Jagula (Axis) vs. Geograph (Allies), 1942.2 - Game 2
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 1 destroyer, 1 fighter and 1 submarine moved from 11 Sea Zone to 13 Sea Zone
 1 bomber moved from Western United States to 13 Sea Zone
 1 infantry moved from Western United States to 56 Sea Zone
 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
 1 infantry moved from Hawaiian Islands to 53 Sea Zone
 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
 1 fighter and 2 infantry moved from 44 Sea Zone to Solomon IslandsCombat - Americans 
 Battle in 13 Sea Zone
 Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
 Germans defend with 1 cruiser and 1 submarine
 Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 13 Sea Zone, round 2 : 3/3 hits
 Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 cruiser in 13 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Americans, 1 cruiser owned by the Germans and 1 submarine owned by the Germans lost in 13 Sea Zone
 Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 10
 Casualties for Germans: 1 cruiser and 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in Solomon Islands
 Americans attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits
 Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
 Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 3 : 0/3 hits
 Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits
 1 infantry owned by the Americans lost in Solomon Islands
 Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 4 : 0/2 hits
 Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits
 Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 5 : 0/2 hits
 Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits
 Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 6 : 0/2 hits
 Japanese roll dice for 1 infantry in Solomon Islands, round 6 : 0/1 hits
 Americans roll dice for 1 fighter and 1 infantry in Solomon Islands, round 7 : 1/2 hits
 Japanese roll dice for 1 infantry in Solomon Islands, round 7 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
 Americans win with 1 fighter remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 1 fighter moved from Solomon Islands to 44 Sea Zone
 1 fighter moved from Western United States to 44 Sea Zone
 1 carrier and 1 cruiser moved from 11 Sea Zone to 10 Sea Zone
 1 fighter moved from 13 Sea Zone to United Kingdom
 1 bomber moved from 13 Sea Zone to French West Africa
 2 infantry moved from Kazakh S.S.R. to Caucasus
 1 fighter moved from Trans-Jordan to West RussiaPlace Units - Americans 
 1 transport placed in 11 Sea Zone
 2 submarines placed in 56 Sea Zone
 2 fighters placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 39 PUs; end with 40 PUs total
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 fighter
 EDIT: Removing units owned by Japanese from Wake Island: 1 fighter
 EDIT: Turning off Edit ModeTerritory Summary for Americans : 10 Sea Zone : 1 carrier and 1 cruiser 
 11 Sea Zone : 1 transport
 13 Sea Zone : 1 submarine
 44 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
 56 Sea Zone : 2 submarines
 Caucasus : 2 infantry
 Central United States : 1 infantry
 Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
 French West Africa : 1 bomber
 Midway : 1 infantry
 United Kingdom : 1 fighter
 West Russia : 1 fighter
 Western Canada : 1 infantry
 Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary : Russians : 21 / 27 
 Germans : 41 / 43
 British : 30 / 31
 Japanese : 37 / 38
 Americans : 39 / 40
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Caucasus to Ukraine S.S.R.
 1 fighter moved from Caucasus to Ukraine S.S.R.
 1 artillery and 2 infantry moved from West Russia to Belorussia
 1 fighter moved from Caucasus to Belorussia
 1 fighter moved from Russia to Belorussia
 1 artillery moved from West Russia to BelorussiaCombat - Russians 
 Battle in Ukraine S.S.R.
