I’m both busy and not emotionally ready too do the next turn.
Jagula (Axis) vs. Geograph (Allies), 1942.2 - Game 2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 fighter and 1 infantry moved from 8 Sea Zone to France
2 infantry moved from East Indies to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 1 transport moved from 37 Sea Zone to 34 Sea Zone
4 fighters and 2 infantry moved from 34 Sea Zone to Trans-Jordan
1 armour and 1 bomber moved from India to Trans-Jordan
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in France
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in France, round 2 : 0/3 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the British lost in France
British roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 4 fighters and 2 infantry in Trans-Jordan, round 2 : 1/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 3 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/4 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to 34 Sea Zone
1 bomber moved from Trans-Jordan to India
1 fighter moved from France to 8 Sea Zone
1 aaGun and 2 infantry moved from India to PersiaPlace Units - British
1 armour placed in India
2 submarines placed in 35 Sea Zone
1 transport placed in 8 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTerritory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
34 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 1 transport
35 Sea Zone : 2 submarines
36 Sea Zone : 1 destroyer
Burma : 1 artillery
East Indies : 1 flag
Eastern Australia : 1 infantry
France : 1 flag, 1 armour
India : 1 armour, 1 bomber, 1 factory and 3 infantry
New Zealand : 1 infantry
Persia : 1 aaGun and 2 infantry
Trans-Jordan : 1 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 18 / 21
Germans : 40 / 47
British : 39 / 39
Japanese : 32 / 36
Americans : 39 / 39 -
Don’t know. I prefer to build transports in J1 as you did.
Germany is really strong! Let’s see if I can stand it a while…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Yunnan to Evenki National Okrug
1 fighter moved from Yunnan to Evenki National Okrug
1 bomber moved from Japan to Evenki National Okrug
1 artillery moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 destroyer and 1 submarine moved from 60 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from Philippine Islands to 48 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 destroyer, 6 infantry, 3 submarines and 4 transports moved from 48 Sea Zone to 36 Sea Zone
4 fighters moved from 48 Sea Zone to BurmaCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 6 infantry, 4 submarines and 4 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 2 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 artillery
Japanese win, taking Burma from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Evenki National Okrug
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Evenki National Okrug from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
2 bombers moved from Evenki National Okrug to Anhwei
2 infantry moved from Manchuria to Anhwei
1 armour moved from Manchuria to Sinkiang
4 fighters moved from Burma to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to BurmaPlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
1 unit repaired.Territory Summary for Japanese :
36 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 transports
62 Sea Zone : 1 carrier and 1 fighter
Anhwei : 1 flag, 2 bombers and 2 infantry
Borneo : 1 infantry
Burma : 1 flag, 3 artilleries and 7 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Manchuria : 1 armour, 1 factory and 2 infantry
New Guinea : 1 infantry
Sinkiang : 1 flag, 1 armour and 1 artillery
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 fighter
Yunnan : 1 flagProduction/PUs Summary :
Russians : 17 / 21
Germans : 40 / 47
British : 38 / 39
Japanese : 35 / 35
Americans : 38 / 39 -
Geo, OMG, I just realized I gave you the game with Japan. Blah. If you want to be nice, I can edit my infantry and tank placements into Japan to at least give my guys a chance to hold the capital. If not, then good game, you earned it! I learned a lot as Japan this time around!
