@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jagula (Axis) vs. Geograph (Allies), 1942.2 - Game 2
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Russians 
 Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Russia to Archangel
 1 fighter moved from Caucasus to Archangel
 2 fighters moved from Russia to ArchangelCombat - Russians 
 Battle in Archangel
 Russians attack with 3 fighters and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits
 Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Archangel
 Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 3 fighters moved from Archangel to Russia
 2 aaGuns, 4 artilleries and 5 infantry moved from Caucasus to Russia
 1 armour and 7 infantry moved from Kazakh S.S.R. to RussiaPlace Units - Russians 
 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians : Archangel : 1 infantry 
 Caucasus : 1 factory
 Russia : 2 aaGuns, 1 armour, 4 artilleries, 1 factory, 3 fighters and 21 infantryProduction/PUs Summary : Russians : 19 / 19 
 Germans : 37 / 47
 British : 34 / 39
 Japanese : 38 / 39
 Americans : 40 / 40
- 
					
					
					
					
 No worries, Jagula! 
 You’ve seen your fault early enough, other than me last game in Archangel.And I totally agree, I always wait for my childrens bedtime, before I do my moves :-D :-D :-D 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Germans 
 Germans buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 artilleries and 2 infantry moved from Karelia S.S.R. to Archangel
 9 armour, 6 artilleries and 7 infantry moved from West Russia to Caucasus
 Germans take Caucasus from Russians
 1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
 1 infantry moved from Italy to France
 1 infantry moved from Germany to France
 2 infantry moved from Germany to Northwestern Europe
 2 bombers moved from Karelia S.S.R. to France
 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
 2 fighters moved from Karelia S.S.R. to Northwestern Europe
 1 fighter moved from Karelia S.S.R. to Archangel
 3 fighters moved from Karelia S.S.R. to Northwestern EuropeCombat - Germans 
 Battle in Northwestern Europe
 Germans attack with 5 fighters and 2 infantry
 Americans defend with 1 infantry
 Germans win, taking Northwestern Europe from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Battle in Archangel
 Germans attack with 2 artilleries, 1 fighter and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Archangel from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in France
 Germans attack with 2 bombers and 2 infantry
 British defend with 1 armour
 Germans win, taking France from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 armour
 Battle in Trans-Jordan
 Germans attack with 1 artillery and 1 infantry
 British defend with 1 armour
 Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for British: 1 armourNon Combat Move - Germans 
 2 infantry moved from Libya to Egypt
 2 aaGuns moved from West Russia to Caucasus
 2 artilleries and 2 infantry moved from Karelia S.S.R. to West Russia
 1 infantry moved from Baltic States to Karelia S.S.R.
 3 infantry moved from Poland to Ukraine S.S.R.
 2 bombers moved from France to Karelia S.S.R.
 5 fighters moved from Northwestern Europe to Karelia S.S.R.
 1 fighter moved from Archangel to Karelia S.S.R.
 2 infantry moved from Germany to Baltic States
 1 artillery moved from Germany to Baltic States
 3 artilleries and 1 infantry moved from Germany to PolandPlace Units - Germans 
 2 armour placed in Karelia S.S.R.