 Russians attack with 1 fighter and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
 Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
 Russians win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Belorussia
 Russians attack with 2 artilleries, 2 fighters and 2 infantry
 Germans defend with 5 infantry
 Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Belorussia, round 2 : 0/6 hits
 Germans roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits
 2 infantry owned by the Russians lost in Belorussia
 2 artilleries owned by the Russians retreated to West Russia
 Germans win with 5 infantry remaining. Battle score for attacker is -6
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 2 fighters moved from Belorussia to West Russia
 1 fighter moved from Ukraine S.S.R. to West Russia
 2 infantry moved from Russia to West Russia
 1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Caucasus to West Russia
 1 infantry moved from Evenki National Okrug to Archangel
 1 infantry moved from Novosibirsk to Russia
 3 infantry moved from Evenki National Okrug to Novosibirsk
 1 infantry moved from Kazakh S.S.R. to CaucasusPlace Units - Russians 
 4 infantry placed in Caucasus
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians : Archangel : 1 infantry 
 Caucasus : 1 factory and 5 infantry
 Novosibirsk : 3 infantry
 Russia : 1 factory and 6 infantry
 West Russia : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 13 infantryProduction/PUs Summary : Russians : 21 / 21 
 Germans : 41 / 43
 British : 30 / 31
 Japanese : 37 / 38
 Americans : 39 / 40
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 Sorry for my late reply. It’s been a really busy week! I made your edit, thats no big thing. In general you can use the edit mode for non combat movement, as long as I haven’t started my move. Next week I’m on holiday, so I will not proceed before next Saturday earliest. 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 3 Purchase Units - Germans 
 Germans buy 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Karelia S.S.R. to Archangel
 1 fighter moved from Germany to Archangel
 1 bomber moved from Italy to West Russia
 9 armour and 8 infantry moved from Karelia S.S.R. to West Russia
 5 infantry moved from Belorussia to West Russia
 1 armour, 1 artillery and 4 infantry moved from Libya to EgyptCombat - Germans 
 Battle in Egypt
 Germans attack with 1 armour, 1 artillery and 4 infantry
 British defend with 1 infantry
 Germans win, taking Egypt from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantry
 Battle in Archangel
 Germans attack with 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in West Russia
 Germans attack with 9 armour, 1 bomber and 13 infantry
 Americans defend with 1 fighter; Russians defend with 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 13 infantry
 2 infantry owned by the Germans and 9 armour owned by the Germans retreated to Karelia S.S.R.
 Russians win with 1 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is -2
 Casualties for Germans: 11 infantry
 Casualties for Russians: 2 aaGuns and 7 infantryNon Combat Move - Germans 
 1 bomber moved from West Russia to Karelia S.S.R.
 1 aaGun moved from Baltic States to Karelia S.S.R.
 1 infantry moved from Southern Europe to 15 Sea Zone
 1 artillery moved from Southern Europe to 15 Sea Zone
 1 infantry moved from 15 Sea Zone to Libya
 1 artillery moved from 15 Sea Zone to Libya
 1 artillery moved from Baltic States to Karelia S.S.R.
 1 fighter moved from Archangel to Karelia S.S.R.
 2 infantry moved from Poland to Ukraine S.S.R.
 2 infantry moved from Baltic States to Belorussia
 1 infantry moved from Baltic States to Belorussia
 1 infantry moved from Baltic States to Karelia S.S.R.
 3 artilleries moved from Baltic States to Karelia S.S.R.
 1 artillery moved from Poland to Ukraine S.S.R.
 1 infantry moved from Germany to Poland
 1 artillery moved from Germany to Poland
 1 infantry moved from Germany to Poland
 3 infantry moved from Germany to Baltic States
 3 artilleries moved from Germany to Baltic States
 1 fighter moved from Libya to Germany
 4 fighters moved from France to GermanyPlace Units - Germans 
 1 artillery and 1 infantry placed in Karelia S.S.R.
 2 infantry placed in Italy
 1 bomber placed in Italy
 6 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans : 15 Sea Zone : 1 battleship and 1 transport 
 Archangel : 1 flag, 1 infantry
 Baltic States : 3 artilleries and 3 infantry
 Belorussia : 3 infantry
 Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
 Germany : 1 aaGun, 1 factory, 5 fighters and 6 infantry
 Gibraltar : 1 flag
 Italy : 1 bomber, 1 factory and 2 infantry
 Karelia S.S.R. : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry
 Libya : 1 artillery and 1 infantry