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
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This is the move I would do, placed units in Japan and forgot to take East Indies initially. I didn’t use any amphibious units in the attack on Burma. I know it’s a combat move, so once again, this would just be if you want to keep playing. If not, we can just start another game. Either way, I learned my lesson to wait til after my daughter goes to bed before I do my turn! Sorry for the bother, no big deal either way.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
1 fighter moved from 8 Sea Zone to 15 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
2 fighters moved from 8 Sea Zone to Iceland
1 carrier and 1 cruiser moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 fighter moved from Eastern United States to 14 Sea Zone
1 armour moved from Eastern Canada to Alaska
2 infantry moved from Western United States to Western Canada
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 57 Sea Zone to 63 Sea Zone
1 destroyer and 2 submarines moved from 56 Sea Zone to 64 Sea Zone
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Central United States to Eastern Canada
1 fighter and 2 infantry moved from Caucasus to RussiaPlace Units - Americans
1 transport placed in 11 Sea Zone
2 fighters placed in Eastern United States
2 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 artillery, 1 fighter and 1 transport
11 Sea Zone : 1 transport
14 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
56 Sea Zone : 2 submarines
63 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
64 Sea Zone : 1 destroyer and 2 submarines
Alaska : 1 armour
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory and 2 fighters
Iceland : 2 fighters
Northwestern Europe : 1 flag, 1 infantry
Russia : 1 fighter and 2 infantry
Soviet Far East : 1 infantry
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 18 / 21
Germans : 38 / 47
British : 34 / 39
Japanese : 38 / 39
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
1 fighter moved from Caucasus to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
2 aaGuns, 4 artilleries and 5 infantry moved from Caucasus to Russia
1 armour and 7 infantry moved from Kazakh S.S.R. to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory
Russia : 2 aaGuns, 1 armour, 4 artilleries, 1 factory, 3 fighters and 21 infantryProduction/PUs Summary :
Russians : 19 / 19
Germans : 37 / 47
British : 34 / 39
Japanese : 38 / 39
Americans : 40 / 40 -
No worries, Jagula!
You’ve seen your fault early enough, other than me last game in Archangel.And I totally agree, I always wait for my childrens bedtime, before I do my moves :-D :-D :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Karelia S.S.R. to Archangel
9 armour, 6 artilleries and 7 infantry moved from West Russia to Caucasus
Germans take Caucasus from Russians
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Italy to France
1 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
2 bombers moved from Karelia S.S.R. to France
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Karelia S.S.R. to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Archangel
3 fighters moved from Karelia S.S.R. to Northwestern EuropeCombat - Germans
Battle in Northwestern Europe
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Northwestern Europe from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 2 bombers and 2 infantry
British defend with 1 armour
Germans win, taking France from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - Germans
2 infantry moved from Libya to Egypt
2 aaGuns moved from West Russia to Caucasus
2 artilleries and 2 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Poland to Ukraine S.S.R.
2 bombers moved from France to Karelia S.S.R.
5 fighters moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
2 infantry moved from Germany to Baltic States
1 artillery moved from Germany to Baltic States
3 artilleries and 1 infantry moved from Germany to PolandPlace Units - Germans
2 armour placed in Karelia S.S.R.
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 2 artilleries and 1 infantry
Baltic States : 1 artillery and 2 infantry
Caucasus : 1 flag, 2 aaGuns, 9 armour, 7 artilleries, 1 factory and 9 infantry
Egypt : 1 flag, 2 infantry
France : 2 infantry
Germany : 1 aaGun, 5 artilleries, 1 factory and 5 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 armour, 2 bombers, 1 factory, 6 fighters and 1 infantry
Northwestern Europe : 2 infantry
Poland : 3 artilleries and 1 infantry
Trans-Jordan : 1 flag, 1 artillery
Ukraine S.S.R. : 3 infantry
West Russia : 2 artilleries and 2 infantryProduction/PUs Summary :
Russians : 14 / 19
Germans : 51 / 51
British : 27 / 39
Japanese : 38 / 39