 5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 51 PUs; end with 51 PUs totalTerritory Summary for Germans : Archangel : 1 flag, 2 artilleries and 1 infantry 
 Baltic States : 1 artillery and 2 infantry
 Caucasus : 1 flag, 2 aaGuns, 9 armour, 7 artilleries, 1 factory and 9 infantry
 Egypt : 1 flag, 2 infantry
 France : 2 infantry
 Germany : 1 aaGun, 5 artilleries, 1 factory and 5 infantry
 Gibraltar : 1 flag
 Italy : 1 factory
 Karelia S.S.R. : 1 flag, 2 armour, 2 bombers, 1 factory, 6 fighters and 1 infantry
 Northwestern Europe : 2 infantry
 Poland : 3 artilleries and 1 infantry
 Trans-Jordan : 1 flag, 1 artillery
 Ukraine S.S.R. : 3 infantry
 West Russia : 2 artilleries and 2 infantryProduction/PUs Summary : Russians : 14 / 19 
 Germans : 51 / 51
 British : 27 / 39
 Japanese : 38 / 39
 Americans : 38 / 40
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - British 
 British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
 1 artillery and 1 infantry moved from 14 Sea Zone to France
 1 fighter moved from 8 Sea Zone to France
 1 fighter moved from United Kingdom to France
 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
 1 armour and 1 infantry moved from 14 Sea Zone to Morocco
 British take Morocco from Germans
 1 armour, 1 bomber and 3 infantry moved from India to Burma
 4 fighters moved from 34 Sea Zone to Burma
 1 submarine moved from 35 Sea Zone to 37 Sea ZoneCombat - British 
 Battle in 37 Sea Zone
 British attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 37 Sea Zone
 British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
 British win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in France
 British attack with 1 artillery, 2 fighters and 1 infantry
 Germans defend with 2 infantry
 British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 2/4 hits
 Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
 2 infantry owned by the Germans lost in France
 British win, taking France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 2 infantry
 Battle in Burma
 British attack with 1 armour, 1 bomber, 4 fighters and 3 infantry
 Japanese defend with 3 artilleries and 5 infantry
 British roll dice for 1 armour, 1 bomber, 4 fighters and 3 infantry in Burma, round 2 : 4/9 hits
 Japanese roll dice for 3 artilleries and 5 infantry in Burma, round 2 : 0/8 hits
 4 infantry owned by the Japanese lost in Burma
 British roll dice for 1 armour, 1 bomber, 4 fighters and 3 infantry in Burma, round 3 : 3/9 hits
 Japanese roll dice for 3 artilleries and 1 infantry in Burma, round 3 : 3/4 hits
 3 infantry owned by the British, 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
 British roll dice for 1 armour, 1 bomber and 4 fighters in Burma, round 4 : 3/6 hits
 Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
 1 artillery owned by the Japanese lost in Burma
 British win, taking Burma from Japanese with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 18
 Casualties for Japanese: 3 artilleries and 5 infantry
 Casualties for British: 3 infantryNon Combat Move - British 
 4 fighters moved from Burma to India
 1 aaGun and 1 infantry moved from Persia to India
 1 submarine moved from 35 Sea Zone to 47 Sea Zone
 1 submarine moved from 34 Sea Zone to 35 Sea Zone
 1 submarine moved from 34 Sea Zone to 31 Sea Zone
 2 carriers, 1 destroyer and 1 transport moved from 34 Sea Zone to 28 Sea Zone
 1 submarine moved from 34 Sea Zone to 32 Sea Zone
 1 bomber moved from Burma to India
 1 carrier, 1 destroyer and 1 fighter moved from 8 Sea Zone to 14 Sea Zone