 Poland : 1 artillery and 2 infantry
 Ukraine S.S.R. : 1 artillery and 2 infantryProduction/PUs Summary : Russians : 20 / 21 
 Germans : 44 / 44
 British : 28 / 31
 Japanese : 37 / 38
 Americans : 39 / 40
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 on my West Russia strafe, i took 2 AA guns as losses for you, not sure if you want to switch them with infantry losses instead. 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 3 Purchase Units - British 
 British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British 
 Turning on Edit Mode
 EDIT: Adding units owned by Russians to West Russia: 2 aaGuns
 EDIT: Removing units owned by Russians from West Russia: 2 infantry
 EDIT: Turning off Edit Mode
 1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
 1 infantry moved from 8 Sea Zone to France
 British take France from Germans
 2 infantry moved from India to 35 Sea Zone
 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
 2 infantry moved from 37 Sea Zone to East Indies
 4 fighters moved from 37 Sea Zone to East Indies
 1 bomber moved from India to East IndiesCombat - British 
 Battle in East Indies
 British attack with 1 bomber, 4 fighters and 2 infantry
 Japanese defend with 2 infantry
 British roll dice for 1 bomber, 4 fighters and 2 infantry in East Indies, round 2 : 5/7 hits
 Japanese roll dice for 2 infantry in East Indies, round 2 : 0/2 hits
 2 infantry owned by the Japanese lost in East Indies
 British win, taking East Indies from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantryNon Combat Move - British 
 4 fighters moved from East Indies to 37 Sea Zone
 1 bomber moved from East Indies to India
 2 infantry moved from Persia to India
 1 fighter moved from United Kingdom to 8 Sea ZonePlace Units - British 
 1 carrier and 1 destroyer placed in 8 Sea Zone
 3 infantry placed in IndiaTurn Complete - British 
 British collect 38 PUs; end with 38 PUs totalTerritory Summary for British : 8 Sea Zone : 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport 
 37 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
 East Indies : 1 flag, 2 infantry
 Eastern Australia : 1 infantry
 France : 1 flag, 1 infantry
 India : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 6 infantry
 New Zealand : 1 infantry
 United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantryProduction/PUs Summary : Russians : 20 / 21 
 Germans : 38 / 44
 British : 38 / 38
 Japanese : 33 / 38
 Americans : 39 / 40
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 Back from holliday and back into a nearly desperate situation :| I thought it must be possible to win as allies without a bid, but maybe I was wrong - or you’re to strong :-D 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese 
 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
 Japanese take Evenki National Okrug from Russians
 1 armour moved from Buryatia S.S.R. to Evenki National Okrug
 4 infantry moved from Szechwan to Kazakh S.S.R.
 Japanese take Kazakh S.S.R. from Russians
 1 armour moved from Yunnan to Kazakh S.S.R.Combat - Japanese Non Combat Move - Japanese 
 1 infantry moved from Soviet Far East to Yakut S.S.R.
 1 artillery moved from Japan to 60 Sea Zone
 1 artillery and 1 transport moved from 60 Sea Zone to 51 Sea Zone
 1 infantry moved from Okinawa to 51 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
 1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
 1 battleship, 1 carrier, 2 fighters and 3 submarines moved from 60 Sea Zone to 48 Sea Zone
 1 artillery and 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone
 1 infantry moved from Japan to 62 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 62 Sea Zone to 48 Sea Zone
 1 artillery and 5 infantry moved from 48 Sea Zone to Philippine Islands
 1 artillery moved from Yunnan to Szechwan
 1 infantry moved from French Indo-China Thailand to Yunnan
 1 artillery moved from Burma to YunnanPlace Units - Japanese 
 1 armour and 2 infantry placed in Manchuria
 1 destroyer and 1 submarine placed in 60 Sea Zone
 1 bomber placed in JapanTurn Complete - Japanese 
 Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese : 48 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 transports 
 60 Sea Zone : 1 destroyer and 1 submarine
 Anhwei : 1 flag
 Borneo : 1 infantry
 Burma : 1 flag, 1 infantry
 Buryatia S.S.R. : 1 flag
 Caroline Islands : 1 infantry
 Evenki National Okrug : 1 flag, 1 armour and 2 infantry
 Iwo Jima : 1 infantry
 Japan : 1 aaGun, 1 bomber and 1 factory
 Kazakh S.S.R. : 1 flag, 1 armour and 4 infantry
 Manchuria : 1 armour, 1 factory and 2 infantry
 New Guinea : 1 infantry
 Philippine Islands : 2 artilleries and 6 infantry
 Soviet Far East : 1 flag
 Szechwan : 1 flag, 1 artillery
 Wake Island : 1 infantry
 Yakut S.S.R. : 1 flag, 1 infantry