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from United Kingdom to France
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Morocco
British take Morocco from Germans
1 armour, 1 bomber and 3 infantry moved from India to Burma
4 fighters moved from 34 Sea Zone to Burma
1 submarine moved from 35 Sea Zone to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in France
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 2/4 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 1 armour, 1 bomber, 4 fighters and 3 infantry
Japanese defend with 3 artilleries and 5 infantry
British roll dice for 1 armour, 1 bomber, 4 fighters and 3 infantry in Burma, round 2 : 4/9 hits
Japanese roll dice for 3 artilleries and 5 infantry in Burma, round 2 : 0/8 hits
4 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 bomber, 4 fighters and 3 infantry in Burma, round 3 : 3/9 hits
Japanese roll dice for 3 artilleries and 1 infantry in Burma, round 3 : 3/4 hits
3 infantry owned by the British, 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 bomber and 4 fighters in Burma, round 4 : 3/6 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for British: 3 infantryNon Combat Move - British
4 fighters moved from Burma to India
1 aaGun and 1 infantry moved from Persia to India
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 bomber moved from Burma to India
1 carrier, 1 destroyer and 1 fighter moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from France to 14 Sea Zone
1 fighter moved from France to United KingdomPlace Units - British
1 fighter and 2 infantry placed in India
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
14 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
28 Sea Zone : 2 carriers, 1 destroyer and 1 transport
31 Sea Zone : 1 submarine
32 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
47 Sea Zone : 1 submarine
Burma : 1 armour
Eastern Australia : 1 infantry
France : 1 flag, 1 artillery and 1 infantry
India : 1 aaGun, 1 bomber, 1 factory, 5 fighters and 3 infantry
Morocco : 1 flag, 1 armour and 1 infantry
New Zealand : 1 infantry
Persia : 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 3 infantryProduction/PUs Summary :
Russians : 14 / 19
Germans : 44 / 51
British : 35 / 35
Japanese : 37 / 39
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to 63 Sea Zone
2 bombers moved from Anhwei to 63 Sea Zone
4 fighters moved from 36 Sea Zone to 63 Sea Zone
1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from Sinkiang to Caucasus
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 2 bombers and 6 fighters
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 39
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Japanese: 3 fightersNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from Philippine Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from 61 Sea Zone to Kwangtung
2 battleships, 2 carriers, 2 destroyers, 4 submarines and 2 transports moved from 36 Sea Zone to 61 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea Zone
2 bombers moved from 63 Sea Zone to Kwangtung
1 fighter moved from 63 Sea Zone to Kwangtung
1 fighter moved from 63 Sea Zone to Yakut S.S.R.
1 fighter moved from 63 Sea Zone to Buryatia S.S.R.
2 infantry moved from Anhwei to SinkiangPlace Units - Japanese
1 factory placed in East Indies
2 artilleries and 1 infantry placed in Manchuria
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese :
61 Sea Zone : 2 battleships, 3 carriers, 2 destroyers, 4 submarines and 3 transports
Anhwei : 1 flag
Buryatia S.S.R. : 1 flag, 1 fighter
Caroline Islands : 1 infantry
Caucasus : 1 armour
East Indies : 1 factory and 1 infantry
Evenki National Okrug : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Kazakh S.S.R. : 1 flag
Kwangtung : 2 bombers, 1 fighter and 1 infantry
Manchuria : 2 artilleries, 1 factory and 1 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 artillery
Sinkiang : 1 flag, 2 infantry
Szechwan : 1 flag
Vologda : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 fighter
Yunnan : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 9 / 19
Germans : 44 / 51
British : 35 / 35
Japanese : 42 / 42
Americans : 38 / 40 -
Hmm…that British counter in Burma really hurt Japan, I was not expecting that, great move! I’ve learned a lot this game though…never had to deal with an aggressive British and American navy in the Pacific. You are a creative player and you’ve definitely caught me off guard this game!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 infantry moved from Russia to VologdaCombat - Americans
Battle in Vologda
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Americans win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Vologda to Russia
2 fighters moved from Iceland to Russia
3 fighters moved from 14 Sea Zone to Russia