 1 fighter moved from France to 14 Sea Zone
 1 fighter moved from France to United KingdomPlace Units - British 
 1 fighter and 2 infantry placed in India
 1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British 
 British collect 35 PUs; end with 35 PUs totalTerritory Summary for British : 14 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports 
 28 Sea Zone : 2 carriers, 1 destroyer and 1 transport
 31 Sea Zone : 1 submarine
 32 Sea Zone : 1 submarine
 35 Sea Zone : 1 submarine
 37 Sea Zone : 1 submarine
 47 Sea Zone : 1 submarine
 Burma : 1 armour
 Eastern Australia : 1 infantry
 France : 1 flag, 1 artillery and 1 infantry
 India : 1 aaGun, 1 bomber, 1 factory, 5 fighters and 3 infantry
 Morocco : 1 flag, 1 armour and 1 infantry
 New Zealand : 1 infantry
 Persia : 1 infantry
 United Kingdom : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 3 infantryProduction/PUs Summary : Russians : 14 / 19 
 Germans : 44 / 51
 British : 35 / 35
 Japanese : 37 / 39
 Americans : 38 / 40
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 fighter moved from Yakut S.S.R. to 63 Sea Zone
 2 bombers moved from Anhwei to 63 Sea Zone
 4 fighters moved from 36 Sea Zone to 63 Sea Zone
 1 fighter moved from 62 Sea Zone to 63 Sea Zone
 1 armour moved from Sinkiang to Caucasus
 Japanese take Kazakh S.S.R. from Russians
 1 artillery moved from Sinkiang to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 infantry moved from Evenki National Okrug to Vologda
 Japanese take Vologda from RussiansCombat - Japanese 
 Battle in 63 Sea Zone
 Japanese attack with 2 bombers and 6 fighters
 Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
 3 submarines owned by the Americans Submerged
 Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 39
 Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
 Casualties for Japanese: 3 fightersNon Combat Move - Japanese 
 1 transport moved from 36 Sea Zone to 48 Sea Zone
 2 infantry moved from Philippine Islands to 48 Sea Zone
 2 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
 1 infantry moved from 61 Sea Zone to Yunnan
 1 infantry moved from 61 Sea Zone to Kwangtung
 2 battleships, 2 carriers, 2 destroyers, 4 submarines and 2 transports moved from 36 Sea Zone to 61 Sea Zone
 1 carrier moved from 62 Sea Zone to 61 Sea Zone
 2 bombers moved from 63 Sea Zone to Kwangtung
 1 fighter moved from 63 Sea Zone to Kwangtung
 1 fighter moved from 63 Sea Zone to Yakut S.S.R.
 1 fighter moved from 63 Sea Zone to Buryatia S.S.R.
 2 infantry moved from Anhwei to SinkiangPlace Units - Japanese 
 1 factory placed in East Indies
 2 artilleries and 1 infantry placed in Manchuria
 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese : 61 Sea Zone : 2 battleships, 3 carriers, 2 destroyers, 4 submarines and 3 transports 
 Anhwei : 1 flag
 Buryatia S.S.R. : 1 flag, 1 fighter
 Caroline Islands : 1 infantry
 Caucasus : 1 armour
 East Indies : 1 factory and 1 infantry
 Evenki National Okrug : 1 flag
 Iwo Jima : 1 infantry
 Japan : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
 Kazakh S.S.R. : 1 flag
 Kwangtung : 2 bombers, 1 fighter and 1 infantry
 Manchuria : 2 artilleries, 1 factory and 1 infantry
 New Guinea : 1 infantry
 Novosibirsk : 1 flag, 1 artillery
 Sinkiang : 1 flag, 2 infantry
 Szechwan : 1 flag
 Vologda : 1 flag, 1 infantry
 Wake Island : 1 infantry
 Yakut S.S.R. : 1 flag, 1 fighter
 Yunnan : 1 flag, 1 infantryProduction/PUs Summary : Russians : 9 / 19 
 Germans : 44 / 51
 British : 35 / 35
 Japanese : 42 / 42
 Americans : 38 / 40
- 
					