 Yunnan : 1 flag, 1 artillery, 1 bomber, 1 fighter and 1 infantryProduction/PUs Summary : Russians : 17 / 21 
 Germans : 38 / 44
 British : 38 / 38
 Japanese : 36 / 36
 Americans : 39 / 40
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 Yeah, it’s definitely slanted to the Axis from the start. I played classic years and years ago and it was slanted pretty heavily in favor of the Allies. Future games let’s bid. 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 1 submarine moved from 13 Sea Zone to 15 Sea Zone
 1 bomber moved from French West Africa to 15 Sea ZoneCombat - Americans 
 Battle in 15 Sea Zone
 Americans attack with 1 bomber and 1 submarine
 Germans defend with 1 battleship and 1 transport
 Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 bomber in 15 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans lost in 15 Sea Zone
 Americans roll dice for 1 bomber in 15 Sea Zone, round 3 : 1/1 hits
 Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits
 1 bomber owned by the Americans and 1 battleship owned by the Germans lost in 15 Sea Zone
 Germans win with 1 transport remaining. Battle score for attacker is 2
 Casualties for Germans: 1 battleship
 Casualties for Americans: 1 bomber and 1 submarineNon Combat Move - Americans 
 1 fighter moved from United Kingdom to 8 Sea Zone
 1 carrier and 1 cruiser moved from 10 Sea Zone to 8 Sea Zone
 2 fighters moved from Eastern United States to 8 Sea Zone
 1 transport moved from 11 Sea Zone to 10 Sea Zone
 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
 1 infantry moved from Western Canada to Western United States
 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 44 Sea Zone to 57 Sea Zone
 2 submarines moved from 56 Sea Zone to 57 Sea Zone
 1 fighter moved from West Russia to CaucasusPlace Units - Americans 
 2 fighters placed in Eastern United States
 1 destroyer and 2 submarines placed in 56 Sea ZoneTurn Complete - Americans 
 Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans : 8 Sea Zone : 1 carrier, 1 cruiser and 3 fighters 
 10 Sea Zone : 1 transport
 56 Sea Zone : 1 destroyer and 2 submarines
 57 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
 Caucasus : 1 fighter and 2 infantry
 Central United States : 1 infantry
 Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 2 infantry
 Eastern United States : 1 factory and 2 fighters
 Midway : 1 infantry
 Western United States : 1 aaGun, 1 factory and 2 infantryProduction/PUs Summary : Russians : 17 / 21 
 Germans : 38 / 44
 British : 38 / 38
 Japanese : 36 / 36
 Americans : 39 / 39
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Russians 
 Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 infantry moved from West Russia to Archangel
 1 fighter moved from West Russia to Archangel
 3 infantry moved from Novosibirsk to Evenki National Okrug
 2 fighters moved from West Russia to Evenki National Okrug
 1 armour moved from West Russia to Kazakh S.S.R.
 6 infantry moved from Russia to Kazakh S.S.R.
 5 infantry moved from Caucasus to Kazakh S.S.R.Combat - Russians 
 Battle in Archangel
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
 Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Archangel
 Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Evenki National Okrug
 Russians attack with 2 fighters and 3 infantry
 Japanese defend with 1 armour and 2 infantry
 Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 1/5 hits
 Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
 Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 2/4 hits
 Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 : 0/2 hits
 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Evenki National Okrug
 Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 armour and 2 infantry
 Casualties for Russians: 1 infantry
 Battle in Kazakh S.S.R.
 Russians attack with 1 armour and 11 infantry
 Japanese defend with 1 armour and 4 infantry
 Russians roll dice for 1 armour and 11 infantry in Kazakh S.S.R., round 2 : 1/12 hits
 Japanese roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 2 : 2/5 hits
 2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
 Russians roll dice for 1 armour and 9 infantry in Kazakh S.S.R., round 3 : 1/10 hits
 Japanese roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 3 : 0/4 hits
 1 infantry owned by the Japanese lost in Kazakh S.S.R.
 Russians roll dice for 1 armour and 9 infantry in Kazakh S.S.R., round 4 : 2/10 hits
 Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 4 : 2/3 hits
 2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
 Russians roll dice for 1 armour and 7 infantry in Kazakh S.S.R., round 5 : 1/8 hits
 Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 0/1 hits
 1 armour owned by the Japanese lost in Kazakh S.S.R.
 Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 7 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armour and 4 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 1 fighter moved from Archangel to Caucasus
 2 aaGuns, 4 artilleries and 1 infantry moved from West Russia to Caucasus
 2 fighters moved from Evenki National Okrug to RussiaPlace Units - Russians 
 4 infantry placed in Caucasus
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians : Archangel : 2 infantry 
 Caucasus : 2 aaGuns, 4 artilleries, 1 factory, 1 fighter and 5 infantry
 Evenki National Okrug : 2 infantry
 Kazakh S.S.R. : 1 armour and 7 infantry
 Russia : 1 factory, 2 fighters and 3 infantry
 West Russia : 1 flag, 1 infantryProduction/PUs Summary : Russians : 21 / 21 
 Germans : 37 / 44
 British : 38 / 38
 Japanese : 33 / 36
 Americans : 39 / 39
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Germans 
 Germans buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 3 infantry moved from Belorussia to West Russia
 1 artillery and 2 infantry moved from Ukraine S.S.R. to West Russia
 2 infantry moved from Karelia S.S.R. to Archangel
 1 bomber moved from Karelia S.S.R. to Archangel
 1 bomber moved from Italy to Archangel
 2 infantry moved from Germany to France
 3 fighters moved from Germany to France
 2 fighters moved from Germany to Archangel
 1 fighter moved from Karelia S.S.R. to Archangel
 9 armour, 5 artilleries and 2 infantry moved from Karelia S.S.R. to West RussiaCombat - Germans 
 Battle in West Russia
 Germans attack with 9 armour, 6 artilleries and 7 infantry
 Russians defend with 1 infantry
 Germans win, taking West Russia from Russians with 9 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Archangel
 Germans attack with 2 bombers, 3 fighters and 2 infantry
 Russians defend with 2 infantry
 Germans win, taking Archangel from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in France
 Germans attack with 3 fighters and 2 infantry
 British defend with 1 infantry
 Germans win, taking France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantryNon Combat Move - Germans 
 Turning on Edit Mode
 EDIT: Changing ownership of Trans-Jordan from British to Germans
 EDIT: Adding units owned by Germans to Trans-Jordan: 1 armour, 1 artillery and 3 infantry
 EDIT: Removing units owned by Germans from Egypt: 1 armour, 1 artillery and 3 infantry
 EDIT: Turning off Edit Mode
 3 fighters moved from France to Karelia S.S.R.
 3 fighters moved from Archangel to Karelia S.S.R.
 2 aaGuns moved from Karelia S.S.R. to West Russia
 2 bombers moved from Archangel to Karelia S.S.R.
 2 infantry moved from Poland to Ukraine S.S.R.
 1 artillery moved from Poland to Ukraine S.S.R.
 3 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
 2 infantry moved from Germany to Poland
 1 infantry moved from Germany to Poland
 1 infantry moved from Germany to Baltic States
 1 infantry moved from Libya to Egypt
 1 artillery moved from Libya to Egypt
 2 infantry moved from Italy to 15 Sea Zone
 2 infantry moved from 15 Sea Zone to LibyaPlace Units - Germans 
 1 artillery and 1 infantry placed in Karelia S.S.R.
 4 artilleries and 6 infantry placed in Germany
 1 infantry placed in ItalyTurn Complete - Germans 
 Germans collect 47 PUs; end with 47 PUs totalTerritory Summary for Germans : 15 Sea Zone : 1 transport 
 Archangel : 1 flag, 1 infantry
 Baltic States : 1 infantry
 Egypt : 1 flag, 1 artillery and 1 infantry
 France : 1 infantry
 Germany : 1 aaGun, 4 artilleries, 1 factory and 6 infantry
 Gibraltar : 1 flag
 Italy : 1 factory and 1 infantry
 Karelia S.S.R. : 1 flag, 4 artilleries, 2 bombers, 1 factory, 6 fighters and 4 infantry
 Libya : 2 infantry
 Poland : 3 infantry
 Trans-Jordan : 1 flag, 1 armour, 1 artillery and 3 infantry
 Ukraine S.S.R. : 1 artillery and 2 infantry
 West Russia : 2 aaGuns, 9 armour, 6 artilleries and 7 infantryProduction/PUs Summary : Russians : 18 / 21 
 Germans : 47 / 47
 British : 31 / 38
 Japanese : 33 / 36
 Americans : 39 / 39
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 Dang! I did not expect you to counter in both Kazak and Evenki! Japanese are not looking too strong this game for me… I knew I should have built a factory in East Indies during the first round! 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - British 
 British buy 1 armour, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from United Kingdom to 8 Sea Zone
 1 armour, 1 fighter and 1 infantry moved from 8 Sea Zone to France
 2 infantry moved from East Indies to 37 Sea Zone