2 fighters moved from Eastern United States to 14 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 aaGun and 2 infantry moved from Western Canada to Eastern Canada
1 armour moved from Alaska to Eastern Canada
1 destroyer and 2 submarines moved from 64 Sea Zone to 52 Sea Zone
2 submarines moved from 56 Sea Zone to 52 Sea Zone
3 submarines moved from 63 Sea Zone to 64 Sea ZonePlace Units - Americans
2 transports placed in 11 Sea Zone
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
10 Sea Zone : 2 transports
11 Sea Zone : 2 transports
14 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
52 Sea Zone : 1 destroyer and 4 submarines
64 Sea Zone : 3 submarines
Eastern Canada : 2 aaGuns, 1 armour, 1 artillery and 4 infantry
Eastern United States : 1 factory, 2 fighters and 2 infantry
Russia : 6 fighters and 1 infantry
Soviet Far East : 1 infantry
Vologda : 1 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 11 / 19
Germans : 44 / 51
British : 35 / 35
Japanese : 40 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 fighters moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 3/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Archangel
retreated to Archangel
Germans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
1 armour moved from Kazakh S.S.R. to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 15 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantryProduction/PUs Summary :
Russians : 14 / 15
Germans : 44 / 51
British : 35 / 35
Japanese : 37 / 42
Americans : 38 / 38 -
Thank you! But I don’t make any progress. Japan is still in the upper 30ties, Germany is really strong and my Russians are to weak. :|
And by the way: Good defense in Archangel. Thats a killer :-o
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That stinks… I just got home late from a concert so I won’t be able to do my turn until tomorrow morning, but should be done by the time you normally do your turn.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Northwestern Europe to France
2 artilleries moved from Germany to France
1 artillery moved from Archangel to Russia
2 artilleries and 2 infantry moved from West Russia to Russia
1 armour moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Russia
8 armour, 7 artilleries and 9 infantry moved from Caucasus to Russia
2 armour, 2 bombers and 6 fighters moved from Karelia S.S.R. to RussiaCombat - Germans
Battle in France
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 11 armour, 10 artilleries, 2 bombers, 6 fighters and 11 infantry
Americans defend with 6 fighters and 1 infantry; Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 10 armour, 10 artilleries, 2 fighters and 11 infantry
Casualties for Americans: 6 fighters and 1 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 fighters and 25 infantryNon Combat Move - Germans
2 bombers moved from Russia to Caucasus
1 fighter moved from Russia to Karelia S.S.R.
3 fighters moved from Russia to Caucasus
1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Ukraine S.S.R. to Caucasus
3 artilleries moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Germany to Baltic States
2 infantry moved from Egypt to Trans-JordanPlace Units - Germans
2 armour and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 1 aaGun
EDIT: Removing units owned by Germans from Russia: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 60 PUs; end with 75 PUs totalTerritory Summary for Germans :
Archangel : 1 flag
Baltic States : 2 infantry
Caucasus : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory, 3 fighters and 5 infantry
Egypt : 1 flag
France : 2 artilleries and 2 infantry
Germany : 1 aaGun, 3 artilleries, 1 factory and 12 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 1 fighter and 5 infantry
Kazakh S.S.R. : 1 flag
Russia : 1 flag, 1 armour and 1 factory
Trans-Jordan : 1 flag, 1 artillery and 2 infantry
Ukraine S.S.R. : 3 artilleries and 1 infantryProduction/PUs Summary :
Russians : 4 / 0
Germans : 60 / 75
British : 29 / 35
Japanese : 37 / 42
Americans : 38 / 38 -
So when i attacked Russia I was planning on strafing depending on the outcome of the first round. So i kept your AA guns alive after the first round since I figured you’d want them alive if I retreated. Then the second round attack went so well for me that I decided to keep going and I took your AA guns as losses to give you a better defense. I don’t think the two infantry would have mattered considering the planes I still have alive.
I’m not really sure of the protocol for that, but I figure I’d take your losses as if I was defending.
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We can maybe take one of my fighters as an extra loss or something if you would have taken your AA’s out on the first round…I’m not sure…