					
					
					
 Hmm…that British counter in Burma really hurt Japan, I was not expecting that, great move! I’ve learned a lot this game though…never had to deal with an aggressive British and American navy in the Pacific. You are a creative player and you’ve definitely caught me off guard this game! 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 fighter and 1 infantry moved from Russia to VologdaCombat - Americans 
 Battle in Vologda
 Americans attack with 1 fighter and 1 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
 Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Vologda
 Americans win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Americans 
 1 fighter moved from Vologda to Russia
 2 fighters moved from Iceland to Russia
 3 fighters moved from 14 Sea Zone to Russia
 2 fighters moved from Eastern United States to 14 Sea Zone
 1 artillery and 1 transport moved from 8 Sea Zone to 10 Sea Zone
 1 artillery moved from 10 Sea Zone to Eastern Canada
 1 transport moved from 11 Sea Zone to 10 Sea Zone
 1 aaGun and 2 infantry moved from Western Canada to Eastern Canada
 1 armour moved from Alaska to Eastern Canada
 1 destroyer and 2 submarines moved from 64 Sea Zone to 52 Sea Zone
 2 submarines moved from 56 Sea Zone to 52 Sea Zone
 3 submarines moved from 63 Sea Zone to 64 Sea ZonePlace Units - Americans 
 2 transports placed in 11 Sea Zone
 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans : 10 Sea Zone : 2 transports 
 11 Sea Zone : 2 transports
 14 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
 52 Sea Zone : 1 destroyer and 4 submarines
 64 Sea Zone : 3 submarines
 Eastern Canada : 2 aaGuns, 1 armour, 1 artillery and 4 infantry
 Eastern United States : 1 factory, 2 fighters and 2 infantry
 Russia : 6 fighters and 1 infantry
 Soviet Far East : 1 infantry
 Vologda : 1 infantry
 Western United States : 1 factoryProduction/PUs Summary : Russians : 11 / 19 
 Germans : 44 / 51
 British : 35 / 35
 Japanese : 40 / 42
 Americans : 38 / 38
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Purchase Units - Russians 
 Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 1 armour moved from Russia to Kazakh S.S.R.
 Russians take Kazakh S.S.R. from Japanese
 1 infantry moved from Russia to Novosibirsk
 1 fighter moved from Russia to Novosibirsk
 2 fighters moved from Russia to Archangel
 1 artillery and 1 infantry moved from Russia to ArchangelCombat - Russians 
 Battle in Archangel
 Russians attack with 1 artillery, 2 fighters and 1 infantry
 Germans defend with 2 artilleries and 1 infantry
 Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits
 Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 3/3 hits
 1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Archangel
 retreated to Archangel
 Germans win with 1 artillery remaining. Battle score for attacker is -10
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
 Battle in Novosibirsk
 Russians attack with 1 fighter and 1 infantry
 Japanese defend with 1 artillery
 Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits
 Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
 Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits
 Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
 1 artillery owned by the Japanese lost in Novosibirsk
 Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Russians 
 1 fighter moved from Novosibirsk to Russia
 1 fighter moved from Archangel to Russia
 1 armour moved from Kazakh S.S.R. to RussiaPlace Units - Russians 
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 14 PUs; end with 15 PUs totalTerritory Summary for Russians : Novosibirsk : 1 infantry 
 Russia : 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantryProduction/PUs Summary : Russians : 14 / 15 
 Germans : 44 / 51
 British : 35 / 35
 Japanese : 37 / 42
 Americans : 38 / 38
- 
					
					
					
					
 Thank you! But I don’t make any progress. Japan is still in the upper 30ties, Germany is really strong and my Russians are to weak. :| And by the way: Good defense in Archangel. Thats a killer :-o 
- 
					
					
					