 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 1 transport moved from 37 Sea Zone to 34 Sea Zone
 4 fighters and 2 infantry moved from 34 Sea Zone to Trans-Jordan
 1 armour and 1 bomber moved from India to Trans-Jordan
 1 artillery and 1 infantry moved from India to BurmaCombat - British 
 Battle in France
 British attack with 1 armour, 1 fighter and 1 infantry
 Germans defend with 1 infantry
 British roll dice for 1 armour, 1 fighter and 1 infantry in France, round 2 : 0/3 hits
 Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
 1 infantry owned by the British lost in France
 British roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
 Germans roll dice for 1 infantry in France, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in France
 British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantry
 Battle in Burma
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
 Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
 British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Trans-Jordan
 British attack with 1 armour, 1 bomber, 4 fighters and 2 infantry
 Germans defend with 1 armour, 1 artillery and 3 infantry
 British roll dice for 1 armour, 1 bomber, 4 fighters and 2 infantry in Trans-Jordan, round 2 : 1/8 hits
 Germans roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/5 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
 British roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 3 : 4/7 hits
 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/4 hits
 1 infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Trans-Jordan
 British win, taking Trans-Jordan from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 13
 Casualties for Germans: 1 armour, 1 artillery and 3 infantry
 Casualties for British: 2 infantryNon Combat Move - British 
 4 fighters moved from Trans-Jordan to 34 Sea Zone
 1 bomber moved from Trans-Jordan to India
 1 fighter moved from France to 8 Sea Zone
 1 aaGun and 2 infantry moved from India to PersiaPlace Units - British 
 1 armour placed in India
 2 submarines placed in 35 Sea Zone
 1 transport placed in 8 Sea Zone
 1 fighter and 1 infantry placed in United KingdomTurn Complete - British 
 British collect 39 PUs; end with 39 PUs totalTerritory Summary for British : 8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports 
 34 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 1 transport
 35 Sea Zone : 2 submarines
 36 Sea Zone : 1 destroyer
 Burma : 1 artillery
 East Indies : 1 flag
 Eastern Australia : 1 infantry
 France : 1 flag, 1 armour
 India : 1 armour, 1 bomber, 1 factory and 3 infantry
 New Zealand : 1 infantry
 Persia : 1 aaGun and 2 infantry
 Trans-Jordan : 1 armour
 United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantryProduction/PUs Summary : Russians : 18 / 21 
 Germans : 40 / 47
 British : 39 / 39
 Japanese : 32 / 36
 Americans : 39 / 39
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 Don’t know. I prefer to build transports in J1 as you did. Germany is really strong! Let’s see if I can stand it a while… 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
 1 bomber moved from Yunnan to Evenki National Okrug
 1 fighter moved from Yunnan to Evenki National Okrug
 1 bomber moved from Japan to Evenki National Okrug
 1 artillery moved from Szechwan to Sinkiang
 Japanese take Sinkiang from Americans
 1 infantry moved from Yunnan to Burma
 1 artillery moved from Yunnan to Burma
 1 destroyer and 1 submarine moved from 60 Sea Zone to 36 Sea Zone
 2 artilleries and 6 infantry moved from Philippine Islands to 48 Sea Zone
 2 artilleries, 2 battleships, 2 carriers, 1 destroyer, 6 infantry, 3 submarines and 4 transports moved from 48 Sea Zone to 36 Sea Zone
 4 fighters moved from 48 Sea Zone to BurmaCombat - Japanese 
 Battle in 36 Sea Zone
 Japanese attack with 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 6 infantry, 4 submarines and 4 transports
 British defend with 1 destroyer
 Units damaged: 1 battleship owned by the Japanese
 Japanese win with 2 battleships, 2 carriers, 2 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Burma
 Japanese attack with 1 artillery, 4 fighters and 1 infantry
 British defend with 1 artillery
 Japanese win, taking Burma from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 artillery
 Battle in Evenki National Okrug
 Japanese attack with 2 bombers, 1 fighter and 1 infantry
 Russians defend with 2 infantry
 Japanese win, taking Evenki National Okrug from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantryNon Combat Move - Japanese 
 1 fighter moved from Evenki National Okrug to Yakut S.S.R.
