maybe take one of my fighters as an extra loss or something if you would have taken your AA’s out on the first round…I’m not sure…
Right, usually you choose the losses as you were the defending player.
Sometimes there’s no other way than rolling your dice and asking your opponent for the losses. But in our case it won’t make a big difference.
Game is over, I have to concede.
Well played! I had no chance with my UK approach in India.
How about a new game? You want to switch sides this time or shall I try the Allies a third time? and how about a bid? I think the truth is somewhere between 6 and 9 IPCs. Just tell me what you think…
Yes, it was a creative approach, and slowed down the Japanese advance, but just a round or two too late to start supporting Russia…without a bid at least. I’m down to play another game with some sort of standard bid, but I’m going to be busy for most of the night tonight. As far as which side, I don’t mind either way. If you also don’t mind, then maybe I’ll do Allies this time. I can set the game up later tonight or tomorrow
Sounds good.
I would suggest a bid of 9 IPCs?!?
If you agree, I’m looking foreward to your Allied approach :-D