					
 That stinks… I just got home late from a concert so I won’t be able to do my turn until tomorrow morning, but should be done by the time you normally do your turn. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Purchase Units - Germans 
 Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Northwestern Europe to France
 2 artilleries moved from Germany to France
 1 artillery moved from Archangel to Russia
 2 artilleries and 2 infantry moved from West Russia to Russia
 1 armour moved from Caucasus to Kazakh S.S.R.
 Germans take Kazakh S.S.R. from Russians
 1 armour moved from Kazakh S.S.R. to Russia
 8 armour, 7 artilleries and 9 infantry moved from Caucasus to Russia
 2 armour, 2 bombers and 6 fighters moved from Karelia S.S.R. to RussiaCombat - Germans 
 Battle in France
 Germans attack with 2 artilleries and 2 infantry
 British defend with 1 artillery and 1 infantry
 Germans win, taking France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantry
 Battle in Russia
 Germans attack with 11 armour, 10 artilleries, 2 bombers, 6 fighters and 11 infantry
 Americans defend with 6 fighters and 1 infantry; Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantry
 Germans captures 15PUs while taking Russians capital
 Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 33
 Casualties for Germans: 10 armour, 10 artilleries, 2 fighters and 11 infantry
 Casualties for Americans: 6 fighters and 1 infantry
 Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 fighters and 25 infantryNon Combat Move - Germans 
 2 bombers moved from Russia to Caucasus
 1 fighter moved from Russia to Karelia S.S.R.
 3 fighters moved from Russia to Caucasus
 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
 3 infantry moved from Ukraine S.S.R. to Caucasus
 3 artilleries moved from Poland to Ukraine S.S.R.
 1 infantry moved from Poland to Ukraine S.S.R.
 2 infantry moved from Germany to Baltic States
 2 infantry moved from Egypt to Trans-JordanPlace Units - Germans 
 2 armour and 2 infantry placed in Caucasus
 2 infantry placed in Karelia S.S.R.
 9 infantry placed in Germany
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to Russia: 1 aaGun
 EDIT: Removing units owned by Germans from Russia: 1 aaGun
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 60 PUs; end with 75 PUs totalTerritory Summary for Germans : Archangel : 1 flag 
 Baltic States : 2 infantry
 Caucasus : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory, 3 fighters and 5 infantry
 Egypt : 1 flag
 France : 2 artilleries and 2 infantry
 Germany : 1 aaGun, 3 artilleries, 1 factory and 12 infantry
 Gibraltar : 1 flag
 Italy : 1 factory
 Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 1 fighter and 5 infantry
 Kazakh S.S.R. : 1 flag
 Russia : 1 flag, 1 armour and 1 factory
 Trans-Jordan : 1 flag, 1 artillery and 2 infantry
 Ukraine S.S.R. : 3 artilleries and 1 infantryProduction/PUs Summary : Russians : 4 / 0 
 Germans : 60 / 75
 British : 29 / 35
 Japanese : 37 / 42
 Americans : 38 / 38
- 
					
					
					
					
 So when i attacked Russia I was planning on strafing depending on the outcome of the first round. So i kept your AA guns alive after the first round since I figured you’d want them alive if I retreated. Then the second round attack went so well for me that I decided to keep going and I took your AA guns as losses to give you a better defense. I don’t think the two infantry would have mattered considering the planes I still have alive. I’m not really sure of the protocol for that, but I figure I’d take your losses as if I was defending. 
- 
					
					
					
					
 We can maybe take one of my fighters as an extra loss or something if you would have taken your AA’s out on the first round…I’m not sure… 
- 
					
					
					
					
 Right, usually you choose the losses as you were the defending player. 
 Sometimes there’s no other way than rolling your dice and asking your opponent for the losses. But in our case it won’t make a big difference.Game is over, I have to concede. 
 Well played! I had no chance with my UK approach in India.How about a new game? You want to switch sides this time or shall I try the Allies a third time? and how about a bid? I think the truth is somewhere between 6 and 9 IPCs. Just tell me what you think… 
- 
					
					
					
					
 Yes, it was a creative approach, and slowed down the Japanese advance, but just a round or two too late to start supporting Russia…without a bid at least. I’m down to play another game with some sort of standard bid, but I’m going to be busy for most of the night tonight. As far as which side, I don’t mind either way. If you also don’t mind, then maybe I’ll do Allies this time. I can set the game up later tonight or tomorrow 
- 
					
					
					
					
 Sounds good. I would suggest a bid of 9 IPCs?!? 
 If you agree, I’m looking foreward to your Allied approach :-D
- 
					
					
					
					
 I forgot to mention the russian bomber bid in Moscow. 
 I saw this working pretty good in a game. So that could be an other option.Whatever you choose will be fine for me 8-) 
- 
					
					
					
					
 Yeah, I was thinking of that bomber bid. I think I’ll do that. This will be my first game ever playing a human as Allies, so we’ll see how this works out… :| 




 
		 
		