 2 bombers moved from Evenki National Okrug to Anhwei
 2 infantry moved from Manchuria to Anhwei
 1 armour moved from Manchuria to Sinkiang
 4 fighters moved from Burma to 36 Sea Zone
 2 artilleries and 6 infantry moved from 36 Sea Zone to BurmaPlace Units - Japanese 
 1 armour and 2 infantry placed in Manchuria
 1 carrier placed in 62 Sea Zone
 1 fighter placed in 62 Sea ZoneTurn Complete - Japanese 
 Japanese collect 35 PUs; end with 35 PUs total
 1 unit repaired.Territory Summary for Japanese : 36 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 transports 
 62 Sea Zone : 1 carrier and 1 fighter
 Anhwei : 1 flag, 2 bombers and 2 infantry
 Borneo : 1 infantry
 Burma : 1 flag, 3 artilleries and 7 infantry
 Buryatia S.S.R. : 1 flag
 Caroline Islands : 1 infantry
 Evenki National Okrug : 1 flag, 1 infantry
 Iwo Jima : 1 infantry
 Japan : 1 aaGun and 1 factory
 Manchuria : 1 armour, 1 factory and 2 infantry
 New Guinea : 1 infantry
 Sinkiang : 1 flag, 1 armour and 1 artillery
 Soviet Far East : 1 flag
 Szechwan : 1 flag
 Wake Island : 1 infantry
 Yakut S.S.R. : 1 flag, 1 fighter
 Yunnan : 1 flagProduction/PUs Summary : Russians : 17 / 21 
 Germans : 40 / 47
 British : 38 / 39
 Japanese : 35 / 35
 Americans : 38 / 39
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 Geo, OMG, I just realized I gave you the game with Japan. Blah. If you want to be nice, I can edit my infantry and tank placements into Japan to at least give my guys a chance to hold the capital. If not, then good game, you earned it! I learned a lot as Japan this time around! 
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 TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Americans 
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 This is the move I would do, placed units in Japan and forgot to take East Indies initially. I didn’t use any amphibious units in the attack on Burma. I know it’s a combat move, so once again, this would just be if you want to keep playing. If not, we can just start another game. Either way, I learned my lesson to wait til after my daughter goes to bed before I do my turn! Sorry for the bother, no big deal either way. 
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 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
 1 infantry moved from 8 Sea Zone to Northwestern Europe
 Americans take Northwestern Europe from Germans
 1 fighter moved from 8 Sea Zone to 15 Sea Zone
 1 infantry moved from Midway to 57 Sea Zone
 1 infantry and 1 transport moved from 57 Sea Zone to 63 Sea Zone
 1 infantry moved from 63 Sea Zone to Soviet Far East
 Russians take Soviet Far East from JapaneseCombat - Americans 
 Battle in 15 Sea Zone
 Americans attack with 1 fighter
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 15 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transportNon Combat Move - Americans 
 2 fighters moved from 8 Sea Zone to Iceland
 1 carrier and 1 cruiser moved from 8 Sea Zone to 14 Sea Zone
 1 fighter moved from 15 Sea Zone to 14 Sea Zone
 1 fighter moved from Eastern United States to 8 Sea Zone
 1 fighter moved from Eastern United States to 14 Sea Zone
 1 armour moved from Eastern Canada to Alaska
 2 infantry moved from Western United States to Western Canada
 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 57 Sea Zone to 63 Sea Zone
 1 destroyer and 2 submarines moved from 56 Sea Zone to 64 Sea Zone
 1 aaGun moved from Western United States to Western Canada
 1 infantry moved from Central United States to Eastern Canada
 1 fighter and 2 infantry moved from Caucasus to RussiaPlace Units - Americans 
 1 transport placed in 11 Sea Zone
 2 fighters placed in Eastern United States
 2 submarines placed in 56 Sea ZoneTurn Complete - Americans 
 Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans : 8 Sea Zone : 1 artillery, 1 fighter and 1 transport 
 11 Sea Zone : 1 transport
 14 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
 56 Sea Zone : 2 submarines
 63 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
 64 Sea Zone : 1 destroyer and 2 submarines
 Alaska : 1 armour
 Eastern Canada : 1 aaGun and 2 infantry
 Eastern United States : 1 factory and 2 fighters
 Iceland : 2 fighters
 Northwestern Europe : 1 flag, 1 infantry
 Russia : 1 fighter and 2 infantry
 Soviet Far East : 1 infantry
 Western Canada : 1 aaGun and 2 infantry
 Western United States : 1 factoryProduction/PUs Summary : Russians : 18 / 21 
 Germans : 38 / 47
 British : 34 / 39
 Japanese : 38 / 39
 Americans : 40 / 40




 
		 
		






